The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Model work by our newest 3d artist, Lyndon Hamer. Cheers, Lyndon! :)
woow, congratz Lyndon! very damn nice model :)
...Damn, Son!
Any chance of a Zastava 999? It looks similar to the 226, but is arguably better, with a low round count indicator, completely ambi controls, unified decocker/ slide release, and action mode selector. And costs ~ 1/3 what a 226 runs ☺
low round indicator? hold the **** on EDIT: looked around. that is arguably the most badass thing i have seen on a handgun.
See? EZ9/40's did away with the action selector, but added in a rail, And can be had for $300 NIB, whereas the 226 is $900 new.
im a strong fan of the P228 and the P226, i actually might look into getting a CZ99 now come the time
The 99 does not have the ergonomic upgrades. You should look for the EZ9 (Enhanced Zastava) Zastava-arms.rs
Will there be different models for the different calibers? Just looking at the site, the 226 doesn't come in .45 but the 227 does. If i recall you guys do have both in game, but if you dont make other models, it won't be an issue ot me, its only slight difference in the grip.
It'd be very much a waste of time and resources to do so, better to recycle :v
fair enough :P
Amazing quality. I can’t wait to see it with textures.
I'm curious, what's the poly count on these models? These look like something you'd see for a high budget CGI film, not a mod for an old game XD
The high poly model is used for rendering normal maps on a lower res mesh, which will fake the illusion of a much higher poly model :v
where do you find these people
Well I live with Lyndon, lol. We used to work at Born Ready Games together :v