Luftahraan is an extensive quest and city mod that takes place in a large, new area to the northwest of Skyrim. Players are able to explore an extensive exterior region filled with dungeons to find and small details to discover, as well as a large city more than three times as many houses and interiors as Whiterun and about twice the size, all while completing a plethora of new side and miscellaneous quests and a long Main Quest of around 15-20 quests that can be experienced from the perspectives of two different factions, the rebel Soltinn and the Kaldr.

Luftahraan itself is a large city that was once one of the richest trading ports on Tamriel, but those days are long gone – lost in the wake of a series of tyrannical and incompetent rulers. Its current ruler, Sovereign Karsten Otherin – a man who tries to rule fairly, but whom many of his subjects would call a tyrant – is locked in an ongoing struggle on two fronts. He fights publicly with a rebellion known as the Soltinn, or the Hungry, but also in the shadows with the Kaldr, a shadowy organisation that is supposed to be his own secret police.

The Soltinn fight for the rights of the many destitute citizens of Luftahraan – they are trying to overthrow the reign of the Sovereigns and install a democracy. The Kaldr fight for their own, more sinister motives, although what these are is unknown to all, even their own members. All three parties, though, have an interest in Arkngzul, the colossal Dwemer Tower that looms over the city, and what may be contained inside of it.





An entirely new city, around 2 or 3 times the size of Whiterun, on the northwest coast of Skyrim, including surrounding lands, villages, sewers and sheer amount of interiors.

An extensive and compelling main quest line with an emphasis on player choice. The player can experience the same events from two different perspectives with only a couple of repeated quests.

A great many side and miscellaneous quests, with more becoming available as the main quest progresses.

Well over 100 fully voiced NPCs to fully populate the large city and neighbouring farmsteads.

A new joinable guild, the Marauders, with their own main questline and island base. The Marauders are primarily a group of Nordic raiders, with some Redguard corsairs mixed in.

A fully integrated arena, where the player can bet on fights and participate himself. The arena features in the main quest and will also be a frequent point of conversation amongst the populace.




The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country. Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.

Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.

The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.

Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.

And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.




The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.

Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic “free contribution” method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment. This team is the team developing the project today.



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Luftahraan Lower City Architecture Draugr Dinner Party Sovereign Hall
Blog RSS Feed Post news Report abuse Latest News: Temple of Kruziik released!

0 comments by Wheeze201 on Aug 9th, 2015

Temple of Kruziik is a medium sized dungeon located between Falkreath and Helgen (picture of location). It was intended for the r/SkyrimMods boss battle competition but due to engine limitations we couldn’t finish it in time. So I (Wheeze) picked it up a month later and have decided to release it in its current state.

Temple of Kruziik is an ancient temple built by a cult of Nords worshiping the dragon Kruziik(meaning ‘ancient’ in the dragon language). Inside the temple you will find evidence of the Nord’s worship and an ancient defender of the artifacts deep inside the temple.

The entire process of developing this mod was streamed on Wheeze's twitch channel. Come join the community and check up on the development of Luftahraan live!
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Fancyskull
Fancyskull Jul 21 2015 replied:

Twitch.tv this is the authors twitch

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Purgex
Purgex Jul 8 2015 says:

I would be happy to do any voices you might need, just offer me a role and I'll do my best to fill it. The current microphone I am using is the Blue Yeti.

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Wheeze201 Creator
Wheeze201 May 15 2015 replied:

I can't give you any exact date on when everything will be done, but development is still going strong but we are still many months from completion.

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Wheeze201 Creator
Wheeze201 May 15 2015 replied:

No DLC or any other mod required. Works entirely stand alone.

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rishukingler11
rishukingler11 May 3 2015 says:

As of now, how much % have you completed the mod?

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Wheeze201 Creator
Wheeze201 May 3 2015 replied:

It's impossible to tell really. Sorry.

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