Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.

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Media RSS Feed Report media Missing Information - Alien Swarm (wip)
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MasterFen
MasterFen Jul 17 2012, 1:45pm says:

If you cant wait for the video to process here, watch it on Youtube you dummy!

Youtube.com

+2 votes     reply to comment
Joebama
Joebama Jul 22 2012, 2:35pm replied:

For your health.

+1 vote     reply to comment
WhyNott
WhyNott Jul 17 2012, 2:30pm says:

Why are these rebels just crouching right where the scene ended?

+1 vote     reply to comment
Seaal
Seaal Jul 17 2012, 3:01pm says:

Wait, this is Alien Swarm! Holy crap!

+2 votes     reply to comment
Xylemon
Xylemon Jul 17 2012, 3:04pm says:

Man, those rebels sure are a bunch of slackers.

+5 votes     reply to comment
DarkShift
DarkShift Jul 17 2012, 3:49pm says:

I don't really understand what you are doing.

-3 votes     reply to comment
ScarT- Author
ScarT- Jul 17 2012, 4:37pm replied:

Moving to a newer version the Source engine :)

+6 votes   reply to comment
Luigis_#1
Luigis_#1 Jul 17 2012, 4:39pm replied:

They are switching engines to utilize the lighting and other properties of Alien Swarm's engine

+4 votes     reply to comment
Megadave2003
Megadave2003 Jul 17 2012, 6:41pm replied:

does that mean missing information will be free from now on?

-1 votes     reply to comment
ScarT- Author
ScarT- Jul 17 2012, 6:53pm replied:

Are you saying that you paid for Missing Information? Because I think someone tricked you if you did.

+7 votes   reply to comment
overwatchprivate
overwatchprivate Jul 17 2012, 8:32pm replied:

I think he is asking if he doesnt have to buy half life 2 to play it now.

+2 votes     reply to comment
Megadave2003
Megadave2003 Jul 17 2012, 10:14pm replied:

^This

+1 vote     reply to comment
M0rg0n_Fr33m4n
M0rg0n_Fr33m4n Jul 17 2012, 7:19pm says:

Its going to be interesting seeing how MI and the leak universe will translate into the alien swarm tech

i just hope it stays half life styled (newer source engines seem to have much more fog and post processing; source 2006,07,09,MP was much more crisp)

-1 votes     reply to comment
xalener Online
xalener Jul 18 2012, 9:21am replied:

Well that's due to creative choices, not the engine. It's not like people who use cryengine 3 have to have a nanosuit, you know?

+2 votes     reply to comment
experiment92
experiment92 Jul 17 2012, 10:39pm says:

Progress! Always a good sign.

Keep it up!

+1 vote     reply to comment
Gjsdeath
Gjsdeath Jul 18 2012, 12:36am says:

I think it might be best to wait till Bio's implementation is more mature. From my tests and others' its rather slow and buggy at the moment. And the fact that it replaces the old lightmapped system cuts down your player base. Deferred might be fast for lots of small lights, but the way the system works raises the requirement bar no matter the amount of lights( g buffer requires some decent hardware). Light mapping can also look better in some situations.

And did you guys port hl2 stuff(code; NPCs, weapons, etc) or use one of the unreleased ports(mine & Steve's, Ken's, other)?

And while this has the potential to be good, I can't see any deferred advantages in this video. Excluding the proper CSM(improper being mine or Sam's). Are you going to add shadow casting explosions or muzzle flashes? Deferred rendering is a hindrance if you don't use most of its features.

Anyways, as always, looking forward to more. I wish you guys luck.

+4 votes     reply to comment
ScarT- Author
ScarT- Jul 18 2012, 6:51am replied:

We started out with Sanderns SDK template. We've since then brought over the Half-Life 2 entities and such. Steve did send me a copy of your code yesterday, but it wasn't exactly useful in anyway.

Currently we're having problems with the Strider (as you can see) and I believe this is due to the IK system not being enabled in multiplayer (for obvious reasons).

As for the deferred lighting. That's why we're considering a benchmark, we'd like to see how it performs on our fans computers. There's no way we're going to work on a version with lightmapping, and dynamic shadows. Its just too much work.

+4 votes   reply to comment
Dr.Sean
Dr.Sean Jul 21 2012, 12:36am says:

Ahahaha oh my god it got hilarious when the striders came in and you shot them with small arms and their legs clipped through the environments hahahahaha.

Please don't re-release the E3 maps those things crashed a lot on my old graphic's card.

Also will there be a multiplayer portion of the mod? I'd love to slay folks with an ak AND the gravity gun. :)

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 27 2012, 4:53pm says:

I dunno. I think I prefer baked in lighting. This looks kind of nice, but it's missing a bit of... rich-ness you get with the baked shadow maps.

+1 vote     reply to comment
Torr3
Torr3 Nov 19 2012, 11:02am says:

nice!

+1 vote     reply to comment
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Description

As you can see there's still plenty of things to fix. We are aware that there are a lot of bugs in this current build, we just wanted to give you guys a minor update :-)!

As for the map. Don't worry, we're not going to do another release of e3 maps and the Borealis. We're working on something different now, this is just a good test map ;-)!

For those that didn't notice, we've implemented Biohazard's deferred rendering which gives us a lot more control over the lighting and a lot of other neat features.

We are considering releasing a benchmark to see how well this will run on our fans' computers. Stay tuned for more updates.

Be sure to visit our official webpage, YouTube and follow us on Twitter.

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Video Details
Type
Demonstration
Date
Jul 17th, 2012
By
ScarT-
Length
03:02
Filename
Final_Logo-moddb.mp4
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