+Increased FOV with viewmodels to match. You MUST turn off Sprint Effects in the main menu!
+Revamped guns that handle more faithfully to real life and actually hit where you're aiming.
+Brutal, unforgiving difficulty.
+Optional crosshair & hitmarker removal with texmod/uMod.
+3D positional audio (HRTF) through the DSOAL wrapper.



+Smooth mouse movement with lower sensitivity threshold and disabled acceleration.
+Toggle iron sights instead of hold.
+WASD with iron sights is now movement by default while holding Shift makes you lean.
+Tighter, more responsive lean controls that don't expose your whole body.
+Mouse wheel down and up are now "next weapon" and "previous weapon" like in every other game.
+Base movement speed is 10% slower while base sprinting speed is 10% faster.
+Grenade throw arc now lines up with crosshair instead of overshooting it.



+Health decreased from 600/500/400HP to 400/200/100HP.
+Hitbox damage revised so limb shots do greatly reduced damage while chest shots do a lot more.
+Player cover damage reduced from 75% to 50% to simulate new arm hitbox damage.
+Enemies now consistently have 100HP with the exceptions of Waffen Storm Leader (reduced chest damage to simulate armor) and Nazi Storm Elite (around half of the vanilla HP).
+Revised ammo capacity to match real life soldier loadouts based on historical documentation.
+Nazi Storm Elite carry StG-44s instead of MG42s.


Special thanks to PC Gaming Wiki, Allard on Steam and BigTinz (creator of the Far Cry Redux mods) for inspiration. The DSOAL wrapper is created by kcat and licensed under LGPL.

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  • Weapon viewmodel FOVs now realistic distance from camera based on 1:1 airsoft replica of the MP-40.
  • Horizontal weapon recoil toned down to more realistic & controllable levels.
  • Random vertical and horizontal weapon recoil toned down to more subtle & controllable levels.
  • Mauser K98k given first two upgrades (match-grade bolt & stripper clips) by default to make it less useless.
  • Mauser K98k iron sights now line up the same as all the other full-sized rifles.
  • Sniper scope holding breath time increased to 10 seconds.
  • Sniper scope choking camera shake intensity reduced from 10 to 5.
  • Sniper scope choking recovery changed from 1.5 to 1.0.
Medal of Honor: Airborne Redux 1.01 Release

Medal of Honor: Airborne Redux 1.01 Release

News

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

Medal of Honor: Airborne Redux 1.0 Release

Medal of Honor: Airborne Redux 1.0 Release

News 17 comments

Enhancement and gameplay overhaul mod for Medal of Honor: Airborne.

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Medal of Honor: Airborne Redux 1.1

Medal of Honor: Airborne Redux 1.1

Full Version 36 comments

1.1 Release. Please read _installation_instructions.txt and then full_changelog.txt for full list of changes.

Comments  (0 - 10 of 115)
Guest
Guest

any way to play without having a squad with you ?

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IDrinkLava Creator
IDrinkLava

no

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BigTinz
BigTinz

Game got delisted today. Maybe the news will drive some traffic to this great mod!

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Guest
Guest

Okay, I love the mod, but is there a way to tweak the health settings? On Normal it feels like Hardened mode on Cod, Casual feels like normal, but the mg's and auto weapons are so hard to get past, you don't have Jelly screen so you don't think about your health until it's too late, and saving checkpoints are fooken broken in this game so you end up redoing missions over and over again. I love the mod but fook me, I can't run to cover fast enough for the aimbot troops to gun me down with their MP40's. and if I do 5 grenades pop up from everywhere and it's all round impossible now

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IDrinkLava Creator
IDrinkLava

There is a setting in one of the .ini files that controls player health, but I highly advise against this. MOHA Redux was intended to be a tactical shooter mod, where you need to peek around corners and slowly advance from cover to cover in order to survive. Start on Casual and work your way up to Expert once you've learned the enemy layouts. Watch my pre-release commentary video for pointers on how to play this mod:

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saito_54321
saito_54321

Is there a possibility that you can fix the stars and medals system to be fully obtainable, or it just can't be done?

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IDrinkLava Creator
IDrinkLava

It just can't be done.

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Guest
Guest

When I change iron sights from toggle to button in the ini, I get this bizarre double vision effect when aiming. I have sprint effects turned off in the menu. How can I fix this?

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IDrinkLava Creator
IDrinkLava

Did you remember to set the .ini files back to read-only?

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Guest
Guest

Hi. This mod makes the game so much better. Thank you IDrinkLava.

However, it appear that first medal (for using every weapon in the game) is no longer obtainable due to weapon upgrade restrictions.

If it is obtainable please tell us how. Preferably without turning on weapon upgrades in the .ini files.

Once again - Thank you

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IDrinkLava Creator
IDrinkLava

I don't know what to tell you. It's inevitable that making so many changes to a game with a mod could potentially break minor things like this.

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U_N_D
U_N_D

I'm the previous commenter.
It's worth the trade off.

I played and fully completed Vanilla and Redux back to back on all difficulties with 5 star rating with all skill drops and upgraded everything.

So this is my full review of this mod and the changes it made.

0. Choose your FOV wisely. And turn off sprint effects.
1. No more damn mouse smoothing. You aim, you fire, you get the expected result and it's effortless. This is the CRUCIAL change that removes frustration and makes all other changes more enjoyable.
2. Weapons are accurate. You actually hit what you aim for. Every long range iron sights head shot brings so much more satisfaction now.
3. Enemies and you are actually humans and die fast. Rifle round to the thorax and you are done. This makes cover necessary and actual tactics possible. In combination with accurate weapons this makes sniping through small holes a very valuable tactic. Nazi storm elites are no longer Cyberdyne t800 in uniform and gas mask. Nazi storm leaders are scarier now.
4. Weapons are well balanced. Some trade-offs were made and some upgrades are inaccessible, but what's remaining is absolutely great. After all g43 with scopes and grenade launcher attachments should not litter the battlefield.
MG42s are scary now. Just as they should be. And Tanks are even scarier then that.
5. Health now makes sense. No regenerating health, and no more running through the entire map searching for 3 medkits to top off your health pool. 1 medkit = full health. This saves so much time and frustration it's not even funny.
6. Overall difficulty of the game and 6 missions are somewhat even now. Husky is no longer walk in the park and Flakturm basement is no longer a dreaded section.

EDIT: What should be improved (if possible) is the Star scoring system. Avalanche and Market Garden does not have enough enemies to get 5 stars without running every single nook and cranny or intensionally dying to get more kills or specifically opting out of using some weapons to keep accuracy high.
This is a factor that brings unnecessary frustration and it should also be eliminated or mitigated in some way. Dying should not be a winning strategy to get a highest rating.

Overall I ABSOLUTELY INSIST that the game MUST BE PLAYED WITH THIS MOD.

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