The main goal of this mod is to make RTCW a bit more realistic and challenging, while still keeping it fun to play.

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RealRTCW 2.0 Released!

News

After almost a month of work RealRTCW 2.0 was finally released!

It includes 8 new weapons along with MP44 which was added in RealRTCW 1.0.

It also includes 3 new ammo types. Now all new ammo types have proper world model.

Also I updated some weapons skins, fixed minor bugs, and improved weapons and AI balance.

Missing HD textures? Check out the Optional HD Pack! Fully compatible with RealRTCW

For full changelog see readme.txt

So. What next?

I am not planning to release next major 3.0 update for the mod in the near future. But I definitely will.

For now I will stick to bug fixing and minor improvements for 2.0 version. Feel free to report non vanilla RTCW bugs in my private messages or on the mod page.

This is it for now!Stay tuned!


Road to RealRTCW 2.0

Road to RealRTCW 2.0

News 8 comments

Status Report.RealRTCW 2.0 progress.

RealRTCW 1.0 Released!

RealRTCW 1.0 Released!

News

RealRTCW 1.0 was finally released. Here is some thoughts about this mod.

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RealRTCW 2.0

RealRTCW 2.0

Full Version 45 comments

New weapons, ammotypes, further AI and weapons balancing. See readme for full changelog

Optional HD Pack

Optional HD Pack

Textures 3 comments

Pack of the best HD textures made by RTCW community. Fully compatible with RealRTCW 2.0.

RealRTCW 2.0 Source Code

RealRTCW 2.0 Source Code

Source Code 4 comments

RealRTCW 2.0 source code is based on 1.42d patch by Knightmare. All changes made by me marked with "RealRTCW" text note.

RealRTCW 1.0

RealRTCW 1.0

Full Version 20 comments

Based on 1.42d patch by Knightmare. Widescreen support included.

Comments  (0 - 10 of 43)
Guest
Guest

I don't know exacly when but lost my mauser and MG42 somewhere in 2-4 the defiled church, maybe after a quick load. Also, i think they had no ammunation but i should still saw them in weapon queue right?

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WolfETPlayer Creator
WolfETPlayer

Probably you just out of ammo

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Yhe1
Yhe1

Any chances of adding new enemies to this mod?

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WolfETPlayer Creator
WolfETPlayer

Who knows :)

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Mass13998
Mass13998

Maybe it's just because it's the first time I have encountered it, but isn't the damage and how much it knocks back your vision a bit excessive with the MP-44. I just can't seem to stand in their line of sight for a second without losing half my health and barely being to shoot back.
Edit: Playing just a bit more I think that it's fine, it just made a part I have never had trouble with a bit harder. Playing on I am death incarnate and think this is a great mod so far.

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WolfETPlayer Creator
WolfETPlayer

You see, I wanted to make a soldiers, wielding MP44 a true elite. Their accuracy is higher than usual soldier's accuracy. But to maintain balance I decreased HP of all soldiers to realistic values. You can easily headshot any soldiers, and it is does not take much bullets to take them out anyway. So it is mainly about reaction.

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Mass13998
Mass13998

Yeah, I just finished the game and thought that the balance was still pretty good. The only problem I had after a while was being more intimidated by a regular guard with an MP-44 than any of the elites. It is a matter of reactions though and it was fine after I got a into the rhythm a bit more.

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lowenz
lowenz

Can I suggest some features?

*stamina consumption on running too (not only sprinting)
*lean left/right (maybe no shoot allowed to balance)

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Mass13998
Mass13998

Your stamina goes away fast enough already and you can lean around corners?

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lowenz
lowenz

The quicksave workaround is working but it stops the music playing on re-load :p

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ronboy
ronboy

I noticed this too. But it only happens after doing a quickload; the player dying doesn't stop the music.

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8.3

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Highest Rated (3 agree) 8/10

**VERSION 1.0 TEST** Through an interesting concept, you've made an amazing job with this modification. I'm impressed. If you don't mind tho, I've got some recommendations for you, to add more REALISM: 1 → Add the Carabin and PPSh made by Alexandre (would be great in order to add more variety). Once again, feel free to use the models I've released for these weapons. 2 → Change 9mm/7.92mm ammo capacity to 92. That would be more hardcore of course, but having the player carrying a lot of ammunition…

Jul 25 2016 by TITEUF-85

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