Modular Combat is a role-playing shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Start thinking with modules.

Download | Forums | Modular Combat Wiki


Modular Combat requires The Orange Box + Source SDK Base - Orange Box to play.

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Modular Combat: AR2 weapon upgrades Start thinking with modules. Modular Combat v1.77
Blog RSS Feed Report abuse Latest News: Modular Combat: Community Made Trailer

3 comments by matthewdryden on Feb 7th, 2010 digg this super bookmark


It's been my policy in the past to want to do all the promotional work for Modular Combat myself. Well, as you no doubt have noticed, I haven't been doing my job very well. Instead, the Modular Combat community has come through for us, and has made a promotional video. Check it out:


Jack5500 is one of our most active community members. He's been finding and obtaining permissions for new maps so you guys can enjoy Modular Combat in new environments. He's been active in the forums, but also within the community.

As developers, we have tried to keep in touch with our community as much as possible. Whenever there is a release, we are on the servers with the players, keeping in touch with new issues, and so on and so forth.

I admit, this has fallen to the wayside in our struggles to get this next release out the door. Because of this, I was not aware that someone had put up a video showing some of the cool stuff Modular Combat offers.

Anyways, this is just a shout out to our community. Thanks a lot!

If you want to make a video showing off Modular Combat's gameplay, send it in! We'll get it on the our profile! 

Mod Fidelity

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(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

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Modular Combat v1.76b (Hotfix, server only)

Modular Combat v1.76b (Hotfix, server only)

Nov 03, 2009 Server 1 comment

Are you running a Modular Combat server? Just extract this patch over the directory you have now to update your server.

Modular Combat v1.76 Server Files (Zipped)

Modular Combat v1.76 Server Files (Zipped)

Aug 24, 2009 Server 7 comments

Requires: Source Dedicated Server, Orange Box Files, and Half-Life 2: Deathmatch. Extract files to "orangebox" folder and boot the sourceds.exe in the...

Modular Combat v1.76 Map Pack (Zipped)

Modular Combat v1.76 Map Pack (Zipped)

Aug 24, 2009 Patch 2 comments

If you have already installed v1.75 and only intend to play on the official servers, then get this and unzip it to your "SourceMods" directory. Otherwise...

Modular Combat v1.76 Full Version (Zipped)

Modular Combat v1.76 Full Version (Zipped)

Aug 24, 2009 Full Version 8 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two. Extract to your "SourceMods" folder.

Modular Combat v1.76 Full Version (Installer)

Modular Combat v1.76 Full Version (Installer)

Aug 24, 2009 Full Version 7 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two.

Modular Combat v1.75 (Server Files)

Modular Combat v1.75 (Server Files)

Aug 02, 2009 Server 4 comments

Modular Combat v1.75 server files. We recommend that you completely wipe your files before installing an upgrading.

Comments  (0 - 10 of 893)
crimtion
crimtion Feb 2 2010, 7:07pm says:

hear are some suggestins-make rush moments randomly but semi-often occur like fast zombie apoclypse, combine assualt(not saying combine should be included anywere else) and hunter swarm, and adding music like this Youtube.com

+1 vote     reply to comment
Mujibar
Mujibar Feb 1 2010, 9:53pm says:

Whenever I try and join a server I get some wacked up message saying that my steam account is already in use and that I need to login to continue using steam.. This obviously isn't supposed to happen, so what the hell? Is there something I'm missing?

+1 vote     reply to comment
Death8338
Death8338 Feb 6 2010, 12:55pm replied:

log out, and log back in

+1 vote     reply to comment
Nath74
Nath74 Jan 30 2010, 9:07am says:

I was wondering if any of you knew how to set your server to give more mod points per level, any answers?

+1 vote     reply to comment
FTWinston
FTWinston Feb 1 2010, 11:47am replied:

The convar you're looking to change is mc_perlevel_modulepoints.
There's a bunch of other stuff you can change too, see this tutorial:
Moddb.com

+2 votes     reply to comment
Nath74
Nath74 Feb 8 2010, 8:12am replied:

thank you soo much that was very helpful

+1 vote     reply to comment
tehrealdoa
tehrealdoa Jan 27 2010, 5:20am says:

This mod Rules. Go Go Community Gadget.

+4 votes     reply to comment
hkwh
hkwh Jan 27 2010, 1:54am says:

I insatalled 2009_08_24_modularcombat_v176_full.exe.
I have encounter problem at Player VS monster mode. 1 monster is missing model, I guess his name is "hunter" as I killed it once. His appearance is just a big red word "error".
Screenshot:http://i17.photobucket.com/albums/b59/Woo_Hoi/error.jpg
Please help and reply thank you.

+1 vote     reply to comment
Knyght
Knyght Jan 28 2010, 7:47pm replied:

Yeah your missing a HL2:EP[2 most likely]

+2 votes     reply to comment
aleixoteixeira
aleixoteixeira Jan 27 2010, 2:15pm replied:

Do you have HL2:Episode 2?

+2 votes     reply to comment
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