Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.
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New particle effects: Core explosion
I wonder if the mech's core reaction to destruction will leave radiation after the explosion. Does look Nuclear. More realism if you guys can.
What kind of effect would radiation have on anyone wearing even battle armor, let alone a Mech or tank?
IT'S THE FUTURE! don't you realize its the 31st Century.
yah because they have better nuclear radiation in the future (sarcasm)
for more realism, frankly, fusion doesnt have any sort of radiation that you are thinking of. if these were fission powered, yes, but the summary states that these are fusion, which expells only certain core elements that are harmless. well, they arent radioactive atleast.
i can hear the 40's music firing up :D
hmm is it me or is the explosion outside the circular area of the clouds :D
ZAR?
looks too nuclear for me.
i cannot immagine that a fusion-reactor detonates like a fission-bomb
wats the obsession with realism? go outside if you want realistic
the obcession with realism is that it makes the gameplay better. if you dont like realism, go play CS:S or something. if we want realism, then it will be there. the mod is pretty much a realistic mod.
I liked the old core explosion better, with the blue star-like fwoooooosh then the big shockwave, but all low to the ground, except for the center of the explosion, which went up. Ah well, more (and bigger) explosions'll make it cooler in-game.
I really like the core explosion, but the smoke circles seem very odd.
Well if you are looking at it realistically even if you have reactors strapped into most of the vehicles, damaging/ destroying a reactor will not cause a nuclear explosion such as that you would see in a nuclear weapon, it might cause a nuclear meltdown which can result in a large explosion due to high temperature and pressure of the gases and nuclear fuel which would be pretty nasty to any one around (think mini chernobal)
However 1) this is fiction and 2) Since the races have high technology they might have foreseen this danger to units on the battle field and built an emergency cooling system around the reactor to allow it to not go super critical and cause a meltdown from massive reactor damage. They could also have developed powerful small efficient power systems so they wouldn't be as dangerous if they did meltdown in a critical hit because of the smaller amount of radioactive fuel.
Realism in mind or not, the explosion was most likely made (Not to just look sweet) but to show players where someone just died -- Where the action is/was. So observing players can rush to the explosion (Or run from it) to find their prey (Or avoid their would-be predator/s).
But it brings a question in mind: Is this explosion going to harm nearby Mechwarriors?
The question is: Why is the mushroom cloud fireball overlapping the blast waves? Would look great if it wasn't for that. Right now it looks like you should skip the blast waves, but i'm guessing you'll be fixing this whenever you are done with everything else. You guys are great.
WHAT THE FU- BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMM. That looks so brutal. Can't wait until this mod finally comes out. God am I itching for some mech combat right now.