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0 comments by chewyiskickass on Sep 29th, 2008 digg this super bookmark


I'm now lead beta-tester, lead admin, and lead quality assurance tech for the Half-life 2 mod "Modular Combat." Right now I'm assembling a beta-testing team and could use a few people. If anyone's interested message me on steam. My steamID is "Chewyiskickass"

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Mod Fidelity

Mod Fidelity

Established May 10, 2008 With 5 members, must apply to join games group

A group made for the purpose of designing Modular Combat.

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Doom-Hazmat
Doom-Hazmat Oct 15 2008, 6:58pm says:

Quote: You!
Me!

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Pilote-Dude
Pilote-Dude Oct 4 2008, 10:16am says:

Hi, your the guy who made modular combat right? Well, im known as mon-key in game (probaly the highest level player lol).. A problem I find with modular combat is that when your low level it is easy to kill monsters around your level but as you become much higher levels the monsters start getting much harder. I have come up with a new level system that I quite like, wich would make it not overley hard at higher levels.

My idea is that you get 1 skill point at level one, and get another skill point every level in the 4 times table. Also every skill can only manualy be leveled up to level 1, how ever, every skill that is level 1 or higher goes up by 1 level, every level you make up until it is level 10 of cause. Also, I think this mothod of leveling should be optional, like, you get to choose what kind of suit you start with. I did some calculations so you can see how it works.. (I hope the chart comes out properley).

Level system:Normal
Level, Skill points
5 10
10 20
15 30
20 40

level 4 system
Level, Skill points
5 7
10 20
15 32
20 45

Though I dont know how you could do skills like jetpack :/

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