NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Report RSS HUD Concept V2 (view original)
HUD Concept V2
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[FH]Gorgutz
[FH]Gorgutz - - 286 comments

This one looks VERY nice.

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Regol1th
Regol1th - - 263 comments

Eh, not a fan.. But that's just me.

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Pelk
Pelk - - 166 comments

Very nice! However I wouldn't mind the novacore symbol being smaller and on the right of the ammo bar and below the part of the hp bar that sticks out. But that's just me

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LonelyKnightess
LonelyKnightess - - 841 comments

Maybe you could make a symbol to represent the mod, and have tat instead of the words Novacor.

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agent00kevin Creator
agent00kevin - - 1,276 comments

I could probably do something close to this without coding it in, which is the whole problem wih the HUD: we dont have a coder. I have been pretty innovative in ways to get around coding so far, but theres only so much I can do to alter the HUD without coding new panels in.

We have quite a while until release though, which gives us plenty of time to work it out once more of the major stuff is complete.

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TheSniperFan
TheSniperFan - - 376 comments

Getting better, but there still are points that I don't quite like about it.
1. I don't think you need to tell people that they are playing Novacor non-stop. I'm very sure that they are aware of that fact. It's just a waste of space IMO.
2. It seems that you implemented my idea of a little bit of noise on it. I meant only the blue parts. The border should remain free of noise. <- just a small side note

I have a technical question:
You say you don't have a coder. So I presume you're doing this with textures, am I right? If yes, I think that this might backfire when playing with different aspect-ratios. The smaller problem would be streching. It would only result in a quality-loss, but nothing fancy. The worse thing would be that the font-size scales differently from the texture-size. In that case, it could happen that everything ends up out of place.
Please check different resolutions/aspect-ratios. I think it's better to make sure a method works, then to put time & effort into it, only to find out it does not work in the end.

One last note:
If you're using textures, you could use a gradient instead of just a blue background. The gradient should lower the alpha-value, having most the alpha in the middle (where the font is) and the least on the borders (where nothing is displayed). I hope you understand what I mean. IMO that would drastically improve the looks of it.

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EVIL_WEVIL Author
EVIL_WEVIL - - 161 comments

1. Novacor is not just the name of the mod. Its a company which is largely part of the story. 2. I'll change the noise now. 3. This is not in-game at all, I made it with Photoshop and placed it on a screenshot.

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agent00kevin Creator
agent00kevin - - 1,276 comments

Yes, all of these are concepts. We will do some brainstorming in the future, get together a series of concepts for the HUD, the put them up for vote in a news post, allowing the community to choose the default HUD :D We may also include extra HUDs as downloads, if at all possible. Time will tell :)

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Description

Changed layout slightly. Made the numbers a different colour. Made more translucent and holographic looking. Removed bevel and emboss. Changed some overall colours very slightly.