Hi, the name you shall know me by is Mikel T Strawenaskevitz. I consider myself an average MOD-maker (with honors in story-development), and currently, my only work that is going to stay in progress is a (hopefully) full-length Portal mod. Thanks for checking out my profile, and here's to good modding and mod-seeking!

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0 comments by madcat1030 on Jun 8th, 2010

That about sums it up. I can't get myself to focus on any one thing. I keep getting torn back and forth between Reverb and an extremely over-ambitious five-or-six campaign long l4d(or possibly l4d2) campaign... I get bored with one style of mapping, then fly over to the other, get bored with that, and go back, and so on, and in the end, wind up proceeding very slowly. I think for a while, I'm going to focus on the l4d, because I had some very nice ideas over the past few days.

Wow, I've found myself making a surprising amount of progress over the past few days. I actually got three-quarters of the first map nice and built. One wall is giving me a bit of a pain, catching too much light (much more than its surroundings), but I think I'll just wind up changing the texture.

For anybody who has enough spare time to find this, here's the jist of my map so far.

Start next to a massive pile-up in a tunnel (APC from blood harvest crashed on other side, presumably*). Head out, climb over a fence via military truck, precede down forest road, past some jersey barricades. Fence blocks progression, connected on one side to a house with a porch (with mounted gun), and on the other side continued off towards a cliff. Way around porch blocked by overturned trailer and small mobile home. Head off into the forest, around a bit and to a small picnic area with a well, jump down well, go through sewers to a broken wall to a vent down to an underground storage room, through to a generator room. Simple gauntlet event on generator start, must get to security room to shut off alarm and open exit, proceed up 2 floors of stairs to an out of service safe-room, and up into the basement of the house you saw from the road. Out into backyard, through barn into woods, through woods to the side of a large gated off train-track area, along tracks then back into woods, past a small camp, back to the other side of the barn, and finally up the stairs of the porch with the mounted gun, into the house. Out other side of house through a CEDA trailer (pressed right up against the door, as a sort of decontamination chamber).

That's as far as I've gotten now, but basically you are going to continue along the road a bit more, to a side path back to a bridge over the train tracks, and then down ONTO the tracks, where you will release a car which will slide a VERY long way down and break a gate into a factory.

Nav mapping is going to be fun as hell.

*These campaigns, in my mind, take place after Blood Harvest and prior to The Passing, and explains how they got there, most campaigns ending at a train, the final one ending at a boat (the one seen docked beside the bridge in the Passing), and would ideally be played as the original survivors, if I can manage it.



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portal Mar 3 2009, 5:23pm says:

funny moddb carol.

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