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5 comments by D3ads on Apr 23rd, 2012

"No one can recall quite how it happened, but at some point there was another world war and after the bombs fell, the Earth was left in ruins. The former Yugoslavian republic of Serbia suffered massive devastation to it's land, but the great capital of Belgrade although damaged severely, had survived the conflict. But survival has come with a price, man has become infertile and unable to produce children for over 10 years. With the last of the youngest approaching manhood, extinction is inevitable if the survivors cannot reproduce.

2054 AD, Stefan Brajović is one of the few outside the city that has managed to avoid annihilation, trying to make a new life in a scarred existence. Like many he serves no great purpose other than to try and help rebuild his nation, thinking back to his childhood dream of serving his country in the armed forces. Then one day he is entrusted with a secret that changes everything; A girl has been found underground in the remains of Belgrade's metro system... and she is pregnant. If news of this were to reach public knowledge then word could spread and the unborn child's life would be in danger. Stefan is sworn to silence along with a few other members of his village outpost and a mission is set in motion - travel to Belgrade, find the girl and protect her at all costs- or all hope may be lost forever..."

Ničija zemlja (Nichiya Zemlya) is a Half-Life total conversion located in a post-apocalyptic Serbia. The name comes from the Serbo-Croatian word for No Man's Land (modern Serbian, Croatian and Bosnian) which historically refers to the area of land between fighting groups above the trenches in World War I. In this case, it describes the devastated and often dangerous land left in the aftermath of the fictional nuclear destruction. The storyline is inspired by the book "Children Of Men" by P.D. James (which is also a film) and general post-apocalyptic and dystopian films and games.

I've always wanted to work on a post-apocalyptic mod with a ruined country for some time, being very interested in lifestyle and culture in Russia and other Slavic countries I became more interested in Serbia as a country through it's historic ties with the Russian federation and eventually settled on  the former Yugoslav Republic as a location for the mod. What's especially nice for me is that the country uses both Latin and cyrillic so signs are often in either script or bilingual so you get a real variation of styles and fonts on text based props.

Locations in the game include Belgrade itself, a fictional Metro system based on Slavic designs in Russia, Belarus, Bulgaria and the existing Serbian "Beovoz" system (especially Vukov Spomenik). There will also be villages, an industrial sector, underground bunkers and even a ruined Orthodox Church as well as secret locations I wont go into yet. Whilst the locations aren't original they will be at least authentic and as unique to the country as possible. These locations are populated by such factions as the "pirates" surviving criminal elements and "The New Yugoslav Army", a group of individuals who are nostalgic for the days of the SFRY (Socialist Federal Republic Of Yugoslavia). There are also mutants found in some areas of the wasteland.

The mod runs on the Paranoia renderer which no modifications, it is likely that in the end there will be very little new code added due to the existing features already present which suit my needs perfectly. AI will be monitored closely and tweaked if possible with the use of more open-areas to avoid such problems encountered in the popular Russian modification.

Village of Jabuković (Yabukovich) is still in alpha stage.

Full FAQ and features list coming soon stay tuned, for future updates as they happen, please track this page!

Thanks for your interest/support!

-D3ads-

Post comment Comments  (0 - 10 of 296)
Kevinshk
Kevinshk Jul 15 2014, 12:29am says:

Looks awesome, greetings from an Albanian. Srećan.

+1 vote     reply to comment
Guest
Guest Jul 15 2014, 12:26am says:

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TwoTails
TwoTails Jul 14 2014, 6:22pm says:

Is there any chance this will be a standalone like Cry Of Fear? also, why are you still working with GoldSrc instead of Source?

+1 vote     reply to comment
D3ads
D3ads Jul 14 2014, 6:42pm replied:

I'd like to make it standalone at some point if possible, possibly through the use of Xash engine or getting greenlit but it's far too early to talk about yet. In answer to the latter question:

Moddb.com

Scroll to "Why aren't you making this on the Source engine?"

Note some of that is out of date, I really need to make an updated version...

+1 vote     reply to comment
Guest
Guest Jul 14 2014, 10:12am says:

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D3ads
D3ads Jul 14 2014, 8:53am says:

and another update, this time in-game!

Moddb.com

+2 votes     reply to comment
Dollan
Dollan Jun 20 2014, 6:47am says:

We Need A Continuation To Cry Of Fear and Your Mod No Man's Land too so gave that words in your head because i won't seem no one with your skill who are with Me ?

+1 vote     reply to comment
D3ads
D3ads Jul 14 2014, 8:56am replied:

I have a hard time understanding you friend but I get the gist I think...

Team Psykskallar mostly work for DICE now so it'll perhaps be awhile before you see anything new from them and afaik, there are no plans for a sequel to CoF.

Thanks for your support!

+2 votes     reply to comment
Dollan
Dollan Jun 20 2014, 6:45am says:

Holyyyyy ****.....
that's the coolest mods around all i see
Nice and i see all haha
Amm Cry Of Fear it's ******
Good So Your Mod It's in '' Second Place '' So Continue Your Skill It's ****** Good
So try to contact to '' Team Psykskallar '' To Make with then a continuation to Cry of fear please man

+1 vote     reply to comment
nerdenfromsweden
nerdenfromsweden Jun 10 2014, 7:05am replied:

looks realy nice !

+3 votes     reply to comment
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