This mod is primarily focused on Nod, and afterwards GDI and Scrin. making Nod a tougher adversary for GDI & Scrin first. Yes, I know NOD is all speed and low armour, I have just made NOD more diverse. It was almost impossible for noob players like me ;) to defeat a single steamroller brutal gdi or scrin, so it gave me the motivation to make NOD more powerful to counter those heavy units. The assets used in this mod are either EALA or from open sources, I have mentioned proper credits still remind me if a missed anyone.

Do note this is just an alpha right now, though I have tested it but still it may be unstable. I have limited the build count for many cnc4 units because of the overall polycount engine can handle. As far as I can guess it will work fine for 2v2 or 3v3.
So far I haven't had any problems. Though, It is recommended to use after Patching TW with the 4gb tool by Egozi44.

More content will be added with time. Since, this is a NOD focused mod, first I will do with NOD then move to GDI, and then Scrin.

Anyone willing to help with regards to coding, modeling, particle effects, animations or testing please contact me. I have some concept arts too other than just cnc4 models, if someone could help with those I would be grateful.

You will be credited for your support.

Regards,

EngineerGKL88

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HybridAscensionLogo

Hello Everyone,'

So I am announcing a new feature of my mod which is soon about to be implemented. It is something which was one of the main targets for my mod as a feature.

Since a lot of people keep complaining about my mod that I have put a way lot of units in there, so my idea was always to keep things under certain logic to be balanced, and one of it was to implement the commander based point system.

So, what is the commander point system, it is basically something similar to CNC Generals and ZH gameplay feature in which you score points through actual combat which in turn gives you unlocks. So instead of just quickly building all the tech and getting everything rolling now you will have to strategically use initial loadout of units to fight opponents, score points and as a reward you will unlock more advanced stuff.

Initially it will only be unlocks for advanced tech i.e. units and structures. In future there will be special powers which will be unlocked through point progress and FACTION BASED choices will be provided when you score certain level.

So, Basically You will have about 10 levels to achieve, from PRIVATE to GENERAL commander.

I will be posting a small test mod which has this commander system implemented to the vanilla game.

I hope you will enjoy it.

GOOD LUCK COMMANDER!

All About The Mod

All About The Mod

News 2 comments

A description of the mod, how it started, the idea, the to be done things and all related to it.

Discord Server started

Discord Server started

News 1 comment

For feedback, suggestions, reviews and other help for the mod

Patch 4.87 Changelog

Patch 4.87 Changelog

News 1 comment

A short summary of my mod. Basically, the change log and credits list for the mod :)

RSS Files
Hybrid Ascension 5.03 Beta

Hybrid Ascension 5.03 Beta

Full Version 10 comments

Beta version 5.03. Many changes have been made since the previous beta, still I am far from complete. Nod is the most nearest to completion, GDI and Scrin...

Hybrid Ascension 4.5

Hybrid Ascension 4.5

Full Version 5 comments

Some fixes, new stuff, balance changes. Do note. its still WIP before start hating.

Hybrid Ascension 3.0

Hybrid Ascension 3.0

Demo 15 comments

Finally a new version. A lot of changes since the last release.

Hybrid Ascension 1.1 alpha

Hybrid Ascension 1.1 alpha

Patch 4 comments

Second release of my mod Hybrid Ascension, the mod file is by the name "Redeemer" which was the older name, so dont confuse

Hybrid Ascension 1.0 Alpha

Hybrid Ascension 1.0 Alpha

Full Version 14 comments

My first mods first release. Enjoy the mod. Though, it is unfinished and as of now only NOD has a diverse force.

Comments  (0 - 10 of 94)
D32A
D32A

Dose not work

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EngineerGKL88 Creator
EngineerGKL88

give me error details here Discord.gg

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EngineerGKL88 Creator
EngineerGKL88

what is the issue

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Luclfer
Luclfer

While it's certainly an interesting looking mod, the inclusion of *so* many Tiberium Twilight units kept me from actually going through with a download. For all I know those units might've been replaced with others by now but personally I don't feel like C&C 4 units have the right design style to go with C&C 3 environments (or a C&C game in general, except a select few of them)

Regardless.. Best of luck with it and keep up the great work!

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Guest
Guest

Lol what is there to complain. More variety is always fun, it becomes boring when there are few units.

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EngineerGKL88 Creator
EngineerGKL88

Its WIP, people keep complaining about too many units, While the final versions will be quite different from what it is now, with the "too many units" drilled down to limited choices.

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Ahrimansiah
Ahrimansiah

please dont do that! the amount of people who want variety is FAR MORE than those who want starcraft with only 5 units

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Deuskane
Deuskane

graphic setting + configuration:
ATI Radeon 3100
C&C 3 version 1.09
processor AMD Phemon 8600b Triple Core
SSD Disk 1To
Hard Disk 1To
4 Go RAM

Deuskane

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EngineerGKL88 Creator
EngineerGKL88

I am asking about games graphics settings, antialiasing must be on or it will crash. no one is having this issue

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Deuskane
Deuskane

Deuskane
Deuskane 20hours ago

graphic setting + configuration:
ATI Radeon 3100
C&C 3 version 1.09
processor AMD Phemon 8600b Triple Core
SSD Disk 1To
Hard Disk 1To
4 Go RAM

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EngineerGKL88 Creator
EngineerGKL88

open game without mod, goto options-graphics, make it max, turn on anti aliasing, save settings, close game, now start again with the mod

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