This is More Submod 2.2 to Imperial Civil War 2.2 Demo that:

- adds as playable factions in GC:
Eriadu Authority,
Empire of the Hand,
Imperial Remnant,
Pentastar Alignment,

- adds Heroes
(Greater Maldrood - Boba Fett, Dengar, Trier, Ramier, Okins;
Pentastar Alignment - Sysco, Ib Dekeet, Elta Besk, Wyrn Otro;
Eriadu Authority - Delvardus, Veers, Shea Hublin, Adye Prittick, Tomax Bren, Bossk, Tanda Pryl, Civé Rashon, Akal Zed),

- adds Conquest Scenarios, (new, scripted "Grand Admiral", "The Stars Aligned", mega scenario "Empires at War", "Into the Cluster", "Post Zsinj Campaign", "Thrawn Campaign", "Reunifaction", "Orinda Campaign" and "Final Imperial Push",

- adds more planets to Galactic Conquest scenario,

- adds working multiplayer Galactic Conquest scenario (Game Ranger needed of course),

- EA can build SSD like Night Hammer on Eriadu for incredible cost,

- now Serenno can build SSD,

- adds units like TIE Hunters and Imperial Commandos,

- adds communication array building and prisons,

- changing population cap,

- now You don't need light factory to build heavy factory or heavy factory to build advanced factory,

- set real Reinforcement Prevention Radius (means, that Interdictor Cruise, Dominator Star Destroyer, Shipyard and Golans Station have big Reinforcement Prevention Radius. It makes the battles much more realistic (I think). You (like opponent) cannot get Reinforcement from Hyperspace near for example Dominator or Golans. This makes new tactician options.),

- gravity well generator also operate during ship movement,

- not big changes in GC Demo scenario,

- cosmetic changes (text and describe),

- no annoying Intro waiting scene in Galactic Conquest,

- changed menu backroung image.


YOU NEED

THRAWN'S REVENGE: IMPERIAL CIVIL WAR 2.2 DEMO

TO WORKING THIS SUBMOD.


Moddb.com




Installation is very simple, just unpack "Data" file to main folder of ICW22 Demo.





Imperial Civil War Thrawn's Revenge

"This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them."



I am big fan of Star Wars Expanded Universe and of course Thrawn's Revenge: Imperial Civil Waw.
Great work Thrawn's Revenge Development Team, I waiting for full mod.

I also used Dengar from Yoden mod and two GC (heavily modifed by myself) from Balance & Flavor.

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Hello


I must apologise You for delay with newer version Submod to Thrawn's Revenge: Imperial Civil War 2.2 Demo.


Unfornatelly, I must say true. And the true is this: I have a really big problem, the biggest of my life. I don't want to go into details, but I am generally in depression.
I always was Star Wars (Legends, not Disney shit) fan. And, about five-six years I was modifying and translated to polish few mods to games (Skyrim, Europe Universallis IV, Star Wars EaW FoC). But, when TR: ICW 2.2 Demo was released, I had a lot of bad, sad thoughts in my life, I was very sad. I decided to take care of something and I didn't want to wait for full version (of course I like mod, but You know how is it), I started adding more and more. So, I decided share this. And here it is- More Submod for Thrawn's Revenge: Imperial Civil War 2.2 Demo.


But You must forgive me for a delay. I thought the matter would solve, but the problem is bigger than it was and it's really hard to focus on something else. I added really (I think) a lot of things, I spent hours alone with this. Unfortunately, there are some problems, and they are Slave I, Dengar (ground) and Bossk. I will share this, but without them (maybe), they should be in next version.


So, my apologise. If new version will be released, please enjoy it.



