This mutator for Unreal Tournament 3 allows players to play in third-person.
Testing version 2.1, I came across several bugs (some introduced in 2.0) with net play. Replication in the Unreal Engines is a tough concept to come to grips with, but as I continue to work with the engine it is becoming clearer. Here are the notes for version 2.1 (unreleased) and 2.2:
2.1
: Fixed a bug that locked zooming out from the pawn in third-person at the same speed. This was the result of a logic error in the original UTPawn's CalcThirdPersonCam function. Zooming in and out now occur at the same rate of speed.
: Added new config variables to UTMK3rdPersonMutator that allow you to select the keys bound to ToggleCamera, IncreaseCameraScale and DecreaseCameraScale.
: Fixed bug that forced players to third-person when ending the zoom function on the sniper rifle even if they were playing in first-person.
2.2
: Fixed a bug introduced in 2.0 that screwed up aiming accuracy while in first-person. This helped to bring to light some replication issues that affected the bBehindView variable and caused the server-side version of that variable to get out of whack.
Version 2.1 is underway...incorporating the ability to set key binds for toggling the camera from first to third-person and more.
Its been a while, but I am back. I wasn't sure exactly where I left off so I jumped ahead version numbers to 2.0.
Version 1.5 is nearing completion. The player can now set the camera following distance in third-person.
The newest version has been released. It fixes a couple of bugs and allows the server operator to define the camera following distance behind the player.
Version 2.3 fixes a couple of bugs (from the readme.txt): : Fixed a bug that stopped the ImpactHammer from having any affect while in third-person. ...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Users can toggle between first...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Users can toggle between first...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Third-person view is forced.
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Third-person view is forced.
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So any progress on getting this to work with 2.0?
For some reason, version 2.3 crashes my game when the countdown ends and the game is to start with players. Directly updated it from the second release (1.2) which worked fine (Even in UT3 2.0 with Titan pack). Do you have any hint for a possible fix?
(I tried updating to the lastest release, 2.3, of this mutator. I don't know if it was marked as "stable" or not)
It crashed the game with no other mutators running, and with Titan mutator, third person doesn't work, although the game doesn't crash, like the mutator didn't exist. (Although everything is installed in their respective folders and I can choose it from the mutator list)
I can't make any promises about a fix. It seems Epic's 2.0 patch and particularly their Titan mutator use some new classes that don't work well with the 3rd person camera mutators. It has been a while since I have touched Unrealscript and I need to dig into the 2.0 code to see how things work now.
Well, it didn't take long to get the basic mutator working... seems Epic changed the name of the variable that determines the end of round camera from bIsHero to bWinnerCam. It needs more testing and definately does not work with the Titan mutator, so it might be a bit before I get this released.
Could be because the new heroes are the titans here, heh. (If you check animations name, you see the ground pounding animation in the CH_<character species name here>Hero.)
Do you think you can fix it, though? It's a pretty good mutator that I like using most of the time I play.
Same thing for me. It seems the 2.0 and Titan update broke the 3rd person mods 'cause this and Action Cam crash after countdown... :*(
Please update mod. The 3rd person mod is the only mutator that I ALWAYS have on!
Ok shoot the linkgun primary at a target from close ,medium and far range.
It looks a bit off the furher you go. Closer range it's small bit to the right which is normal but further ranges it's way to high.
Its the only weapon I have seen exhibit that behavior. The offset is minimal and I have looked through Epic's code to see what is different, but as of yet have been unsuccessful. I will keep looking.
I noticed a small problem that's gonna annoy some people.
When you go into first person mode and die. You respawn again third person. In other words the ones that don't wanna play third person is gonna have to keep switching views each time they get killed.
Is it possible to make it so that players repawn in their last view?
Currently the MK3rdPersonMutator.ini config handles your default view. Thus if you start in first-person, switch to third-person and die then you will restart in first-person. I will look into the finding a way to have it "remember" your last camera view on death if thats what most people want.