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Matrix Quake 3 is a modification being made on the Quake 3 game engine.

A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

More will be added to this as we work with the development document.

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Post comment Comments  (0 - 10 of 157)
RawrCakes Creator
RawrCakes - - 272 comments

Unfortunately this mod may never see the light of day. I took over this project back in 2004, it has now been 6 years since. Unfortunately due to time constraints and lack of staff I've been unable to proceed any further. In the last 3 years I've been attending art school, 3d Animation courses. I do plan on getting back into the modding community, not as a leader but as a contributor with 3d art and animation.

Thank you all for checking out the page, but I currently have no intention of finishing this project at this time.

Reply Good karma+2 votes
grabeskuehle
grabeskuehle - - 102 comments

It's a real bummer. I would have loved to play this mod.

Maybe you can consider picking it up again?
With the DarkPlaces-Engine you even could reuse all produced content and finish this with a modern renderer!

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TheDebonairNomad
TheDebonairNomad - - 2,713 comments

I have experience with Quake 1 and its DarkPlaces source port. I would love to work on reviving this.

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ScOrPiOn_37
ScOrPiOn_37 - - 63 comments

I still have the map sources.... :D

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thewonderboy
thewonderboy - - 653 comments

Hey i have a bug game always if i use one gun and reload once after minute it crashes i just cant stick on the game :( and how hard it is to code quake engine ? Im just practicing moding and first i start texturing modeling and stuff but maybe some time i will start coding

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shadrach116
shadrach116 - - 43 comments

this mod is dead i think

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TROGDOR!!!!
TROGDOR!!!! - - 39 comments

Keep the mod running. I really want to see this finished.

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RawrCakes Creator
RawrCakes - - 272 comments

Been a while lol. The mod isn't complete, and don't know if it will be. Just havn't been able to get a programmer dedicated, or interested enough to work on it.

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Satan2
Satan2 - - 116 comments

where can i download this mod?

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ScOrPiOn_37
ScOrPiOn_37 - - 63 comments

Sure, hell if anyone wants all the maps I still have them somewhere. Maby lost some textures and what not, but I got them. Just msg.

As long as credit is given where credit is due.

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mohij
mohij - - 7 comments

@ScOrPiOn_37:
I wrote an e-mail to you, but it seems you didn't receive it and PMing doesn't work atm. So I'll simply write in here (I guess that's fine since it's not that private):

Would you want to continue the mod?

Would it be fine with you to release the stuff with an open source licence (like gpl, cc, artistic..., I do not mean freeware), I ask that because I'm an "opensource freak" and I really prefer working with open stuff, just like OpenArena or Nexuiz for example. (credit would be given as a matter of course)

Would you mind if the project then takes another direction and doesn't strictly aims for MatrixQ3 as you imagined it? Since that will probably happen when some other people than you start doing something with the stuff you have?

Please write back to my email address.

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