Krzychu1105


Depression

RSS Files
OUTDATED More Submod 2.0 (for ICW: TR 2.2 Demo)

OUTDATED More Submod 2.0 (for ICW: TR 2.2 Demo)

Full Version

OUTDATED This is the 2.0 version of my Submod to Imperial Civil War: Thrawn's Revenge 2.2 Demo. OUTDATED

NEWEST More Submod 2.2 (for ICW: TR 2.2 Demo)

NEWEST More Submod 2.2 (for ICW: TR 2.2 Demo)

Full Version 20 comments

2.2 version, new campaigns, new heroes, new units. Change Units Caps, many changes. A little different gameplay. Sorry for Boba, Dengar and Bossk. CHANGELIST...

Patch DAMAGE Fix

Patch DAMAGE Fix

Patch

Patch DAMAGE Fix. New Republics ships is too weak, so I fix this. Now, they can fight. You don't need now 4 Mon Calamari Cruiser on Captain Difficulty...

OUTDATED More Submod 2.1 (for ICW: TR 2.2 Demo)

OUTDATED More Submod 2.1 (for ICW: TR 2.2 Demo)

Full Version

This is new version of my mod. There are many changes, adds new Campaigns and scripting to demo. New factions and heroes, modified units and buildings...

Comments  (0 - 10 of 128)
CrimsonTrooper64
CrimsonTrooper64

Great Update! Even the empires at war map runs like a dream! I did notice that in the campaign files, some of the units supposed to spawn have strange names that don't even exist in the game files like Nebulon-B_frigate_raptor_zsinj

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Avarice1987
Avarice1987

Did you work on the Operation Shadow Hand? I Like the Eclipse :-)

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Krzychu1105 Creator
Krzychu1105

Hello, I'm very sorry, but I have still personal problems.
Coming soon new version of TR: ICW will be release ;). Be patient.

Thank You for Your support, Marcin

Reply Good karma+1 vote
Vlado87
Vlado87

How to enable normal skirmish.

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Krzychu1105 Creator
Krzychu1105

Hello, I'm very sorry, but I still have personal problems.
Coming soon new version of TR: ICW will be release ;). Be patient.

Thank You for Your support, Marcin

Reply Good karma+1 vote
Bacara
Bacara

Amazing additions, really enjoyable in space. I tried to, for my own personal use, use the ground unit models from the Battlefront Commander mod but failed miserably. What do you think of integrating those units? (the stormtrooper models are awesome)

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Krzychu1105 Creator
Krzychu1105

Hello, I'm very sorry, but I still have personal problems.
Coming soon new version of TR: ICW will be release ;). Be patient.

Thank You for Your support, Marcin

Reply Good karma+1 vote
Darth`Vader
Darth`Vader

I like this mod, but it crashes when I start a tactical battle on some planets. Also, there are a lot of other glitches that are pretty weird.

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Krzychu1105 Creator
Krzychu1105

Hello, I'm very sorry, but I still have personal problems.
Coming soon new version of TR: ICW will be release ;). Be patient.

Thank You for Your support, Marcin

Reply Good karma+1 vote
SirionJadie
SirionJadie

Hi Krzychu, i was playing the "stars align" campaign as Remnant and i just beated the rebels in Levian II, but i did not invade the planet in land battle and having in orbit Rufaan Tigellinus (this guy have a great set back to your income) and this set back is applied to the rebels despite he is not in that faction. So i guess the rebels are losing credits (in my game, income in this situation is "+-475" credits for the rebels so i loled so hard with this situation. If the rebels are losing credits this strategy can be used against your foes orbiting a planet is not worth invading it (Levian II only gives you 3 pop).

Thx for your mod and hard work, i'm having real fun with this kind of "strategies". Lol ;)

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SirionJadie
SirionJadie

Replying to myself, lol. Pls disregard the above, when i conquered the planet Levian II it still says "+-475" credits when i move tigellinus to Hast, it applies the set back correctly, but when i move him again to Levian II, the "+-475" is displayed again.
Well, would have been fun if the previous strategy had worked.

Keep up the good work.

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Krzychu1105 Creator
Krzychu1105

Hello
Yeah, I saw this and I think it is good idea. Like sabotages for example ;).

Thanks for Your words

Reply Good karma+1 vote
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