Nexus - War of The Damned is a mod taking place around 20 years after the game "Nexus: The Jupiter Incident" ended. Work has been slow, and if anyone is willing to help us make this mod then please message us with what you can/will do. Information on the current features and story below.

Story and Information about important ships

A group of Rebels, Pirates, and Dissidents battle their way into a military research facility where a new ship is being built. They managed to capture the ship and undock from the station. However before they can jump to subspace they are captured by the military. Then after a while, and many failures, they finally find a way to escape, and return to their waiting fleet. However when they rejoin their fleet and try to leave the system through one of the wormholes they are ambushed by many military ships, but a fleet allied with the pirates jumps in and lends a hand allowing them to escape... for now...

The name of the ship they captured was "Coron", and it possesses technology salvaged from the wrecks of the "White" ships destroyed near Pluto. The technology included the "Rift Drive", which allowed a wormhole to be opened for a short amount of time, Improved laser technology, Shield penetrating "Crack Guns", and Advanced Shield technology. All of the research and development of the technology on this ship took nearly 19 years, for the next year they were building the hull and fitting the new technologies.

I will be adding more to this section as the mod is developed.

Features

    Custom Ship Models
    Custom Weapon, Engine Effects
    Multiplayer Cooperative missions, Deathmatch, Team Deathmatch
    Singleplayer Campaign
    Custom Weapons

    Custom Devices

Removed a bunch of old data from the description.
For anyone who wants to help me hunt down bugs before releases, there is an SVN that you can use to download the developer version of the mod as I make it. Please report any bugs by PM.
http:/ /warofthedamned.googlecode.com/svn/trunk/
Note: do remember to remove the space in the // before attempting to use that. There's always a chance that things in this SVN might be buggy or may not work at all.


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Blog RSS Feed Report abuse Latest News: New Playable Beta Coming Soon

2 comments by Lt.Brandon on Feb 10th, 2011

Hey guys, I should be releasing the latest playable beta some time in the next 2 months. If you have any ideas, comments, or criticism now is the time to give it to me. Here's some stuff I have already done:

  • Changed the models of a few ships
  • Changed some sounds to play properly
  • Added some new weapons
  • Made a new video

  • Reduced amount of unused content
  • Started on a trailer
  • Fixed most bugs from the last beta
  • Other stuff I always forget about

Well that's about all for now, I'll post here again when I'm about to release it. Please send any messages to either My MODDB Account,  or my forum account ( Nwotd.forumotion.com ).

Media RSS Feed Latest Video
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Beta 3

Beta 3

Mar 10, 2011 Full Version 1 comment

Alright, heres Beta 3 with all it's lasers and ship changes. This time around ships can survive for more then 3 seconds without shields, fighters don't...

Asteroid Backgrounds

Asteroid Backgrounds

Mar 4, 2011 Textures 3 comments

This is a texture pack that will replace the default nexus asteroid backgrounds. Simply replace the textures folder of either an unpacked game, or any...

Beta 2 Fix

Beta 2 Fix

Dec 3, 2010 Patch 0 comments

Here's the fix that should fix most if not all the problems beta 2 has/had in it. Just replace your sounds and universe folders with the included ones...

Beta 2

Beta 2

Dec 2, 2010 Full Version 0 comments

Finally it is released, and this time everything is working as intended. The skirmisher works with the mod now as well. This is the full Beta 2 download...

Post comment Comments  (0 - 10 of 33)
Guest
Guest Jul 14 2014, 6:57pm says:

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Xankar
Xankar Apr 2 2014, 3:01pm says:

Please don't be dead, this just looks absolutely incredible

+1 vote     reply to comment
EvilMordac
EvilMordac Apr 19 2012, 3:48pm says:

So what is the status of the mod? Done yet? Close to done?

+2 votes     reply to comment
Lt.Brandon
Lt.Brandon Apr 20 2012, 1:47am replied:

Right now it's still in development, I honestly don't have any idea when it will be done. It's not high on my priority list right now, but it's certainly not dead even if I don't seem all that active. I'm considering releasing a new beta after I finish updating my device info and make sounds for the new weapons.

+2 votes     reply to comment
Lt.Brandon
Lt.Brandon Jul 5 2011, 6:44pm says:

Woo after like 3 months of waiting google sent the password reset! LET THE DEV SVN UPDATING COMMENCE. Oh wait I already finished =]

+2 votes     reply to comment
Kirsah
Kirsah Mar 27 2011, 6:32am says:

Hi there Dangerosu,

Visit the NexusWiki at 'http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident' for beginners guides and additional modding tools.

Good to see new interest in N:TJI :)

+2 votes     reply to comment
Lt.Brandon
Lt.Brandon Mar 29 2011, 2:45am replied:

I go on a trip and get my comment ninja'd..

+2 votes     reply to comment
Dangerosu
Dangerosu Mar 21 2011, 7:10pm says:

Well, i played it and i have to say it's pretty bad...
No story, no level design, no proper device names and no interesting gameplay whatsoever. This mod needs a lot of work...
First of all, don't throw the player directly in a firefight right out of the briefing, he won't even have time to understand what the hell is going on. Second of all, your missions have no timeline, no story, just get in and start shooting, and whoever has the best guns wins... This is a sci-fi game, but so far your missions lack any kind of fiction. Watch a few episodes of Star Trek or Stargate and at least try to make some kind of story before, during and after battles.
Your missions all look like simulators and that is not cool. The narative is missing completely. And pls fix the weapon names for the next version, it is confusing not knowing what weapons to use...
Good luck.

+3 votes     reply to comment
Lt.Brandon
Lt.Brandon Mar 21 2011, 11:19pm replied:

I'm sorry if I misunderstood your comment but I took most of that as an INSULT.
Ehm I'll just explain some stuff here, the missions in this mod are currently only testing. You must remember that this is still in beta, there won't be much other then getting thrown into a battle until I finish the campaign version. On the note of the weapon and device names, I had finished 75% of them, however, I had accidentally used an old backup when I messed something up and lost them before I uploaded beta 3. Also, you seem to not really understand that until the campaign is made I can't do briefings or any of that story stuff the normal game had. If I manage to get anything done in those areas I'll release it, but right now I'm just setting the stuff out so I CAN do the story. I need to do a lot before I can do that.

So please, before you go and complain about something like device names or the missions, just remember that this is in beta and isn't even close to being done. Just another note, I'm the only one making it so it's going to be a while before most of the detail work is done.. if you want it a lot your more then welcome to make some stuff and send it to me. Again, sorry if I took your comment wrong, but you should consider these things before you comment.

+3 votes     reply to comment
Dangerosu
Dangerosu Mar 22 2011, 2:06pm replied:

Yes, i apologize for being so rough, i was tired and i seem to make bad posts when i am tired. I only meant it as feedback, but it came out wrong.
I realise it's the beta, i was just hoping for something a bit more playable. I will wait until u get a playable version of the campaign.
Sry about the rash review.
I want to make a campaign of my own, indeed, but i'm just getting started and i have no idea what tools i will need and where to get them. I have the Nexus Skirmisher but that is it. Perhaps u could give me some pointers on what i need to make a mission with titles, objectives, dialogues and ships :). I'm new but i want to learn as i love this game and i would like to make a campaign with the TJI models in my spare time.
Tnx.

+1 vote     reply to comment
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Released Apr 23, 2010
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