Modular Combat v1.76b (Hotfix, server only)
Nov 03, 2009 Patch 1 commentAre you running a Modular Combat server? Just extract this patch over the directory you have now to update your server.

Modular Combat is a role-playing shooter based in the Half-Life universe.
The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.
There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.
Start thinking with modules.
Modular Combat requires The Orange Box + Source SDK Base - Orange Box to play.
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
14 comments by matthewdryden on Nov 3rd, 2009 digg this super bookmark
We at Mod Fidelity want to thank you guys for sticking by us through our ever-so-long development cycles. We appreciate that you stick around even when we're not telling you what's going on behind the scenes.
Today we release Modular Combat v1.76b. This is a series of bug fixes and re-balancing that will help ease the pain for our players as we get v1.77 out the door!
Here's a quick list of what's happened:
We have been working feverishly on the next version of Modular Combat, and the time is nigh for an on-going beta test. We have secured a server with the wonderful people from Nuclear Fallout Servers, and will soon be opening our doors to roughly 25 hopeful applicants!
What qualifications do you need to be a beta-tester?
Modular Combat, and Mod Fidelity, have always been about the community. You should be active in it, you should be good friends with people in the community. So go join the forums! Work on our wiki! Get to know everybody, introduce yourself!
Beta-testing will be ongoing for the next few weeks as we make the final preparations for the release. It will be up to you, the beta testers, to make sure everything plays out right!
Our players have been hard at work on building the MCW up from scratch, and it's turning out to look really nice! If you think you have something you could contribute, go ahead and sign-up! All help is welcome!
Well, thanks again for being as awesome as you guys are! We'll be keeping you updated!
Until next time, don't forget to be awesome!
What side are YOU on?
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(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

Are you running a Modular Combat server? Just extract this patch over the directory you have now to update your server.
Requires: Source Dedicated Server, Orange Box Files, and Half-Life 2: Deathmatch. Extract files to "orangebox" folder and boot the sourceds.exe in the...
If you have already installed v1.75 and only intend to play on the official servers, then get this and unzip it to your "SourceMods" directory. Otherwise...
Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two. Extract to your "SourceMods" folder.
Requires: Source SDK Base - Orange Box, Half-Life 2: Deathmatch, and Half-Life 2: Episode Two.
Modular Combat v1.75 server files. We recommend that you completely wipe your files before installing an upgrading.
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Before the server is created or while the server is running?
Edit: Failed to press reply...
It can be confusing, but my tactic for all source games is this:
start a game
type in the console:
sv_lan 0
net_start
changelevel <mapname>
and then everyone else will be able to join, assuming you've forwarded the right ports on your router (check portforward.com for that)
hello there, I was doing the methode you showed for every Source game, BUT, with modular combat is just WON'T work =( I create a server, and all that (my ports ARE forwarded 100% sure), but when some one tries to connect to me: Class C error... This error is supposed to be corrected with sv_lan 0, but nothing happens =@... Do I need to install the server files? or its only for dedicated servers? If it is, I guess I extract it into my Source Dedicated Server directory, right? Thans for info...
Thanks a LOT
PS: what is the name of this mod for the command line? If I want to start the Source Dedicated server with a command line, like: "-game ??? -map "name of the map" -port 27015 -sv_lan 0 -ticrate 99 -maxfps 200" (something like that, I cannot confirm right away, because I need to reinstall Steam entirely to be sure)
The name of the mod in the command line is just the name of the mod folder, so in MC's case, its modularcombat. You absolutely should not need the server distribution for a listen server, they contain nothing different to the client distribution. I don't know of anything else to suggest regarding your hosting problems, if it works for hl2dm and TF2 (or something else on OB engine), then I don't know what to suggest.
Thanks a Lot, but the problem is STILL present?! I am 100% that not-OB engine are workign for me, but when it comes to OB games / mods like TF2 and MC, "Class C error" at all times O_O... I don't know what I am doing wrong, but just to be clear I will re-clarify the steps I take to host:
1st Example: Synergy;
*1) Make sure my ports are open on my router
*2) Ensure that nothing runs in my background that is Downloading something, so that the players have as less lag as possible.
*3) Start Synergy either with the command line using Source Dedicated Server tool, or directly in-game if it's a brief hosting.
*4) Look for my Internet IP adress, and give it to everyone that is intended of joining the server to avoid confusing and save some time looking for the server (I often host private games between friends only)
*5) Connecting to my own server, and Done
2nd Example: Modular Combat
*1) Ensure that ports are open
*2) Close everything in the background
*3) Fire up the server using in-game menu
*4) Re-type sv_lan 0 in the console (I already edited the server.cfg with sv_lan set to 0
*5) Restart the server with the map wanted
*6) Invite people
When they are joining "Class C" error =(... No idea what is wrong.
EDIT: I also edited few command lines in MC to gain XP faster, but this should not affect the class C error in any way.
EDIT2: Synergy is also OB engine mod, so OB mods should ALSO work...
Is there a way of hosting a non-lan server without being dedicated?
Sure, just drop the console and type sv_lan 0
Love the new summary! :D
would it come with the next modular combat patch?
Depends how they're getting on. Some of the logic for modules (and for avoiding things like lasers) is a lot more complicated than anything they've done with omnibot before. That challenge is what made them want to bring it to MC in the first place, but it might mean that its longer before they're finished.
Currently bots play just like its hl2dm, and buy weapon upgrades. As far as I'm aware, they don't avoid lasers and magmines, or standing in front of turrets. These things would be pretty exploitable if we released them as they are.