Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

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Add media Report RSS Players versus Monsters (view original)
Players versus Monsters
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operation_turkey
operation_turkey

Why is he covered in ketchup?

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BovaS
BovaS

to make him taste better

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Kasumi Krystal
Kasumi Krystal

(order on McMonstart) Hello i would like to get a fastzombie with ketchup and meat burger and the slap chop zombieposion bonus for my hazzard nuke. -Sorry but we are having here only food , Ok so you can pack me the whole nuke in one pack ??

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Callinstead09
Callinstead09

FAST food!

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ChromeAngel
ChromeAngel

I'm guessing it's using render colour to indicate the level of difficulty of the monsters. ie red=hard , yellow=medium , green=easy

...or it could be they just like red

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chewyiskickass
chewyiskickass

Red monsters are enemies and normal colored ones are minions of allied players.

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Aprch
Aprch

****, delete this please. D:

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freredarme
freredarme

Ketchup :p

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Lebraum
Lebraum

I love ketchup too

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Kasumi Krystal
Kasumi Krystal

For lotsa spaghatti.

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Mathx2
Mathx2

You guys do realize that if you read a description of a picture you can understand why things look the way they do. Red ones apparently have damage amp being used on them, why blue ones (not seen in this picture) are minions.

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matthewdryden Author
matthewdryden

Yeah, you got it right!

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milo-rd
milo-rd

That doesnt change the fact that ketchup is nice now, does it?

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Description

A Fast Zombie pouncing with the Damage Amp module applied to it.

Fast Zombies are one of the most notorious monsters in Modular Combat. But circle-strafing around them seems to confuse them very easily.

Damage Amp is an active module which forces the target enemy to take 60...150% more damage than normal.

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