A mod focusing on the year 1065 in an alternate timeline where the Saxons had a large rebellion, and the Normans took longer to take England. New playable factions are:
The Kingdom Of Ængland
The Principality of Wales
The Duchy of Frisia
The Kingdom of Norway
With the De-Hording of The Timurid's and The Mongol's. With the Timurid's starting with a hold on Jerusalem and Damascus, and the Mongol's controlling "Sarkel".
Other gameplay features include every faction being able to horde. Including the player.
the activation of a hotseat campaign through the 'medieval2preference' file being edited.
The creation of the pagan religion. The factions that are pagan are:
Wales
Scotland
Norway
Denmark
Poland
Another major improvement is the expansion of the British Isle regions. With the adding of:
Cardiff
Manchester
Oxford
Cornwall
Castlebar
Dumfries
Minor Changes:
No Borders
Next Heir Ancillary
Norman Knights given to Normans
Reworking of Byzantines into the Eastern Romans with New units to boot
Playable Papacy
I bet you're wondering what is happening here, you're face to face with greatness, and it's strange, you don't even know how you feel, it's adorable, but to be nice to you I'll go on and explain. My name is YaBoi, and I'm the lead developer of a mod you may already know about, called "Lucium Total War" set in the early modern era.
When I was younger, I made this mod during my spare time, and then released it. The mod was bad, really bad, at least by the standards I hold myself to today. Ever since, even while making Lucium, I have ignored this mod totally out of shame, but no longer! Today "Medieval World Expanded" will have its place in the sun (sun not included, sets sold seperately). Today, I will released a "reduxed" version for all who are interested. It is innacurate, flawed, lacking in depth, but it has that mid 2010s Medieval 2 mod charm that is so lacking in Medieval 2 mods nowadays, with their flashy and dynamic paradox-esque mechanics, and high quality visuals (tooting my own horn included).
The crashes have been all but removed, janky and broken visuals have been made acceptable, and non-functional features have been made functional. This took me a week irl, but it was worth it for something I worked so hard on as a teenager, to now be in a semi-functional state at last!
Was working on "Lucium Total War" when I thought, "Hey, let's go back to that really terrible mod I made when I was a kid!", so here I am!
decreased crash rates by removing mongols from the game. Sorry to mongol fans. updated themed ui upgrade. various bug fixes.
The First Release of the mod. Known Bugs: Churches diverting to pagan ones sometimes when you leave the game when playing as a catholic faction. Occasional...
I tried to start your revamp mod but for some reason everytime I try to start it up my screen goes black, but the mod starts up just fine. Idk why this happens. Do you know why this happens? Did I do something wrong or not?
The splash screen is a black screen, don't worry it's perfectly normal
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I still can't see anything. Even the mod works, I still see nothing but the blck screen. Is there a way for me to change it so I can see everything?
I'm loving the mod so far, but there are two problems I'm facing.
In the faction selection screen, some factions highlight the appropriate area on the map while others do not.
Secondly, Novgorod faction generals have the Islam voice pack instead of the original, not game breaking, but quite off putting.
Yeah this mod is quite broken in many ways as it was my first mod and I didn't know how a lot of things work. Check out this. This is my current project. A total conversion mod from 1700 to 1850. Moddb.com
The mod looks great and I'd love to give it a try but having the Mongols and Timurids (even controlling important cities) in the beginning of the game is just insanely nonesensical (and very hisotircally innacurate), I think you should just change this to how they are in vanilla (with maybe making them come a bit later).
Also a question, since factions can go in horde mode, does the AI do this frequently or very rarely?
I agree with you for the mongols and the timurids. However this mod exists not for historical accuracy but for gameplay. The AI does tend to go into horde. Just like Barbarian Invasion for Rome Total War.
This is a really fun mod if you still want the vanilla flavor of Medieval 2 but want nice additions such as more units and factions to the game as well!
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This is beyond belief. Thank you for covering my mod! You have put a smile on my face this day. Thank you again!