No More Room in Hell the long awaited HL:2 zombie modification.

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We have a gameplay video, new models, map screenshots and the like. Merry Christmas!

Posted by Dman757 on Dec 25th, 2009

Introduction

Well it's Christmas, I hope you all had some time with your families. You should thankful they are not trying to devour your flesh right now, well that is except for uncle George that toothless bastard... Anyway this update is brought to you by copious amounts of caffeine and love. (though mostly the caffeine) I've got a bag of presents that is just ready to be opened although I lost the receipts, sorry you can't return them.

Happenings

The past few weeks have been a whirlwind of progress on the coding front. Ssba has implemented a barricading system, added our custom zombies, our custom world sounds among many other additions. Our mappers as well have gotten their maps to a very fun playable state. Crazymatt just this last week went through and touched up the textures on all of our zombie models and nearly finished his next character. Maxx completed yet another awesome weapon the SKS, (see below) he is how working on few props and a bus model. Vincent074 has created two very nice models, an ambulance & barricade which you can see below. This is just the tip of the iceberg everyone on the team has been really busy working on content for the mod before the holidays.

Moddb Award Nominations

User Posted Image
Well it's that time of the year when moddb holds there annual mod of the year award awards. If you feel we deserve it then please nominate us and thanks for your continued support.

Gameplay Video & Audio Update

So I wanted to give you guys a nice little present for Christmas so I made you this video. I hope you like it.

NMRiH Developer Build Gameplay Video - No More Room In Hell Mod for Half-Life 2 - Mod DB
Approximately 5 minutes in length.

Small little update looking back at our achievements this year.

NMRiH Audio Update #4.5 December 25th 2009 - No More Room In Hell Mod for Half-Life 2 - Mod DB
Approximately 3 minutes in length.


Fresh New Models

Maxx's Simonov SKS
NMRiH Christmas Update Images
Vincent074's Ambulance & Barricade
NMRiH Christmas Update ImagesNMRiH Christmas Update Images

Map Screenshots

Sotapoika's Quarantine
NMRiH Christmas Update Images
NMRiH Christmas Update ImagesNMRiH Christmas Update Images

Nay0r's Broadway
NMRiH Christmas Update ImagesNMRiH Christmas Update Images


LINKS!

NMRIH Ventrilo Information

NMRIH IRC Information

NMRIH Steam Community Information

Comments
Armageddon104
Armageddon104 Dec 26 2009, 2:43am buried:

(buried)

Very nice. You'd better make those zombies run though! :P

-6 votes     reply to comment
Ekonk
Ekonk Dec 26 2009, 3:12am replied:

You don't get to talk anymore.

+9 votes     reply to comment
death5421
death5421 Dec 26 2009, 3:19am says:

this mod is gunna kick some mager *** when its out.

+3 votes     reply to comment
|KILroy|
|KILroy| Dec 26 2009, 4:47am says:

Looks mighty fine in there boys.

I recommend having the ironsight adjusted on the Z-axis away from the screen just a TAD just for artistic (to give the illusion of the arms stretching out) and perhaps gameplay reasons (to view more enemies and more OF the enemy you're shooting at.)

As for the melee, is it possible for each melee weapon to have its own "effect" on the zombie? Like for example, the bat can't decapitate, but the bladed weapons do.

And maybe for variation in the blade weapons, the axe leaves a much more deep impact than machete.

Variation in melee effects is what I am throwing out there. Right now, they all have the same "effect": Making the zombie fly back so to speak.

But the animations are quite polished. I was worried they wouldn't be. That usually turns me off from the immersion. You guys have a talented animating team :D.

+2 votes     reply to comment
Dra6o0n
Dra6o0n Dec 26 2009, 10:11am replied:

Blunt weapons should have a Knockback effect.
Bladed weapons should have a Decapitation effect.

Both of these effect occurs when you attack the head, but with the stronger melee attacks rather than the weaker ones.

And then it starts getting complicated, like Axes, which are bladed weapons but are 2 handed rather than 1 handed like a Machete.

+1 vote     reply to comment
Dman757
Dman757 Dec 26 2009, 3:36pm replied: Online

Yeah we are waiting for weapon animations to get in before we start balancing them and giving them unique properties.

+1 vote     reply to comment
tnk_x5000
tnk_x5000 Dec 26 2009, 4:58am says:

Nice news.

+2 votes     reply to comment
Kys
Kys Dec 26 2009, 6:59am says:

Nice. But will be other types of zombies?

+1 vote     reply to comment
OkeiDo
OkeiDo Dec 26 2009, 7:48am says:

Looking good guys! Keep it up.

+2 votes     reply to comment
Mkilbride
Mkilbride Dec 26 2009, 8:57am says:

One of the few Zombie mods out there WORTH waiting for & playing from what I've seen.

Sure it not may be the most advanced in terms of graphics, models, animations, ectera...but neither is Zombie Master and that is enjoyed by a large community even though it hasn't updated in a year almost(Ceased production), and it uses alot of left-over HL2 stuff. Mods like Dystopia, with 10x more work put in, have smaller communities.

So it shows games that focus on Gameplay, like this one, will win in the end. I expect many epic LAN parties with this one.

+1 vote     reply to comment
ddrag0n
ddrag0n Dec 26 2009, 10:44am says:

Its pretty ok, but I found that the beretta is waay to close to your view. I mean, its like the gun is on your face.

+2 votes     reply to comment
Klammy
Klammy Dec 26 2009, 1:34pm says:

I suggest a horizontal swing with the bat as an alt-fire, Just because it can be rather difficult to his something with a vertical swing in an FPS.

+1 vote     reply to comment
[CotA]-Maxx
[CotA]-Maxx Dec 26 2009, 1:53pm replied: Online

Oh there are horizontal attacks with it, the vertical strike is the "charged" alt fire attack which is fed by your stamina.

+1 vote     reply to comment
Nebcake
Nebcake Dec 26 2009, 3:17pm says:

Even though it's an alpha, you could stop right now and it would be superb.

+2 votes     reply to comment
staffcarguy
staffcarguy Dec 26 2009, 7:07pm says:

It looks ultimately kick ***. I just hope you find a way to make the zombies a little more challenging while keeping them to the traditional slow retarded zombies.

But i am sure (Not entirely but it is survival horror so i am assuming) there will be very limited ammo (And even guns) and possibly even melee weapons and will leave a well large amount of fear of survival (Even though it is a video game) to set in.

And i am aware this is like completely before any kind of major advances towards a beta but i did say "i just hope you find a way" meaning i hope in the future that they can find a way, so keep that in mind before any of you internet criticism police overreact.

All and all i say damn good job this is the kind of game i have been waiting for so long i just wish i could contribute in some way but my skills at 3d aren't satisfactory enough to even consider trying to join.

+1 vote     reply to comment
Mkilbride
Mkilbride Dec 26 2009, 8:27pm says:

Well considering you also have to find food. :P

+1 vote     reply to comment
[CotA]-Maxx
[CotA]-Maxx Dec 27 2009, 4:33am replied: Online

Currently this is not in the game, but when we get to the point of adding the "objective" modes beyond merely surviving and escaping when prompted we will probably implement it.

+1 vote     reply to comment
Croco15
Croco15 Dec 27 2009, 2:53pm says:

Awesome.

+1 vote     reply to comment
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Released Oct 30, 2011
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