This mod is primarily focused on making the game diverse in the sense of playable options and styles. No wonder vanilla cnc3 has been one of the most popular RTS of all time, yet, many players want improvement in the game when it comes to keeping the storyline active, balancing the factions and adding stuff that should have been or should be in the game. Though my mod is not carrying the VANILLA NARATIVE but I do want to add diversity to the game to make it more interesting for the fans. The assets used in this mod are either EALA or from open sources, I have mentioned proper credits still remind me if a missed anyone.

Do note this is just a WIP beta right now, though I have tested it but still it may be unstable. I have limited the build count for many cnc4 units because of the overall polycount engine can handle. As far as I can guess it will work fine for 2v2 or 3v3.
So far I haven't had any problems. Though, It is recommended to use after Patching TW with the 4gb tool by Egozi44.

More content will be added with time. Since, this is a NOD focused mod, first I will do with NOD then move to GDI, and then Scrin.

Anyone willing to help with regards to coding, modeling, particle effects, animations or testing please contact me. I have some concept arts too other than just cnc4 models, if someone could help with those I would be grateful.

You will be credited for your support.

Regards,

EngineerGKL88

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HybridAscensionLogo

Hello Everyone,'

So I am announcing a new feature of my mod which is soon about to be implemented. It is something which was one of the main targets for my mod as a feature.

Since a lot of people keep complaining about my mod that I have put a way lot of units in there, so my idea was always to keep things under certain logic to be balanced, and one of it was to implement the commander based point system.

So, what is the commander point system, it is basically something similar to CNC Generals and ZH gameplay feature in which you score points through actual combat which in turn gives you unlocks. So instead of just quickly building all the tech and getting everything rolling now you will have to strategically use initial loadout of units to fight opponents, score points and as a reward you will unlock more advanced stuff.

Initially it will only be unlocks for advanced tech i.e. units and structures. In future there will be special powers which will be unlocked through point progress and FACTION BASED choices will be provided when you score certain level.

So, Basically You will have about 10 levels to achieve, from PRIVATE to GENERAL commander.

I will be posting a small test mod which has this commander system implemented to the vanilla game.

I hope you will enjoy it.

GOOD LUCK COMMANDER!

All About The Mod

All About The Mod

News 2 comments

A description of the mod, how it started, the idea, the to be done things and all related to it.

Discord Server started

Discord Server started

News 1 comment

For feedback, suggestions, reviews and other help for the mod

Changelog

Changelog

News 1 comment

A short summary of my mod. Basically, the change log and credits list for the mod :)

RSS Files
Hybrid Ascension 5.3 Beta

Hybrid Ascension 5.3 Beta

Full Version 18 comments

Beta version 5.3. Many changes have been made since the previous beta, still I am far from complete. Nod is the most nearest to completion, GDI and Scrin...

Beta GDI Crawlers Pack

Beta GDI Crawlers Pack

Models Pack

Models of the Beta GDI Crawlers and their unpacked states.

Hybrid Ascension 4.5

Hybrid Ascension 4.5

Full Version 6 comments

Some fixes, new stuff, balance changes. Do note. its still WIP before start hating.

Hybrid Ascension 3.0

Hybrid Ascension 3.0

Demo 15 comments

Finally a new version. A lot of changes since the last release.

Hybrid Ascension 1.1 alpha

Hybrid Ascension 1.1 alpha

Patch 4 comments

Second release of my mod Hybrid Ascension, the mod file is by the name "Redeemer" which was the older name, so dont confuse

Hybrid Ascension 1.0 Alpha

Hybrid Ascension 1.0 Alpha

Full Version 14 comments

My first mods first release. Enjoy the mod. Though, it is unfinished and as of now only NOD has a diverse force.

Comments  (0 - 10 of 116)
Guest
Guest

Цей мод 5.3 погано працює виправте тільки 5 зданій можна відкрити остальні закриті.?

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EngineerGKL88 Creator
EngineerGKL88

що Ви маєте на увазі під п'ятьма руками?

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blueb3rry
blueb3rry

the rank system is just pretty dumb in the first place like most people just rush to their enemies and so they practically leave their base and spend on units

and you said you removed the rank thing

most units are still affected by the rank thing :(

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EngineerGKL88 Creator
EngineerGKL88

its removed in the new update, goto my discord and check

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Blackheart89
Blackheart89

so when is the new release

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EngineerGKL88 Creator
EngineerGKL88

new release will take time, I keep posting beta versions on my discord Discord.gg

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Guest
Guest

how do i add the mod to the game

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EngineerGKL88 Creator
EngineerGKL88

In the documents folder there is a folder named command and conquer tiberium wars create a folder in it named mods and put the mod folder in it

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Guest
Guest

The leveling thing doesn't work in campaign . Any chance of fixing this?

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EngineerGKL88 Creator
EngineerGKL88

new version here Discord.gg

Reply Good karma+1 vote
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