This mod is primarily focused on Nod, and afterwards GDI and Scrin. making Nod a tougher adversary for GDI & Scrin first. Yes, I know NOD is all speed and low armour, I have just made NOD more diverse. It was almost impossible for noob players like me ;) to defeat a single steamroller brutal gdi or scrin, so it gave me the motivation to make NOD more powerful to counter those heavy units. The assets used in this mod are either EALA or from open sources, I have mentioned proper credits still remind me if a missed anyone.
Do note this is just an alpha right now, though I have tested it but still it may be unstable. I have limited the build count for many cnc4 units because of the overall polycount engine can handle. As far as I can guess it will work fine for 2v2 or 3v3.
So far I haven't had any problems. Though, It is recommended to use after Patching TW with the 4gb tool by Egozi44.
More content will be added with time. Since, this is a NOD focused mod, first I will do with NOD then move to GDI, and then Scrin.
Anyone willing to help with regards to coding, modeling, particle effects, animations or testing please contact me. I have some concept arts too other than just cnc4 models, if someone could help with those I would be grateful.
You will be credited for your support.
So I am announcing a new feature of my mod which is soon about to be implemented. It is something which was one of the main targets for my mod as a feature.
Since a lot of people keep complaining about my mod that I have put a way lot of units in there, so my idea was always to keep things under certain logic to be balanced, and one of it was to implement the commander based point system.
So, what is the commander point system, it is basically something similar to CNC Generals and ZH gameplay feature in which you score points through actual combat which in turn gives you unlocks. So instead of just quickly building all the tech and getting everything rolling now you will have to strategically use initial loadout of units to fight opponents, score points and as a reward you will unlock more advanced stuff.
Initially it will only be unlocks for advanced tech i.e. units and structures. In future there will be special powers which will be unlocked through point progress and FACTION BASED choices will be provided when you score certain level.
So, Basically You will have about 10 levels to achieve, from PRIVATE to GENERAL commander.
I will be posting a small test mod which has this commander system implemented to the vanilla game.
I hope you will enjoy it.
GOOD LUCK COMMANDER!
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