Welcome to the Night Lords Modification for Soulstorm!*

This mod appeared one day on the Team Thudmeiser developer forums, I believe mostly the work of Torzel with models from WarSmith and so knowing nothing about the Night Lords, I had to have a look. Night Lords are fascinating, but also an example of where Games Workshop makes cool lore that leads to lackluster TT adaption, their one great power being that if you for some reason set a match at night then your men can see better - woo!

This mod add a new race to skirmish and multiplayer and emphasizes stealth and ambush through use of cover modifiers, the likes of which DoW3 will likely never see, alas!


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RSS Articles

Embrace the Night Haunter! Own the Darkness and the Shadows!

Friends.. the project has hit a milestone and needs testers to ensure quality.

This is our progress so far.

Overall Build - 100%
AI - 100%
CODE - 100%
UCS/Info Text - 75% (still not cleaned up or organized yet)
ICONS - 75% (placeholders for now but generally well situated)
UI Bar - 90% (may need a tweak but is pretty good for now)
3D - 75% (Project uses mostly custom NL assets while others are more.. Undivided)
Sound - 100% (Although admittedly uses mostly vanilla CSM sources)
Speech - 0% (All Night Lord voices are scripted AND voiced but not put into the project.. YET!)
Music - 100% (Full Main Menu and In-Game is done and quite spectacular!)

You'll find the general gameplay feel suits a mash of both vanilla SM and CSM with a hint of its own style.

Testers are welcome.. please go HERE and register: new NL specific forums are now in place so the Beta can be conducted.

Thank you everyone for your participation!

Night Lords Modification for Soulstorm is Released!

Night Lords Modification for Soulstorm is Released!

News

The release of the Night Lords Modification for Dawn of War : Soulstorm, which adds the Night Lords as a playable race to skirmish and multiplayer!

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 23 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Seeds of Subversion (Svarog #10), DOW:SS map

Seeds of Subversion (Svarog #10), DOW:SS map

Multiplayer Map

New Tau facility map set in Svarog. You need Patriarch's Decal Pack installed. Enjoy.

Highway of Heroes (Svarog #9), DOW:SS map

Highway of Heroes (Svarog #9), DOW:SS map

Multiplayer Map 5 comments

A new map for Dawn of War Soulstorm, compatible with Unification mod. You need Patriarch's Decal Pack installed to play. Enjoy

Boldly They Stood (Svarog #14), DOW:SS map

Boldly They Stood (Svarog #14), DOW:SS map

Multiplayer Map 21 comments

A new map set in Svarog Sector. I hope you enjoy. Hold the bridge at all costs!

Night Lords 0.7.29 Official Release

Night Lords 0.7.29 Official Release

Full Version 7 comments

Beware the Night Haunter! Watch the Shadows! This is the official 0.7.29 release of the Chaos Undivided faction mod for the PC RTS game Dawn of War: Soulstorm...

Night Lords Modification for Soulstorm

Night Lords Modification for Soulstorm

Full Version 16 comments

This adds the Night Lords as a new playable race to Soulstorm in your skirmish and multiplayer games. Night Lords are a rogue chaos space marine faction...

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Patch 43 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Post comment Comments  (0 - 10 of 79)
cofa88
cofa88 - - 488 comments

why this is not in unification mod?

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Guest
Guest - - 690,582 comments

is compatible

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VALID_PTSD
VALID_PTSD - - 97 comments

how to get the beta or download

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oyun papağanı
oyun papağanı - - 1,049 comments

0.729 you can download from the files section.
and you don't get access to the beta i'm afraid.
It will be incorporated into unification later on tho, it is being worked on.

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Kratosofsparta
Kratosofsparta - - 94 comments

cani put the night lords mod into my unifuication races without having to renumrate it?

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oyun papağanı
oyun papağanı - - 1,049 comments

no.
you must do manual edit as per instructions which includes renumeration. very easy to do tho.

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Guest
Guest - - 690,582 comments

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Guest
Guest - - 690,582 comments

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Guest
Guest - - 690,582 comments

the mod is very good, but only as a race skin mod. i guess it's too much to ask, or it mat be out on the 1.0, but this faction really needs a mechanic, even if it's somewhat of a copy of the dark eldars, new voices for the units, a theme song, and 2 or 3 new units, like a new starter unit and a new relic one.

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Guest
Guest - - 690,582 comments

I had trouble getting mods like blood angels and dark angels to work on soulstorm. Ive had apocalypse mod but every time i drag like the blood angels files or dark angels to the ss directory it doesn't work.

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Gambit_1 Creator
Gambit_1 - - 2,537 comments

Do you have BOTH versions of Objective Points?
There is one with the _UA suffix, and one with the _SS one (this is what you need)

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