This mutator for Unreal Tournament 3 allows players to play in third-person.
Testing version 2.1, I came across several bugs (some introduced in 2.0) with net play. Replication in the Unreal Engines is a tough concept to come to grips with, but as I continue to work with the engine it is becoming clearer. Here are the notes for version 2.1 (unreleased) and 2.2:
: Fixed a bug that locked zooming out from the pawn in third-person at the same speed. This was the result of a logic error in the original UTPawn's CalcThirdPersonCam function. Zooming in and out now occur at the same rate of speed.
: Added new config variables to UTMK3rdPersonMutator that allow you to select the keys bound to ToggleCamera, IncreaseCameraScale and DecreaseCameraScale.
: Fixed bug that forced players to third-person when ending the zoom function on the sniper rifle even if they were playing in first-person.
: Fixed a bug introduced in 2.0 that screwed up aiming accuracy while in first-person. This helped to bring to light some replication issues that affected the bBehindView variable and caused the server-side version of that variable to get out of whack.
Version 2.1 is underway...incorporating the ability to set key binds for toggling the camera from first to third-person and more.
Its been a while, but I am back. I wasn't sure exactly where I left off so I jumped ahead version numbers to 2.0.
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