Jerusalem is under siege, heavily armored soldiers from Europe make claim to the Holy Land in the name of peace and equality. Those fighting for Israel and Islam separately contemplate their fates, wondering how it came to this. They share the same god, yet kill each other in his name. They face similar hardships, yet aim to compound them in the other. How is it that one of the most sacred places known to man, has seen so much bloodshed? M1A3 Abrams and F-35's may have replaced knights and horses, police action may have replaced religious fervor but the fact remains that at the end of the day, the Holy Land may yet again be under control of the West. Welcome to the future, and the second Mideast Crisis. "Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" and is developed by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". The staff for MeC2 is largely composed...
The infantry update for MEC2 - chock full of Jihadists and Reservists! Also, for the last time, we're looking for voice actors!
Posted by Monique on Sep 15th, 2008 digg this super bookmark
Today we have some screenshots from MidEast Crisis 2 from Smurf as a quick update on the mod's progress this September introducing the infantry units of his mod.
However, before we get to the good stuff, we have another request for voice actors for MEC2. If you have an accent, there's a good chance we'd like to hear it. We'd also like to apologize for the delays in the updates - sometimes it takes several hours to get a good update out there and currently it's been time best spent on polishing things in the mod.

The Israeli Reservists are strong against vehicles and aircraft.

The Sayerets are strong against fellow infantry; their special abilitydrops a suitcase nuke at its location which will blow up several seconds later if not intercepted.

We have the Jihadists, who are generally weak against all targets. Their special move, however, is that they can spawn another unit right next to them.

Martyrs are strong against infantry and vehicles. Their ability is to hijack civilian cars and turn them into demolition cars. Upon death all of your units get a damage boost for a limited time.

Strong against vehicles and infantry. Stealthed while moving. Can capture tech buildings and tech vehicles; on death they leave a land mine.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
lol generals animation for the sniper! nice models
polished... looking shmik...
i dont like mideast crisis its to slow....
Very nice update!
FABULOUS!
Can not stress enough how much I love your art.
*Shock* Fantastic work!
Liking the Fedayeen... Stealthed while moving.
I notice the Martyr (guessing that's who he is) has no gun, it having been replaced with a bomb on his jacket...
are all the Martyr infantry gonna be suicide-weapons or will some have guns n stuff too?
Also, is there any chance that the tracers could be taken off infantry weapons? I never was too fond of the way ALL bullets leave tracers in tibwar... :P