+Increased FOV with viewmodels to match. You MUST turn off Sprint Effects in the main menu!
+Revamped guns that handle more faithfully to real life and actually hit where you're aiming.
+Brutal, unforgiving difficulty.
+Optional crosshair & hitmarker removal with texmod/uMod.
+3D positional audio (HRTF) through the DSOAL wrapper.



+Smooth mouse movement with lower sensitivity threshold and disabled acceleration.
+Toggle iron sights instead of hold.
+WASD with iron sights is now movement by default while holding Shift makes you lean.
+Tighter, more responsive lean controls that don't expose your whole body.
+Mouse wheel down and up are now "next weapon" and "previous weapon" like in every other game.
+Base movement speed is 10% slower while base sprinting speed is 10% faster.
+Grenade throw arc now lines up with crosshair instead of overshooting it.



+Health decreased from 600/500/400HP to 400/200/100HP.
+Hitbox damage revised so limb shots do greatly reduced damage while chest shots do a lot more.
+Player cover damage reduced from 75% to 50% to simulate new arm hitbox damage.
+Enemies now consistently have 100HP with the exceptions of Waffen Storm Leader (reduced chest damage to simulate armor) and Nazi Storm Elite (around half of the vanilla HP).
+Revised ammo capacity to match real life soldier loadouts based on historical documentation.
+Nazi Storm Elite carry StG-44s instead of MG42s.


Special thanks to PC Gaming Wiki, Allard on Steam and BigTinz (creator of the Far Cry Redux mods) for inspiration. The DSOAL wrapper is created by kcat and licensed under LGPL.

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  • Weapon viewmodel FOVs now realistic distance from camera based on 1:1 airsoft replica of the MP-40.
  • Horizontal weapon recoil toned down to more realistic & controllable levels.
  • Random vertical and horizontal weapon recoil toned down to more subtle & controllable levels.
  • Mauser K98k given first two upgrades (match-grade bolt & stripper clips) by default to make it less useless.
  • Mauser K98k iron sights now line up the same as all the other full-sized rifles.
  • Sniper scope holding breath time increased to 10 seconds.
  • Sniper scope choking camera shake intensity reduced from 10 to 5.
  • Sniper scope choking recovery changed from 1.5 to 1.0.
Medal of Honor: Airborne Redux 1.01 Release

Medal of Honor: Airborne Redux 1.01 Release

News

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

Medal of Honor: Airborne Redux 1.0 Release

Medal of Honor: Airborne Redux 1.0 Release

News 16 comments

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

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Medal of Honor: Airborne Redux 1.1

Medal of Honor: Airborne Redux 1.1

Full Version 20 comments

1.1 Release. Please read _installation_instructions.txt and then full_changelog.txt for full list of changes.

Comments  (0 - 10 of 51)
Guest
Guest

Sometimes weapon models are disappearing in first person and during cutscenes. Mostly for 1-1.5 seconds, but it's annoying.

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IDrinkLava Creator
IDrinkLava

Cap framerate to 60 with an external software like Rivatuner or your GPU's control panel.

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Anyau
Anyau

I would like to change some keys to hold instead of toggle and change leaning to Q and E. how would I do this?

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IDrinkLava Creator
IDrinkLava

Change all instances of "Toggle" in the MOHAInput.ini to "Button". Leaning can't be changed to Q and E, as it's hard-coded to the aim down sights mechanic.

Reply Good karma+1 vote
Anyau
Anyau

Nice thank you

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MotherFvcker
MotherFvcker

Is it possible that we could get a more customizable version of this mod? I would like to have most of what this mod offers but keep the weapon attachments

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IDrinkLava Creator
IDrinkLava

You could fix it yourself by modifying the MOHAWeapons.ini, but the EXP requirements, accuracy values, and zoom values might not be consistent since they were dummied-out midway into development.

Trust me, this mod was specifically balanced after 70+ hours of careful playtesting. The upgrades that were removed were overpowered and completely broke the balance. Even with tuning, some weapons like the K98k are still worthless. I plan on addressing that in the upcoming v1.02 which will give the K98k the first two upgrades (faster ROF and reloading) by default.

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Guest
Guest

Loved the whole play through again with this mod... i see in the files about cheats and debug for in game? How do we bind or get the debug ??? Can we get the mauser from the last levels within the rest of the game?

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IDrinkLava Creator
IDrinkLava

I don't know what you're talking about. There is no "debug mode" for the game. There is a mysterious quick save keybind, but it does absolutely nothing.

The Mauser C96 cannot be used in any other level because it's hardcoded that way and nothing in the .ini files can fix that (along with the stupid infinite ammo thing).

Reply Good karma+1 vote
ChazzBazz2020
ChazzBazz2020

Loving this man, great work!

So regarding that other user's comment about resolution, if I change ini to run the game at a resolution higher than 1080p like 4k, is that gonna break some things? I'm just looking for ways to reduce the jaggies, and according to pcgamingwiki reshade SMAA etc is the only AA option.

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IDrinkLava Creator
IDrinkLava

No, as long as it's the same aspect ratio, it'll work perfectly. MOHA doesn't even support 1080p by default; the highest it goes is 1280x1024 in the launcher.

ReShade SMAA isn't bad, but if you're going to use the crosshair remover (which this mod was balanced around), you can't have both ReShade and uMod on at the same time.

Reply Good karma+2 votes
ChazzBazz2020
ChazzBazz2020

Thanks dude!

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