Modular Combat is a role-playing shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Start thinking with modules.

Download | Forums | Modular Combat Wiki


Modular Combat requires The Orange Box + Source SDK Base - Orange Box to play.

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Start thinking with modules. Modular Combat v1.77 Modular Combat v1.77
Blog RSS Feed Report abuse Latest News: Modular Combat v1.76b (Hotfix) released!

14 comments by matthewdryden on Nov 3rd, 2009 digg this super bookmark


Here we are again!

We at Mod Fidelity want to thank you guys for sticking by us through our ever-so-long development cycles. We appreciate that you stick around even when we're not telling you what's going on behind the scenes.

Today we release Modular Combat v1.76b. This is a series of bug fixes and re-balancing that will help ease the pain for our players as we get v1.77 out the door!

Here's a quick list of what's happened:

  • Poison Spit: Increase projectile speed, re-balanced damage
  • Specific resists no longer affect all damage types
  • Combine Balls now only deal 175 maximum damage 
  • Turrets will no longer fire when frozen by Freeze Grenade
  • Added teleport blockers to various maps
  • Other various bug fixes and minor rebalancing
As short as this list is, we expect that these changes will improve gameplay all around. Especially since these few bugs can cause major havoc on the servers.

Join our new forums! Become a beta tester!

We have been working feverishly on the next version of Modular Combat, and the time is nigh for an on-going beta test. We have secured a server with the wonderful people from Nuclear Fallout Servers, and will soon be opening our doors to roughly 25 hopeful applicants!

Modular Combat v1.77 Modular Combat v1.77

What qualifications do you need to be a beta-tester? 

Modular Combat, and Mod Fidelity, have always been about the community. You should be active in it, you should be good friends with people in the community. So go join the forums! Work on our wiki! Get to know everybody, introduce yourself!

Beta-testing will be ongoing for the next few weeks as we make the final preparations for the release. It will be up to you, the beta testers, to make sure everything plays out right!

Check out the Modular Combat Wiki!

Our players have been hard at work on building the MCW up from scratch, and it's turning out to look really nice! If you think you have something you could contribute, go ahead and sign-up! All help is welcome!

Well, thanks again for being as awesome as you guys are! We'll be keeping you updated!


Until next time, don't forget to be awesome!

Mod Fidelity

What side are YOU on?

(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

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Modular Combat v1.76b (Hotfix, server only)

Modular Combat v1.76b (Hotfix, server only)

Nov 03, 2009 Patch 1 comment

Are you running a Modular Combat server? Just extract this patch over the directory you have now to update your server.

Modular Combat v1.76 Server Files (Zipped)

Modular Combat v1.76 Server Files (Zipped)

Aug 24, 2009 Server 6 comments

Requires: Source Dedicated Server, Orange Box Files, and Half-Life 2: Deathmatch. Extract files to "orangebox" folder and boot the sourceds.exe in the...

Modular Combat v1.76 Map Pack (Zipped)

Modular Combat v1.76 Map Pack (Zipped)

Aug 24, 2009 Patch 2 comments

If you have already installed v1.75 and only intend to play on the official servers, then get this and unzip it to your "SourceMods" directory. Otherwise...

Modular Combat v1.76 Full Version (Zipped)

Modular Combat v1.76 Full Version (Zipped)

Aug 24, 2009 Full Version 6 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two. Extract to your "SourceMods" folder.

Modular Combat v1.76 Full Version (Installer)

Modular Combat v1.76 Full Version (Installer)

Aug 24, 2009 Full Version 6 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two.

Modular Combat v1.75 (Server Files)

Modular Combat v1.75 (Server Files)

Aug 02, 2009 Server 4 comments

Modular Combat v1.75 server files. We recommend that you completely wipe your files before installing an upgrading.

Comments  (20 - 30 of 855)
Megacherv
Megacherv Nov 10 2009, 2:34pm says:

Does this really require HL2: Deathmatch? I'd love to play this, but I don't want to have to buy Deathmatch as I can't spare any money now whatsoever.

+1 vote     reply to comment
aleixoteixeira
aleixoteixeira Nov 10 2009, 4:20pm replied:

It requires HL2DM and the Episode Two.

+2 votes     reply to comment
matthewdryden
matthewdryden Nov 10 2009, 5:27pm replied:

The mod technically requires the Orange Box. We're considering adding additional content.

+3 votes     reply to comment
Seth1466
Seth1466 Nov 9 2009, 4:02pm says:

WOW! This mod looks amazing! Downloading! =D

+2 votes     reply to comment
FTWinston
FTWinston Nov 10 2009, 10:45am replied:

Cool, hope you enjoy it! :)
Let us know if you have any issues

+1 vote     reply to comment
motionz
motionz Nov 9 2009, 12:14pm says:

can u make a way to reset you're module points and put them somewhere else
y' know like a reset button
cuz i know allot of people (including myself :D) would try out a module, but then disliking it...
or spreading you're points, putting in something else accidentally...
cuz i had to delete 2 characters due to that...
i hope you read my request and respond as soon as you can
-thx, motionz

+1 vote     reply to comment
FTWinston
FTWinston Nov 10 2009, 10:45am replied:

We've been debating exactly how to do this best for a while now, and we're still not completely decided. Its definately something we want to do, though, and we'll get it in as soon as we can.

+1 vote     reply to comment
Gerrold
Gerrold Nov 8 2009, 3:27pm says:

I gots 2 questions 1 is there a way to sell modules so you can put the points into something else? if not can you add that? and 2 can you add to the mod models for the ep2 models like hunter, zombine, worker antlion

in OC i can see those things because they added them I don't have ep2 and I'm sure others don't aswell; so think you might be able to add those in?

+1 vote     reply to comment
MrGrey
MrGrey Nov 8 2009, 6:26pm replied:

Unable to do so due to legal rights, you must own ep's to see those things. Sorry mate.

+1 vote     reply to comment
Nelson340
Nelson340 Nov 11 2009, 6:15pm replied:

I saw team-specific textures in the game's files last time I played.

+1 vote     reply to comment
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Mod Fidelity
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Released Jun 18, 2008
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