+Increased FOV with viewmodels to match. You MUST turn off Sprint Effects in the main menu!
+Revamped guns that handle more faithfully to real life and actually hit where you're aiming.
+Brutal, unforgiving difficulty.
+Optional crosshair & hitmarker removal with texmod/uMod.
+3D positional audio (HRTF) through the DSOAL wrapper.



+Smooth mouse movement with lower sensitivity threshold and disabled acceleration.
+Toggle iron sights instead of hold.
+WASD with iron sights is now movement by default while holding Shift makes you lean.
+Tighter, more responsive lean controls that don't expose your whole body.
+Mouse wheel down and up are now "next weapon" and "previous weapon" like in every other game.
+Base movement speed is 10% slower while base sprinting speed is 10% faster.
+Grenade throw arc now lines up with crosshair instead of overshooting it.



+Health decreased from 600/500/400HP to 400/200/100HP.
+Hitbox damage revised so limb shots do greatly reduced damage while chest shots do a lot more.
+Player cover damage reduced from 75% to 50% to simulate new arm hitbox damage.
+Enemies now consistently have 100HP with the exceptions of Waffen Storm Leader (reduced chest damage to simulate armor) and Nazi Storm Elite (around half of the vanilla HP).
+Revised ammo capacity to match real life soldier loadouts based on historical documentation.
+Nazi Storm Elite carry StG-44s instead of MG42s.


Special thanks to PC Gaming Wiki, Allard on Steam and BigTinz (creator of the Far Cry Redux mods) for inspiration. The DSOAL wrapper is created by kcat and licensed under LGPL.

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  • Weapon viewmodel FOVs now realistic distance from camera based on 1:1 airsoft replica of the MP-40.
  • Horizontal weapon recoil toned down to more realistic & controllable levels.
  • Random vertical and horizontal weapon recoil toned down to more subtle & controllable levels.
  • Mauser K98k given first two upgrades (match-grade bolt & stripper clips) by default to make it less useless.
  • Mauser K98k iron sights now line up the same as all the other full-sized rifles.
  • Sniper scope holding breath time increased to 10 seconds.
  • Sniper scope choking camera shake intensity reduced from 10 to 5.
  • Sniper scope choking recovery changed from 1.5 to 1.0.
Medal of Honor: Airborne Redux 1.01 Release

Medal of Honor: Airborne Redux 1.01 Release

News

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

Medal of Honor: Airborne Redux 1.0 Release

Medal of Honor: Airborne Redux 1.0 Release

News 17 comments

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

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Medal of Honor: Airborne Redux 1.1

Medal of Honor: Airborne Redux 1.1

Full Version 41 comments

1.1 Release. Please read _installation_instructions.txt and then full_changelog.txt for full list of changes.

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Guest - - 689,958 comments

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Hawkins266
Hawkins266 - - 22 comments

Is there a way to turn off the crosshairs without toggling the whole HUD off?

Also, is there something in the ini file where one can change the reload speed for the M1 Garand to be a just tiny bit faster? (Not meaning to be hyperbolic or sarcastic, btw πŸ˜…)

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ZachFett
ZachFett - - 161 comments

In the readme, look at "Step 3". It explains how to hide the crosshair and hitmarkers with uMod.

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Guest
Guest - - 689,958 comments

Hi, I'm Ariel, from Buenos Aires. I just installed this wonderful game about 15 days ago and I was really fascinated by how wonderful it is, I have a 2013 PC and it runs this game at maximum. Ok, now to the important thing. You can modify the reload speed, the amount of ammunition and the recoil of each weapon, in addition to its firepower in the defaultweapon.in file. For example: YOU CAN CHANGE the configuration of the
M1 Garand

ReloadInterval=2.4
ReloadInterval=1.85
ReloadClipFullInterval=.87
ReloadClipFullInterval=1.85

for this other

ReloadInterval=0.0
ReloadInterval=0.0
ReloadClipFullInterval=0.0
ReloadClipFullInterval=0.0
and you will have an instant charge. try it and tell me how it went...
You can also change those values ​​in other weapons.

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Guest
Guest - - 689,958 comments

hi im just wondering is it okay if i port this mod over to nexusmod with your full credit?

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Guest
Guest - - 689,958 comments

Is it possible to change the number of enemies in the game?

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Guest
Guest - - 689,958 comments

no, but is possible to modify enemy health and others ia configs.

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IDrinkLava Creator
IDrinkLava - - 89 comments

No. There is no way to alter anything within the maps themselves. If you find the mod too hard, turn the difficulty down.

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