No one can recall quite how it happened, but at some point there was another world war and after the bombs fell, the Earth was left in ruins. The former Yugoslavian republic of Serbia suffered massive devastation to it's land, but the great capital of Belgrade although damaged severely, had survived the conflict...

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D3ads Author
D3ads

Merry Christmas to all of those where their grand day falls on the 25th! For my Orthodox brothers, I will say good tidings and wait for January 7th to wish you a proper good holiday =)

Reply Good karma+18 votes
Marek33
Marek33

Thanks and it's a pity that your mod don't get in top100. I hope that it will this year but I think many people forget on your mod because it doesn't have many updates. I voted anyway.

Source is a good choice but there are way too many games on Source so it shouldn't so mainstream engine but I really want to see some mod or game on Cryengine 1. It has a huge potential even if it is from 2004 it still looks great. Mods like Delta Sector or Far Cry 2010 show the true graphic power of that engine and if it would be popular like Source it could have so many amazing mods too. So I think Cryengine 1 is the best choice.

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D3ads Author
D3ads

Thanks mate. I should have said that I'd be looking to use something that supports BSP because I have no time to learn anything brand new like Cryengine sadly. So Source would seem like the next best thing after the PS2 renderer. Still, it leaves a lot of work to do regardless...

Reply Good karma+2 votes
RedSlug
RedSlug

Nice hearing from you - merry Christmas!

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flippedoutkyrii
flippedoutkyrii

Merry Christmas, nice to see this is still alive in some way. Best of luck in your job too :)

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BuZZeR
BuZZeR

As always, well done dude!

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SysOp.
SysOp.

Beatiful level design mate, nice choice of textures. As for engine, I'd keep it at what you already use (GldSrc if not mistaken?).

The problem with new engines is all the extra work they need, and players expect much more of mods. A corridor in HL is not the same as a corridor on the latest Unreal engine.

I'd keep it at something simple you know, you can manage and, most importantly, can release.

Cheers!

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D3ads Author
D3ads

I know what you mean but for what I want to do, GS is probably not going to be able to handle it and I'd really wanted to make this standalone. I can just use Xash as it is but it wont have any of the custom rendering options present in PS2 which is what I really want to benefit from...

Reply Good karma+1 vote
Dušan_srb
Dušan_srb

Je l još živo ovo? :D

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Description

Merry Christmas to all of those where their grand day falls on the 25th! For my Orthodox brothers, I will say good tidings and wait for January 7th to wish you a proper good holiday =)

So... it's been awhile.

I'm finally breaking a somewhat long silence, I've wanted to do so earlier but didn't have the time/will. Basically life has been very busy lately, I've been between jobs and had several other things in Real Life™ to sort out as well. Thus I've barely been online!

I've also been wondering what engine I'm going to be using ultimately... My plan originally was to wait for the Paranoia 2 team to release their SDK with the new tools for Xash and the custom renderer but it seems it had a number of issues that they went down the path of porting to Source instead.

So I'm thinking providing it isn't too strenuous, I could do that too or find something else to use. GS is great but let's be honest, what I wanted to achieve will not go very far on a 17 year old engine (yes.. it really is THAT old). I'm open to any suggestions!

Also.. I will need help, I've wanted to seek assistance for some time and indeed I have approached certain people and had some interest from others willing to aid me but it hasn't stuck and I have not really been able to engage as well as some and be around to guide people. That has changed now with me buying a tablet and loading Skype onto it, so I'm now very easy to contact!

I'll make another post about recruitment sometime but for future reference I will need people to model characters, weapons, vehicles, skybox details and some specific level geometry etc I'd really like someone who can convert my skybox artwork into cubemap format (or sphere depending on the engine). I have concepts and reference photos available for most things so you can see what I'm aiming for..

There's probably (absolutely) more things to think of but that's the immediate help I need (especially modelling custom geometry for certain types of architecture) but

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