I'm a huge nerd and the community manager for ISOTX. I like rainy days, Team Fortress 2, and chocolate chip cookies. Feel free to message me here if you have any questions about the Iron Grip: Warlord series. I am NOT a technical support person, by the by. I get a lot of emails and PMs on this site about MEC or MEC2. It's best to post on the MidEast Crisis community and they can help you directly; I can only advise with games I helped directly on, like the Iron Grip series.

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Blog RSS Feed Report abuse Latest Blog: Pipe Bombs Have No Mercy

2 comments by ashelia on Dec 8th, 2008

We'd almost made it to the end of the map after a dozen tries. It was the third level of No Mercy, expert mode. Ryan (Stenchy), Dave (Henley), and Jen (BunnyJen) were graced with my amazing presence as Zoey. We were all at low health, but we were near the safe house. There was a chance a Tank lay ahead, up above us, as we left the sewers, but we'd decided to run for it and not look back.

Suddenly there was a horde of zombies. In a split second, words were exchanged. We decided not to climb the ladder, but to lock ourselves in the room next to it. Something about explosives was mentioned. BunnyJen was going to run for it. We had this, a sweet victory was right in our range, and we were pumped.

The horde arrived, running at us down the sewer to our safe spot. Backing against the wall, I threw my explosive.

At the same time, Ryan closed the door to our little room.

For a slow spanning three seconds, all I could hear was the tick of the bomb.

It was like I was a Counter-terrorist and I was defusing a bomb without a bomb kit - only much, much worse. The sound of the beeping, the zombie horde plowing through the door, the anguished screams of my teammate's voices as we realized our fatal mistake (no, I'm amazing and I refuse to take the full blame, Ryan). Seconds stretched into eternity, time froze, the dread hit my stomach.

And then, then there was nothing.

We died.

And we did not finish expert No Mercy.

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KiwiWarrior
KiwiWarrior Jun 1 2010, 8:12pm says:

i posted this on your game's moddb but i think i will post it here also will you guys ever add friends list system, you know so you can see what game your friends are in and join there server much much easily,

one more thing sorry about this but is there any way of getting the full version without visa i don't have a visa and don't want to get one..... cos yea i don't like the idea of visa cards xDDDD to easy for some one to stole your money, cos i so want the full version xD , by far the best RTS/RPG i have ever played

well thats all i have to say sorry for long post

+1 vote     reply to comment
Shadow85
Shadow85 Dec 8 2008, 9:03pm says:

Hey,Monique.Can you finish Mideast Crysis?

+2 votes     reply to comment
Henley
Henley Oct 2 2008, 9:19am says:

BOLLOCKS !!

+2 votes     reply to comment
ashelia
ashelia Oct 2 2008, 9:48am replied:

You got scalloped, bitch.

+2 votes     reply to comment
Henley
Henley Oct 4 2008, 3:26am replied:

SCALLOPED!!

+2 votes     reply to comment
Yanivvv
Yanivvv Sep 26 2008, 5:35am says:

hey
about your mideast crisis 2 mod
i have few seggustions for the second release(i know u dont have a lot of time for such things):
second commando unite for each factions:
I.D.F.-Shayetet-squad of 5\6 men with a deadly SMG,can use c4 charges on buildings.strong vs infantry and buildings
G.O.I.-Hizzbala front line elite- squad of 6\8 men with a strong SMG with longer range then normal.strong vs infantry and light small vehicles.
U.N. Peacekeepers-marine snipers-long rang snipers that are always stealth and can clear garrison buildings by killink every 1 inside 1- by- 1. strong vs infantry
MG Squad:
squad of 3 men- 2 with a slow firing and weak guns and a third one with a deadly MG. STROND VS infantry and light vehicles.
mortar squad:
squad of 3 men- 2 with a slow firing and weak guns and a third one with a long range mortar. strong vs buildings ang big groups of infantry

+2 votes     reply to comment
Henley
Henley Sep 8 2008, 7:00am says:

hey hey :D

+1 vote     reply to comment
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