Matrix Quake 3 is a modification being made on the Quake 3 game engine.

A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

More will be added to this as we work with the development document.

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3 comments by Jenny_Kitty on Sep 25th, 2004 digg this super bookmark


Matrix Q3 has been moving a bit slower lately due to the fact that I have to learn programming until I can find a programmer to join the project, and since im the only modeler on the project, models slow down in process of learning a new skill.

Dispite the setbacks, we have been able to gather up some renders and screenshots of our "Monthly Update" and here it is:

Glock 18 Completed Seraph's Teahouse 1 Subway 1 [modimg14888 NOT FOUND] [modimg14657 NOT FOUND]

On some other news, the mod has experienced a slight problem in file storage. We have lost some of our maps and textures because of reformating, so there will be a bit of a setback, but we will work on getting the lost files remade.

Thank you, from the Matrix Q3 staff.

Comments  (50 - 60 of 157)
Jenny_Kitty
Jenny_Kitty Jan 6 2005, 7:08pm says:

Sorry for the slow down people. My diploma exams are coming up in a couple weeks so I really need to study for them :S

Also, if your wondering what happened to the site, I can tell you... So am I...Accually, I forgot to pay for last month >_> Anyways, I have to wait before I can continue the account :S

I'll try and post updates soon.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Dec 15 2004, 8:54pm says:

Yes, yes it jolly well will.

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Dec 14 2004, 5:15pm says:

Lets hope.

+1 vote     reply to comment
AdrianShephard
AdrianShephard Dec 12 2004, 9:49am says:

Nice, this will Succeed where "Matrix HL1" Failed.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Dec 9 2004, 1:29pm says:

Construction has started in HL2 of the Lobby Scene Expect some stuff soon.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Nov 24 2004, 8:12pm says:

spiffy :D q3 was fun, hl2 = better

+1 vote     reply to comment
Reino
Reino Nov 24 2004, 4:24pm says:

w00t! Im all for it :P. Now I can do higher quallity skins :D

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Nov 22 2004, 4:35pm says:

Ok, aparently we are moving to HL2. There are several reasons for this:

1. Team openings: HL2 is a fresh game, and many people are looking for a team to join.
2. Physics engine: The source engine features many aspects which make it the closest to realism in a game yet, and alowing it to obey the laws of mass, friction, gravity, air density, bullet speed, and buoyancy, which will come to an advantage in a genre like the Matrix.
3. Approval: We've had people vote on it...HL2 won the vote o_o.
4. Over all: I can accually map with Hammer...This is a good thing, because now I can accually do extra work on the project.

Chances are, once the project is far enough, we will make a Q3 version...Maybe.

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Nov 21 2004, 11:52am says:

Hehe, yeah. Scorpion tried talking me into HL2 mapping O_O
@Thragg: The reason why we left that engine is because of they way they imported their weapons in the game. It became very difficult because we had to make our weapons into multiple parts and save them as seperate files and align them perfectly so they fit together.

We tried using tutorials from their forum, however it still didn't work. Plus with the source code coming out for Quake 3, we will have alot more possibilities than Enemy-Territory.

Also, there is a chance that we might move to HL2. I liked the engine alot, and because of their air density and world physics, we can create a more realistic Matrix experience than Q3 can only dream of acomplishing. The source engine features many aspects which make it the closest to realism in a game yet, and alowing it to obey the laws of mass, friction, gravity, air density, bullet speed, and buoyancy.

You people decide though. We don't want to change until we know how you people feel about it.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Nov 21 2004, 10:41am says:

Our differences have been settled and Im back on the team. It was all a huge missunderstanding. But its all OK now. There are talks ammongst the team to Change to HL2 but we will discuss this some more.

+1 vote     reply to comment
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