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The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country.  Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.

Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.

The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.

Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.

And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.

The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.

Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic "free contribution" method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment.  This team is the team developing the project today.

  • An entirely new city, around 2 or 3 times the size of Whiterun, on the northwest coast of Skyrim, including surrounding lands and villages.
  • An extensive and compelling main quest with several different routes to completion, and various endings depending on player choice.
  • A great many side and miscellaneous quests, with more becoming available as the main quest progresses.
  • Well over 100 fully voiced NPCs to fully populate the large city and neighbouring farmsteads.
  • A new joinable guild, the Marauders, with their own main questline and island base. The Marauders are primarily a group of Nordic raiders, with some Redguard corsairs mixed in.
  • A fully integrated arena, where the player can bet on fights and participate himself. The arena features in the main quest and will also be a frequent point of conversation amongst the populace.

Wheeze (the Project Lead) often streams himself working on luftahraan whilst talking to his viewers and answering any questions. You can check out his twitch.tv channel over at: Twitch.tv

Archon Entertainment also has a YouTube channel

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Heimfeigr Panorama Room from Heimfeigr, Tomb of the Sovereigns Luftahraan Lower-City (panorama)
Blog RSS Feed Report abuse Latest News: Creation Kit's 2nd birthday and Wheeze's 2 year anniversary of CK streaming

2 comments by Wheeze201 on Feb 6th, 2014

Hi, I'm Wheeze. I'm the project lead of Luftahraan. Two years ago I started livestreaming and making content mods for skyrim using the Creation Kit. I released a few dungeons, joined a modding team and that modding team is now known as Archon Entertainment and I became the project lead of Luftahraan. Tomorrow(as of the publishing date of this article) on the 7th of February I will have officially been making skyrim mods for 2 years and Creation Kit will be 2 years old. I feel that this day is important to me so I thought I would celebrate it by uploading the oldest stream vod that I have on to the Archon YouTube channel, a vod since February 8th 2012 where I am making my very first dungeon and I would also like to do a stream-a-thon event lasting on both friday february 7th and saturday february 8th where I am going to stream as much as I can. I’ll be taking breaks from time to time but hopefully I can stream for a majority of the time that I have available to me.
Now on friday I’ll start but only once I come home from work so if you want to get notified exactly when I go live you have 3 choices:
Follow me on twitch
Follow me on twitter
or join my steam group  (steam group = desktop notification)

Hope to see you there :)

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Post comment Comments  (0 - 10 of 215)
Irikedownroading Mar 31 2014, 1:21am says:

..............................the mod that will never come out

-1 votes     reply to comment
Arkaash Apr 10 2014, 3:09am replied:

In response to your post that I deleted, Irikedownroading, we are very aware of the painful lag issues in the city itself. There is still a lot of optimisation work that we can do, and plan to do, once the entire city exterior has been finalised. This should eliminate the crashes that you are experiencing (which are likely due to you reaching Skyrim's memory limit). LOD also takes a long time to do, so we are just leaving it until we're almost ready for release.

As for your post, please don't post that link, here or anywhere else. As evidenced by your crashing and lag, Luftahraan clearly isn't ready to be shown to people yet, so we'd all appreciate it if you didn't spread that around, although we will remove that repository shortly since it isn't really hard to find.

+1 vote     reply to comment
Irikedownroading Apr 13 2014, 9:54am replied:

I was thinking... one way to completely get rid of all that lag would be to set the city in it's own worldspace. Make a new worldspace and you wouldn't have all the U-grids and assets loading around it which would leave memory to load all the city and not have much lag. I know this goes against the original plans for this city but I would much rather have it be in it's own worldspace rather than have the lag at all. You think this would be possible?

+1 vote     reply to comment
Irikedownroading Apr 10 2014, 7:15am replied:

No worries. I won't spread it, just happy I got a chance to see it in-game ;)

0 votes     reply to comment
MJAB98 Apr 1 2014, 5:13pm replied:

Just wait for it to be released, there working really hard on the project and stuff like this takes a long time

+2 votes     reply to comment
DeadStalker7 Mar 10 2014, 3:59pm says:

This mod looks awesome!

+2 votes     reply to comment
MJAB98 Mar 8 2014, 5:50pm says:

Thank you so much for making this, I can't wait till it comes out

+2 votes     reply to comment
Guest Mar 5 2014, 1:51pm says:

This comment is currently awaiting admin approval, join now to view.

Arkaash Feb 28 2014, 7:19am replied:

We have no intentions of releasing a beta for Luftahraan until the vast majority of content is complete and we are in the bug fixing phase. At this point we will release a closed beta - one where volunteers can have early access to the mod in order to help us fix any bugs or other issues.

The reason we're not releasing the mod in its current, incomplete state is that it would severely cheapen the overall impact of the mod. People would download it now, run around the city and the dungeons and possibly have fun for a few hours. However, they're then rapidly discover there wasn't much to do since most of the quests are still to be implemented, and stop playing. They'd then have relatively poor memories of the mod and be less likely to give it a proper go when the full release occurs later down the line. This is why game developers don't (or very rarely) release versions of their games to the public halfway through development, and why some developers have simply stopped development when their games leaked too early.

+3 votes     reply to comment
Irikedownroading Apr 9 2014, 8:23pm replied:

I think if you wait so long, you might lose a lot more interested parties than if you released a beta. By the time it comes out, a lot of people will have forgotten about it and completely beaten and have lost all interest in Skyrim altogether. I for one was excited and kept checking and checking for it, and now, I have sadly lost all interest and am completely done with Skyrim. Well good luck and hope you still got some people left to download it by the time it's released.

0 votes     reply to comment
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