Matrix Quake 3 is a modification being made on the Quake 3 game engine.

A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

More will be added to this as we work with the development document.

Image RSS Feed Latest Screens
Glock 18 Completed Glock 18 Completed Older model, Newer render. Beretta 92f
Blog RSS Feed Report abuse Latest News: Matrix Quake 3 Updates

11 comments by Jenny_Kitty on Jun 22nd, 2004 digg this super bookmark


Matrix Quake 3, a revived Quake 3 modification has made its way back into the "Land of the Living", as friends come together to complete this project, once and for all.

The modification use to belong to the old Matrix Quake 3 Staff, which Jenny_Kitty was lead modeler for, but people grew busy and eventually that broke the mod team apart. With the return of Jenny_Kitty, she willingly offered to continue the mod, and the past project team gave all the source files to the new staff, bring Matrix Quake 3 back into this world. As you can see below, we have created many new maps, models, and textures since the old Matrix Quake 3:


More screenshots can be viewed in the image gallery. Here are some of the latest updates since the pick up:
-New models, including: Beretta 92f, Microuzi, Ak-47, Mp5k, and Glock 18
-New player models including Agent Smith and Neo
-New maps including the famous Lobby scene, Seraph's Teahouse, Subways from the First and Third movies from the Trilogy, and Mobil Ave Station.
-New forum, and soon a new website

Visit the mod page for more information.

Comments  (10 - 20 of 155)
danidd
danidd Oct 11 2006, 5:43am says:

where is the download?

+1 vote     reply to comment
wolve
wolve Aug 18 2006, 10:21pm says:

i just reinstalled quake 3 after years of non play or slightly moddifying it and when i saw this wow,i didn't realise people still made mods on this engine,and i must admit i'm impressed.

the models and renders for the weapons look great,i myself am a modder for the unreal engine.

this looks like it is going to blow quake out of the water,nice work :)

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Jun 30 2006, 5:04pm says:

Looks like were kicking the ball again here. getting it rolling Site will be up soon again as Jen said. So with any luck wont be long. Cant give an exact date yet, but its nice to see enthusiastic people like yourself mohij who want to support the mod.
Fans like you that make doing these mods worthwhile.
Cheers man.

+1 vote     reply to comment
mohij
mohij Jun 28 2006, 6:48am says:

>Keep looking back for more information.
I will definitely do.
But hey, will you release it open source? Will there be a standalone version (now that the Quake source is open?) Will you kick out another beta to attract some helping hands?

It is really cool to see this getting alive again. (Yipee!)

Greetings, moHiJ

PS. I hope this new website will have a forum, so we don't need to use the comment line to communicate.

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Jun 27 2006, 3:49pm says:

A Matrix Quake website is definately in the making. The site will include our past projects, Matrix Quake 1, 2, and our current creation, with the files made available again. As for more info, i'm reworking the dev document; making some adjustments to better incorperate our ideas. Keep looking back for more information.

+1 vote     reply to comment
mohij
mohij Jun 27 2006, 10:27am says:

>There is some thinking to get cracking again on this baby.
Any more info?
moHiJ

PS:What about a nice Matrix Quake Website?

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Jun 27 2006, 3:57am says:

There is some thinking to get cracking again on this baby.

+1 vote     reply to comment
mohij
mohij Mar 19 2006, 2:20pm says:

Sorry for double posting, but I have two questions:
Will this mod be open/released under the gpl? (when it uses the gpl quake 3 code it has to be gpl too, right?)
Do you intend to make this mod a standalone game?
This would be great,
Greetings,
moHiJ

+1 vote     reply to comment
mohij
mohij Mar 19 2006, 2:10pm says:

The very old 2.4 beta is still great. Perhaps you should kick out another beta to get some attention, then there will surely be some coder to join your team. Sadly I have no experience in 3d programming myself. Good luck. This mod is GREAT.
moHiJ

+1 vote     reply to comment
Reino
Reino Mar 11 2006, 1:10am says:

I'm still modeling weapons for this mod, but we need coders.

+1 vote     reply to comment
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