MK3rdPersonMutator Version 2.3
Jun 21, 2008 Full Version 1 commentVersion 2.3 fixes a couple of bugs (from the readme.txt): : Fixed a bug that stopped the ImpactHammer from having any affect while in third-person. :...
This mutator for Unreal Tournament 3 allows players to play in third-person.
0 comments by neoaez on Jun 15th, 2008 digg this super bookmark
Testing version 2.1, I came across several bugs (some introduced in 2.0) with net play. Replication in the Unreal Engines is a tough concept to come to grips with, but as I continue to work with the engine it is becoming clearer. Here are the notes for version 2.1 (unreleased) and 2.2:
2.1
: Fixed a bug that locked zooming out from the pawn in third-person at the same speed. This was the result of a logic error in the original UTPawn's CalcThirdPersonCam function. Zooming in and out now occur at the same rate of speed.
: Added new config variables to UTMK3rdPersonMutator that allow you to select the keys bound to ToggleCamera, IncreaseCameraScale and DecreaseCameraScale.
: Fixed bug that forced players to third-person when ending the zoom function on the sniper rifle even if they were playing in first-person.
2.2
: Fixed a bug introduced in 2.0 that screwed up aiming accuracy while in first-person. This helped to bring to light some replication issues that affected the bBehindView variable and caused the server-side version of that variable to get out of whack.
Version 2.3 fixes a couple of bugs (from the readme.txt): : Fixed a bug that stopped the ImpactHammer from having any affect while in third-person. :...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Users can toggle between first...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Users can toggle between first...
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Third-person view is forced....
This mutator turns UT3 into a third-person shooter. It also allows the sniper zoom to work as intended (first-person view). Third-person view is forced....
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Ok shoot the linkgun primary at a target from close ,medium and far range.
It looks a bit off the furher you go. Closer range it's small bit to the right which is normal but further ranges it's way to high.
Its the only weapon I have seen exhibit that behavior. The offset is minimal and I have looked through Epic's code to see what is different, but as of yet have been unsuccessful. I will keep looking.
I noticed a small problem that's gonna annoy some people.
When you go into first person mode and die. You respawn again third person. In other words the ones that don't wanna play third person is gonna have to keep switching views each time they get killed.
Is it possible to make it so that players repawn in their last view?
Currently the MK3rdPersonMutator.ini config handles your default view. Thus if you start in first-person, switch to third-person and die then you will restart in first-person. I will look into the finding a way to have it "remember" your last camera view on death if thats what most people want.
Any plans to add the gears of war style 3rd person view as an optional view point int he future?
I'd like to, but I am in the early stages of prototyping a full-fledged mod for UT3. If the mood strikes it just might happen =)
Just gonna post it here to just in case (it's a critical bug)
Might wanna have a look at the Impact hammer.
In third person i can't hit anyone with it
Impact Jumping impossible
I noticed that the other night in one of the rather rare instances of using the Impact Hammer. I have it fixed in version 2.3 and am waiting to see if any other bugs are found before releasing.
The way this mod is starting to look is great. Its got some competition from action cam, but in its present form, MK3rd kicks action cams ass. I'm so glad you fixed the accuracy issue and the new camera scale feature is really nice. I hope to see the next version.
Apparently development had slowed, but the new version has finally been uploaded. I look forward to any feedback and hope the community enjoys the release.