Game Level Setup
Nigel's Corporation Building is the first episode of Revelations: The
Chronicles of Jericho Fox, taking place in 1912 London. Jericho Fox (the
player) has arrived to Nigel's office on the 20th floor to give the urn of
Osiris and the urn of Horus, which he has stolen from the temple of Horus to
his employer Nigel Waitfeild. After Jericho and Nigel have made an agreement
for the jewel to be his payment instead of money, Nigel accidentally reads the
magical incantation on the back of the urn of Osiris and releases Seth Egyptian
god of Chaos from his eternal prison. Jericho must now escape the building
before Seth's essence consumes the entire building, the people inside, and him
along with it.
Primary Player Focus
The primary focus of the first playable is for the player to escape the
building while evading dangerous obstacles, fighting off human corpses that are
possessed and avoiding Seth's essence, which is consuming the entire building
and everyone inside. The player must go through six floors (10th Floor to the
5th Floor) and adapt to the changing environment that is occurring on each
floor. The player will have a crowbar as a weapon, no accessories, and a few
health-packs to aid them. They only have Jericho Fox's caution and paranoia to
give hints and directions to progress through each floor.
Primary Player Focus
Present day Jericho Fox (The Player) will have to manage his time while
dodging and or temporarily defeating all the Demon corpses to retrieve the 5
treasures of RA out of the temple while using the power-ups and rewards wisely.
Level Goal
-To get all treasures out of the temple and onto the boat before time runs
out.
Level Game Play Mechanics in a 3d Construct. [Virtual World Environment]
(a) Core Mechanics
- The player must go against a non-stop army of Demon Corpses, and retrieve
5 treasures from the 1st Pylon of the Temple of Ra, and take them to his/her
boat one at a time.
(b) Other Mechanics
- Close and long Range combat
Level Look and Feel
Location: - Ancient Wawat (or the legendary Ybsambul) in Nubia. Mid-day
Setting with The temple visuals exactly like the references found for it
keeping it close to a realistic.
Face Book Page: Dark Phantom Studios
HERE IS THE LINK TO OUR KICKSTARTER PROJECT : REVELATIONS: THE CHRONICLES OF JERICHO FOX PROJECT
Hey everybody how are all of you doing well I hope. We are sorry for the lack of updates in the last couple of days, but we've been very busy enhancing the quality of our game. Now we are ready to show you all our hard work, and hope you see that we are pushing ourselves 110% to get our names as well as our project known to each of you and more people as well. In this update you are going to see how we are working towards updating the quality of our visuals, how we are improving our game play for intensive action, and how we are pushing to make sure you the player feel that you are part of the game yourself.
AWAKENING AUDIO TRACK: (WAKING THE UNDEAD)
(Two words INTENSE and SCARY this audio track will capture the situation the player is in and intensify each step he/she takes in the level.)
GAME PLAY WORK IN PROGRESS
It’s taking time, but we are currently working on the game play as well as the action sequence for, “C.O.J.F: Awakening: Episode 1,” and I will say I’m very happy with the results of our progress. The player will be wielding a broken pipe, which he or she will be doing their best to defend themselves against an onslaught of resurrected corpses control by Seth’s Essence. The corpse won’t be moving at high speed like the zombies in the movie, “Dawn of the Dead,” but there will be a nice group of
them that you have to get through and like people say there is strength in numbers.
(Jericho Fox 1912 w/ Pipe and GUI Guide)
Jericho will have a 3 swing combo, which will be heavy and crucial hits to make sure they stay down.
ACTION SEQUENCE WORK IN PROGRESS
What would the game be without seeing the player struggling with the corpse while the entire area is collapsing around them? Well you tell me because we are also currently working on action button sequences in C.O.J.F: Awakening: Episode 1. The corpses will be wrestling and also doing surprising dives on top of the player trying their best to eat the player's face, and while the corpse is trying to sink it's teeth into your flesh you will have the rapidly press the a certain button (E BUTTON) to get them the hell off of you. We still currently working on the animations it is taking time, but as you can see from our progress we are doing our best and loving the results.
JERICHO FOX 1912 CREATION PROCESS
This is a video combination of Jericho Creation Process that I’m happy to show. Because I want you to see how we did our best to put a lot of thought and creation in Jericho Fox 1912’s Concept art, 3D Model, Animations, and Controls.
I appreciate the time you guys took to read over our newsletter, and I hope you see that we are being professional and are ready to answer any questions you have about this project.
Thank you for your time and your support.
First I want to thank everybody for looking at our progress so far. It shows we are doing a good job because we’ve have more people added to our page...
Kick starter is an ideal place for us, because we can work directly potential fans, and that is what we really want. We want to become connected with...
We are still working on Revelations: C.O.J.F, but it will be in six episodes. The current projects we are working on are Revelations: C.O.J.F: Awakening...
After this update I will only continue updating our progress on Indie DB, but I will show you our last update of our level walk-through as well as our...
Guys we are now up to 102 watchers I appreciate you all seeing what we can do being a small team. We are about to go into overdrive and show how determine we are about this project, and bring you guys something powerful. I can't wait, but until then I will keep doing small updates to let you know our progress on the project. Thanks again =)
Crowdcrux is going to feature 1 project on there site/twitter pages that gets the most FaceBook likes. I need people to like the comment I posted on the status so we can win/ get featured. Go to the Crowdcrux page link.
Facebook.com
YES!! We have our first backer on Kick Starter People, and we went up 6 more members on our ModDB and IndieDB pages. We will keep bringing more power to the stage, and show you what we do with the little time we have wait till we have more time to focus fully on the project.
Just wondering how the weapon changer will function, as in not making
from a steel door, a pipe.
I was more thinking along the lines of being all powerfull and changing the enviroment.
What is the weaponchange function really ?
Hey whats up man no the The way the weapon conversion works is that the entire right side is the weapon of Horus. The player eye has the eye of Horus, which has the ability to see what weapon or item would make a suitable weapon for weapon conversion. Just not anything can be turn into a weapon, and also thank you for the comment as well =)
cool opening
giant horn beetle/can opener doesn't look too hot, i'm afraid.
Well that is your opinion man several of our watchers cant wait to handle this weapon of an Egyptian god.
Hey this is deadly_golum, from epic forum. i saw ur works, its damn good man..keep it up...i'll be grateful to help u all....good luck in ur progress. hope to see some more nice works in future
Hey thanks man for the comment truly appericate that as well as any help you can give us. Will keep in touch