Modular Combat is a role-playing shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

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Modular Combat v1.77 Modular Combat v1.77 New Wallpaper (by Eric Minaker)
Blog RSS Feed Report abuse Latest News: Modular Combat v1.76b (Hotfix) released!

11 comments by matthewdryden on Nov 3rd, 2009 digg this super bookmark


Here we are again!

We at Mod Fidelity want to thank you guys for sticking by us through our ever-so-long development cycles. We appreciate that you stick around even when we're not telling you what's going on behind the scenes.

Today we release Modular Combat v1.76b. This is a series of bug fixes and re-balancing that will help ease the pain for our players as we get v1.77 out the door!

Here's a quick list of what's happened:

  • Poison Spit: Increase projectile speed, re-balanced damage
  • Specific resists no longer affect all damage types
  • Combine Balls now only deal 175 maximum damage 
  • Turrets will no longer fire when frozen by Freeze Grenade
  • Added teleport blockers to various maps
  • Other various bug fixes and minor rebalancing
As short as this list is, we expect that these changes will improve gameplay all around. Especially since these few bugs can cause major havoc on the servers.

Join our new forums! Become a beta tester!

We have been working feverishly on the next version of Modular Combat, and the time is nigh for an on-going beta test. We have secured a server with the wonderful people from Nuclear Fallout Servers, and will soon be opening our doors to roughly 25 hopeful applicants!

Modular Combat v1.77 Modular Combat v1.77

What qualifications do you need to be a beta-tester? 

Modular Combat, and Mod Fidelity, have always been about the community. You should be active in it, you should be good friends with people in the community. So go join the forums! Work on our wiki! Get to know everybody, introduce yourself!

Beta-testing will be ongoing for the next few weeks as we make the final preparations for the release. It will be up to you, the beta testers, to make sure everything plays out right!

Check out the Modular Combat Wiki!

Our players have been hard at work on building the MCW up from scratch, and it's turning out to look really nice! If you think you have something you could contribute, go ahead and sign-up! All help is welcome!

Well, thanks again for being as awesome as you guys are! We'll be keeping you updated!


Until next time, don't forget to be awesome!

Mod Fidelity

What side are YOU on?

(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

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Modular Combat v1.76b (Hotfix, server only)

Modular Combat v1.76b (Hotfix, server only)

Nov 03, 2009 Patch 1 comment

Are you running a Modular Combat server? Just extract this patch over the directory you have now to update your server.

Modular Combat v1.76 Server Files (Zipped)

Modular Combat v1.76 Server Files (Zipped)

Aug 24, 2009 Server 6 comments

Requires: Source Dedicated Server, Orange Box Files, and Half-Life 2: Deathmatch. Extract files to "orangebox" folder and boot the sourceds.exe in the...

Modular Combat v1.76 Map Pack (Zipped)

Modular Combat v1.76 Map Pack (Zipped)

Aug 24, 2009 Patch 2 comments

If you have already installed v1.75 and only intend to play on the official servers, then get this and unzip it to your "SourceMods" directory. Otherwise...

Modular Combat v1.76 Full Version (Zipped)

Modular Combat v1.76 Full Version (Zipped)

Aug 24, 2009 Full Version 5 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two. Extract to your "SourceMods" folder.

Modular Combat v1.76 Full Version (Installer)

Modular Combat v1.76 Full Version (Installer)

Aug 24, 2009 Full Version 6 comments

Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two.

Modular Combat v1.75 (Server Files)

Modular Combat v1.75 (Server Files)

Aug 02, 2009 Server 4 comments

Modular Combat v1.75 server files. We recommend that you completely wipe your files before installing an upgrading.

Comments  (10 - 20 of 829)
guywiththename
guywiththename Nov 2 2009, 2:45pm says:

when is 1.77 coming out?

+2 votes     reply to comment
FTWinston
FTWinston Nov 3 2009, 5:37am replied:

Soon-ish.
Almost all our new features are in place, and we're about to start proper testing. There will be bugs to fix, and we don't know how many or how complicated - but we do want to get things right before releasing, so its hard to offer even a guess. We also haven't even *started* balancing our weapon upgrades yet, which will be another reasonably significant task.

+5 votes     reply to comment
abdulzz
abdulzz Nov 3 2009, 3:34pm replied:

can ppl sign up to beta-test this mod???

+2 votes     reply to comment
FTWinston
FTWinston Nov 4 2009, 4:42am replied:

Certainly, see here:
Modfidelity.com

+2 votes     reply to comment
Marcho70
Marcho70 Oct 27 2009, 12:35am says:

This mod is really good but you get bored with it really soon.
You really should add bigger maps and better gameplay.
the matter of fact of gameplay is that its like normal hl2:deathmatch but with levels and gadgets.
the matter of fact of maps is that you are trapped in a small hellhole and can´t move on farther.Players can chase you down easily and you can chase´em.Its like "tag".I give this 3/5.Until you change and add some more features.

-1 votes     reply to comment
shaun10656
shaun10656 Nov 4 2009, 1:53pm replied:

bigger maps means less encounter which means campers wont have a chance there numbers wont count for shit

+2 votes     reply to comment
mast3rmind953
mast3rmind953 Oct 28 2009, 9:34pm replied:

I KNOW RIGHT? It's an awesome mod, well thought out and everything, but i got bored after 2 days!

+1 vote     reply to comment
Lazarus96
Lazarus96 Oct 27 2009, 5:25am replied:

True But I Still Think Its Ace! :PPPPPPPP

+2 votes     reply to comment
FTWinston
FTWinston Oct 25 2009, 5:01pm replied:

The steam-based dedicated server is pretty poor, and I've not seen it used properly for orange box mods before. Try using the console version instead!
Srcds.com

+1 vote     reply to comment
masterchief396
masterchief396 Oct 25 2009, 2:43pm replied:

Damn I was hoping there was a quick fix for that. I tried using hamachi a couple of times but it didn't work quite right for me.

+1 vote     reply to comment
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Platform
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Mod Fidelity
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Release Date
Released Jun 18, 2008
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8.6

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First Person Shooter
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Sci-Fi
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Multiplayer
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