Matrix Quake 3 is a modification being made on the Quake 3 game engine.

A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

More will be added to this as we work with the development document.

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3 comments by Jenny_Kitty on Sep 25th, 2004 digg this super bookmark


Matrix Q3 has been moving a bit slower lately due to the fact that I have to learn programming until I can find a programmer to join the project, and since im the only modeler on the project, models slow down in process of learning a new skill.

Dispite the setbacks, we have been able to gather up some renders and screenshots of our "Monthly Update" and here it is:

Glock 18 Completed Seraph's Teahouse 1 Subway 1 [modimg14888 NOT FOUND] [modimg14657 NOT FOUND]

On some other news, the mod has experienced a slight problem in file storage. We have lost some of our maps and textures because of reformating, so there will be a bit of a setback, but we will work on getting the lost files remade.

Thank you, from the Matrix Q3 staff.

Comments  (70 - 80 of 157)
Jenny_Kitty
Jenny_Kitty Oct 16 2004, 2:56pm says:

I decided to show an unskinned shot of the VZ-61 Scorpion model. It is on the list of things that needs to be skinned :P. You can view it in our Gallery.

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Oct 15 2004, 11:01pm says:

VZ-61 Scorpion SMG is modeled now. I just fixed the smoothing groups, and its ready to be skinned. I think im gonna keep learning how to skin to help Ruthven out because he has his hands pretty full right now. Anyways, keep checking back for updates, I have some surprises coming up ;)

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Oct 11 2004, 11:30pm says:

OMG! I just baught Half-Life2: Silver Steam Package!!...Ok, so I know that was totally off topic, but I have to say that considering I've never liked CS before, I love the new CS:S. The physics make it more fun, and the accuracy has improved a bit.

Anyways, I cant wait till I get the rest of my games that came with the silver package. Im counting the days!! (1...2...umm..I have no idea how many more days are left...O_o)

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Oct 10 2004, 10:52am says:

Going to be retexturing the lobby, to look more marbely and like the movie, and also Soon to be starting on the burley brawl for Reloaded.

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Oct 10 2004, 5:47am says:

The Long awaited Desert Eagle is finally modeled. Now the skin is being worked on by Ruthven (yey!!), and im modeling the internal view arms now.

On some other news, im learning how to put models ingame (I never put stuff in Quake 3 before, only Half-Life x_x). Hopefully I can get these arms done in time so P1M1 doesnt feature floating guns x_x

+1 vote     reply to comment
krazyace
krazyace Oct 9 2004, 11:42pm says:

FEAR MY animation skills...yes im a dunce...so what..and sometimes my mind blanks...again so what...but im concentrated on this game and f u only...get reaady for some top notch animations...and if jenny lets me...some low poly cgs MUAAHAHAH

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Oct 7 2004, 10:56pm says:

Just hired a new member, "KrazyAce". He will be helping with animations too.

+1 vote     reply to comment
Michael
Michael Oct 4 2004, 10:28am says:

some really good looking stuff, great to see such progress from a brother q3 mod, WOOO!

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Sep 27 2004, 11:51pm says:

Yup. We also hired a few other people, such as Jae for textures, Almighty_Gir for Player models, and some one else that I cant remember O_O

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Sep 27 2004, 5:18pm says:

Yea I know, Now some real progrss can begin. :D

+1 vote     reply to comment
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