Starting in 438AD the Vandals have settled in Africa fighting a war over that continent with the Romans. The Hunni are getting restless on the north side of the river Danube, Suebians and the Visigoths are eyeing the lands that the Romans left. The Burgundians and the Mauri are at peace right now, but maybe waiting for an opportunity. And Rome... it's borders crumbling down, lost so many lands to the Bagaudae... Roma Acta est Fabula, Rome the play is over.... or is it not.

Features:
Historical map with accurate province names (where possible) and proper city names
7 playable factions:
Imperium Romanum Occidentalis
Regnum Burgundiae
Regnum Vandalorum
Regnum Visigithorum
Regnum Suevorum
Regnum Maurorum et Romanorum
Hunni

Game is redesigned around what is possible to squeeze out the AI. Especially proper historical big field battles of 5th century era: Skirmishers in front followed by infantry followed by archer and diverse cavalry either to harass the enemy or charge into enemy lines.

Since I almost redone all files regarding to AI behaviour I have made many game-changing settings I altered to create a different experience of total war. This mod focus on the last days of the West Roman Empire. It has it's base on the mod Invasio Barbarorum II Vandalorum, though it has become a stand alone mod because almost everything (beside unit models and in-game artwork) has been redone.

Current version 0.9B Is full playable, though without some extra features (including better siege defense mechanics), I am still working on.

The field battle AI is tested and designed on Normal size units, small size works as good, though Large and Huge size is not recommended because it causes serious issues with walls. Simply because AI unit can only act and react when on 1 surface, otherwise it will try to unite first before it starts acting.

Also in field battles it can cause issue like units entering melee fight too early because of units falling behind. Large and huge armies maybe fun to see, but it hinders the AI and so a lot of tactical AI behaviour is not showing with those sizes.

This mod is not compatible with reallybadAI mod.

For those people who experience a CTD immediately after starting a new game, a custom battle or load a save game, delete file map.rwm in map .../mods/IB2/data/world/maps/base/. Don't worry about that file it will be recreated after you start a new game.

Post article RSS Articles

As some of you might already know, that the deadline of Roma Acta est Fabula version 1.0 was within 2 weeks, though testing takes a bit longer than suspected. So deadline is delayed to 2- 6 weeks.

The last 2 projects:
first one, improved siege battle performance is getting in the right direction. Just needs some more polishing, with only a few parameters to tinker with, it is walking a fine line between a passive AI, an aggressive AI and a disoriented AI. And some irregular behaviour stuff is just hard-coded (cannot be altered).

second one, well that's surprise, so no spoiler here...

Well having said this, I have a favour to ask the community, if you find some error, typos just post them so I can correct them. This mod is as far as I tested bug free on my system, though different settings in configuration can cause trouble, because this mod uses many of the original files. Medieval Total War II kingdoms sometimes finds reason to overwrite files.

Add file RSS Files
Roma Acta est Fabula version 0.9B

Roma Acta est Fabula version 0.9B

Full Version 8 comments

Timeline 438-506 (just before the battle by Campus Vogladensis) The end of an era, the West Roman Empire is on it last legs. Many Germanic tribes have...

Post comment Comments  (0 - 10 of 13)
wookkeels
wookkeels - - 551 comments

does it also work for steam ?

Reply Good karma Bad karma+1 vote
BagaturKhan
BagaturKhan - - 7,874 comments

Is this haven`t problems with custom battles? I mean situation, when you start a battle and all your units are swimming in the water.

Reply Good karma Bad karma+1 vote
rexinanimatus Creator
rexinanimatus - - 8 comments

That sort of problem I never experienced, is that a standard map? or custom made one?

Reply Good karma+1 vote
Guest
Guest - - 689,314 comments

Do you have to spread the faith or the culture in this mod and are there german pagan factions like the alemanni or others

Reply Good karma Bad karma-1 votes
rexinanimatus Creator
rexinanimatus - - 8 comments

The only pagans are the Hunni and spreading the faith is needed to counter unrest. So every religion has it's own buildings. Unlike the original version there is state religion only.

Reply Good karma+3 votes
Guest
Guest - - 689,314 comments

downloaded all of the instals and looks interesting but there are some things that bother me, there are no banners and so unit highlight

Reply Good karma Bad karma0 votes
rexinanimatus Creator
rexinanimatus - - 8 comments

Will post tomorrow a possible fix for the banner issue, I guess you run gold edition? I can't test it because I don't have the problem.

Reply Good karma+1 vote
IOZy
IOZy - - 117 comments

its my comment

Reply Good karma Bad karma+1 vote
rexinanimatus Creator
rexinanimatus - - 8 comments

to both have you changed the directory name? to work properly it has to be installed to mods/IB2

Reply Good karma+1 vote
IOZy
IOZy - - 117 comments

Yes its gold edition and i instaled in mods, i even checked in config file and the banners are set to 1

Reply Good karma Bad karma+1 vote
rexinanimatus Creator
rexinanimatus - - 8 comments

and did you change directory when installing? Because it needs to be installed into medieval total war/mods/IB2 otherwise some files cannot find it. I am talking about the banners on the strategic map, those in the config file are for the battle map.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X