A mod focusing on the year 1065 in an alternate timeline where the Saxons had a large rebellion, and the Normans took longer to take England. New playable factions are: The Kingdom Of Wessex The Duchy of Wales The Duchy Flanders The Kingdom of Norway With the De-Hording of The Timurid's and The Mongol's. With the Timurid's starting with a hold on Jerusalem and Damascus, and the Mongol's controlling Sarkel. Other gameplay features include every faction being able to horde. Including the player. the activation of a hotseat campaign through the 'medieval2preference' file being edited. The creation of the pagan religion. The factions that are pagan include: Wales Scotland Norway Denmark Poland Another major improvement is the expansion of the British Isles' regions. With the adding of: Cardiff Manchester Oxford Cornwall Minor Changes: No Borders Next Heir Ancillary Norman Knights given to Normans Reworking of Byzantines into the Eastern Romans with New units to boot Playable Papacy End

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Medieval World Expanded Mod v2.1

Medieval World Expanded Mod v2.1

Full Version 15 comments

decreased crash rates by removing mongols from the game. Sorry to mongol fans. updated themed ui upgrade. various bug fixes.

Medieval World Expanded Mod (v1.1)

Medieval World Expanded Mod (v1.1)

Demo 12 comments

The First Release of the mod. Known Bugs: Churches diverting to pagan ones sometimes when you leave the game when playing as a catholic faction. Occasional...

Comments  (0 - 10 of 24)
Guest
Guest

I'm loving the mod so far, but there are two problems I'm facing.
In the faction selection screen, some factions highlight the appropriate area on the map while others do not.
Secondly, Novgorod faction generals have the Islam voice pack instead of the original, not game breaking, but quite off putting.

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Ya_Boi Creator
Ya_Boi

Yeah this mod is quite broken in many ways as it was my first mod and I didn't know how a lot of things work. Check out this. This is my current project. A total conversion mod from 1700 to 1850. Moddb.com

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Guest
Guest

The mod looks great and I'd love to give it a try but having the Mongols and Timurids (even controlling important cities) in the beginning of the game is just insanely nonesensical (and very hisotircally innacurate), I think you should just change this to how they are in vanilla (with maybe making them come a bit later).

Also a question, since factions can go in horde mode, does the AI do this frequently or very rarely?

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Ya_Boi Creator
Ya_Boi

I agree with you for the mongols and the timurids. However this mod exists not for historical accuracy but for gameplay. The AI does tend to go into horde. Just like Barbarian Invasion for Rome Total War.

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zachman1201
zachman1201

This is a really fun mod if you still want the vanilla flavor of Medieval 2 but want nice additions such as more units and factions to the game as well!

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Ya_Boi Creator
Ya_Boi

This is beyond belief. Thank you for covering my mod! You have put a smile on my face this day. Thank you again!

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Guest
Guest

I like the mod a lot great job on it!!! Somethings I've noticed, first campaign I started as Poland crashed when loading. Started game again played as Poland got to like turn 15 to 25 crashed again unfortunately. I'll probably try another faction for now and see if this happens to others. Another thing, going into custom game(seeing the types of units every faction has cuz that's me lol) not every faction is there cuz I was gonna look at Poland's types. Hungry isn't in there too and maybe a few others... All around though great mod keep up the bomb work! :)

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Ya_Boi Creator
Ya_Boi

the crashing has been decreased substantially in the latest update however it still happens. Also for the custom factions. For there to be the new factions available some of the older ones have to be removed unfortunately. Thank you for enjoying my mod. your constructive criticism is greatly appreciated.

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vladorans
vladorans

downloaded v 2.1 it says full version but no bat file... how do I play it? Do I need the demo?

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vladorans
vladorans

Managed to get the mod started but the mod will crash when starting the campaign

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Ya_Boi Creator
Ya_Boi

keep trying to launch a campaign it'll work eventually. Also you launch it via 'https://forums.totalwar.com/discussion/132407/medieval-ii-how-to-run-mods-after-22-07-2014-update'
if you use the steam version.

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