This is the second installment of our "Map Spotlights" be sure to check out the previous update if you haven't already. This time around the map nmo_cabin is given the stage.
Map Spotlight #2 - Cabin by Nay0r
Alone on the banks of Lake Champlain sits an innocent looking cabin. Once a sleepy weekend getaway in Vermont, now a hellish lifeline to a few scavengers held up in a dreary attic. Weeks go by and the once optimistic visions of a now mythical sounding rescue start to fade. The walking dead seem of little consequence to the ever growing fear of death, as rations and patience wear thin the last living inhabitants of this forgotten shelter decide it is time to act. Do the survivors attempt to signal help or risk a watery trek across the Lake into New York?
Feature Trailer - nmo_cabin
Created by Nay0r, Cabin is an revision of a map lost to NMRiH's development past. Remodeled and tailor made to the games objective gamemode it is but a hint of it's previous self. Tight spaces, randomized pathing & objectives bring this forgotten cabin back from development hell.
Q & A With the Designer
Q: Now this map is a remake, although what exactly does that mean. Did you completely start from scratch or did you modify the the existing map.
A: I totally remade cabin from scratch only using rough wall/roof/floor sizes from the original vmf map file, this was only about 75% of the main cabin itself, the rest I created myself including the entire outside area.
Q: As some of the long time followers of the mod might know cabin has been around quite a while. It was even released for Zombie Panic: Source at one point. Could you give a little insight on this map and how it's changed with your latest edition.
A: As stated above most of the cabin itself is similar not exactly the same but how I thought it would work well, and the outside is totally new I suppose this is where most of the changes take place so it fits nmrih more as its changed a lot since the original cabin was in development.
Q: What were some of the challenges that came up with remaking the map this way?
A: Most likely the most challenging features were getting parts of the complex maze of rooms built together the rest of the map was very straight forward.
Q: What sort of gameplay can players expect from this map?
A: Unlike broadway which is quite open combat, cabin is very close quarters combat and really requires the survivors to work together to get through the level, the maps objectives are also setup in a way that you can have several routes through which makes it more random.
Q: Is there anything you would like to point out about the map like a favorite room or objective?
A: The overall feel and sounds will really creep you out, I know it well and I still get parts where I get freaked out.
Q: This is your second map for NMRiH, correct? What else can fans expect down the line?
A: Currently planning on a 3rd encounter which will be based on the popular walking dead series and will be named atlanta but I don't plan on giving out any more details yet, cabin and broadway are still in development so any new screenshots in future media are subject to change of course.