Features list:

  • Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
  • New weapons: P38, TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97 Shotgun
  • New models for the vanilla weapons, including world models
  • Rebalanced weapons characteristics
  • Rebalanced AI
  • Overhauled sounds
  • New HUD and UI
  • And more!
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RSS Articles

RealRTCW 2.1 Released!

This was a long road but overhauled version of RealRTCW has arrived!

The main changes are:

  • ioRTCW engine (widescreen support,better sounds etc.)
  • New weapons. New models for the old weapons
  • Total sound overhaul
  • Custom maps support
  • Balance changes and more! Check out readme for the full changelog

What are you waiting for?

RealRTCW 2.1

RealRTCW 2.1


RealRTCW 2.1 HD Textures Pack

RealRTCW 2.1 HD Textures Pack


Also you can download 3 addons reworked for the RealRTCW: Stalingrad,Capuzzo and Time gate. Visit the ADDONS section to download them.


"How to install" video tutorial by AngelWolfPlays. Please check it out if you having troubles with the mod installation:


!If you have any issues with the widescreen working wrong (fov,menus,hud) type this in the console "/cg_fixedaspect 2" and after that "/vid_restart". Info about this command and screenshots HERE.


To open console press ~ (keyboard should be switched to eng) or you can always use shift+esc to bring down console on any language keyboard.


What can you expect next? I will continue to work on the Trondheim Trilogy and the Project 51 addons. They will be released later this year.

Enjoy!

-WolfETPlayer

RealRTCW 2.1: Switching to the new engine

RealRTCW 2.1: Switching to the new engine

News 13 comments

Some information about almost unexpectable engine swap.

Road to RealRTCW 2.1

Road to RealRTCW 2.1

News 14 comments

Some news about upcoming 2.1 update.

RealRTCW 2.0 Released!

RealRTCW 2.0 Released!

News

New version of RealRTCW mod was finally released!

Road to RealRTCW 2.0

Road to RealRTCW 2.0

News 8 comments

Status Report.RealRTCW 2.0 progress.

RSS Files
RealRTCW 2.1

RealRTCW 2.1

Full Version 49 comments

Based on iortcw.New weapons,overhauled sounds and more

RealRTCW 2.1 Source Code

RealRTCW 2.1 Source Code

Source Code 6 comments

My changes to iortcw engine. I tried to mark every change with the RealRTCW comment. Compiling instructions are the same as for iortcw.

RealRTCW 2.1 r_swapinterval hotfix (vsync)

RealRTCW 2.1 r_swapinterval hotfix (vsync)

Patch

Anyone who is using vsync can use this hotfix by MAN-AT-ARMS.

RealRTCW 2.0 Source Code

RealRTCW 2.0 Source Code

Source Code 5 comments

RealRTCW 2.0 source code is based on 1.42d patch by Knightmare. All changes made by me marked with "RealRTCW" text note.

RealRTCW 2.0 (OUTDATED)

RealRTCW 2.0 (OUTDATED)

Full Version 46 comments

New weapons, ammotypes, further AI and weapons balancing. See readme for full changelog

RealRTCW 1.0 (OUTDATED)

RealRTCW 1.0 (OUTDATED)

Full Version 23 comments

Based on 1.42d patch by Knightmare. Widescreen support included.

Comments  (0 - 10 of 144)
andoodle
andoodle

Pardon me, Mr. WolfETPlayer.

I have one question regarding the M97 Shotgun that is included in this mod. Is that shotgun derived from the shotgun weapon that was in "Return to Castle Wolfenstein: Tides of War," which was made for the original Xbox console system? I am sorry for asking such a stupid question, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time.

Reply Good karma Bad karma+1 vote
WolfETPlayer Creator
WolfETPlayer

It is not. M97 model was taken from Wolftactics RTCW MP mod. However it looks kinda similar.
Also I tried to port m97 model from tides of war, but there was some issues with animation. So I abandoned this idea.

Reply Good karma+3 votes
andoodle
andoodle

Sorry I ever mentioned it. :(

Reply Good karma Bad karma0 votes
Guest
Guest

I can't use this mod (2.1). here a log:
gist.github.com/M0Rf30/b33af76e80670f33cd8530af1ecc6e91
As you can see, I'm using latest iortcw engine compiled today, with recommended settings

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WolfETPlayer Creator
WolfETPlayer

This is the problem. You are using latest iortcw engine. You can only use the version included in downloaded archive or compiled with realrtcw source code.

Reply Good karma+2 votes
SnakeTheFox
SnakeTheFox

Please work on the stupid ******* difficulty of this mod. 2nd lowest difficulty setting is like 10x as hard as the highest difficulty setting in vanilla, it's ******* stupid. Every single enemy kills you in 5s, which might be fine if this game has a cover mechanic or if the maps were even designed with taking cover in mind rather than sprinting around like vanilla RTCW encourages, but they're not.

It's like, imagine a Doom mod where everything is 100% accurate and kills you in 3 hits, but with the same vanilla Doom maps so there's no cover, and called it "realism". It's ******' dumb.

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ronboy
ronboy

WolfETPlayer is right. This mod intentionally makes Rtcw more challenging, because the vanilla game is rather easy to beat on any difficulty setting.

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WolfETPlayer Creator
WolfETPlayer

This is the point of this mod, to make the game challenging again. And it is perfectly balanced. Yes, enemies accuracy was increased, but their health was reduced, so they die pretty quickly. It is all matter of reaction now. If you have aim of the potato this is your problem,sorry.
P.S.Difficulty level only changes ammount of ammo\health you getting from pickups, just like in vanilla.

Reply Good karma+4 votes
Guest
Guest

My version doesn't let me play. It just says "error tt33 bj not found".

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WolfETPlayer Creator
WolfETPlayer

Plz stop being braindead and read instructions next time.
Launch iowolfsp instead of wolfsp. ty

Reply Good karma+3 votes
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Highest Rated (3 agree) 9/10

Very good mod! The additional weapons and awesome ports from Wolfenstein: Enemy Territory make the gameplay more various and funny!! Recomended to all skilled players of Rtcw, you can not get bored with new AI.

Aug 18 2016 by HellBaron89

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