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The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country.  Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.

Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.

The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.

Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.

And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.

The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.

Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic "free contribution" method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment.  This team is the team developing the project today.

  • An entirely new city, around 2 or 3 times the size of Whiterun, on the northwest coast of Skyrim, including surrounding lands and villages.
  • An extensive and compelling main quest with several different routes to completion, and various endings depending on player choice.
  • A great many side and miscellaneous quests, with more becoming available as the main quest progresses.
  • Well over 100 fully voiced NPCs to fully populate the large city and neighbouring farmsteads.
  • A new joinable guild, the Marauders, with their own main questline and island base. The Marauders are primarily a group of Nordic raiders, with some Redguard corsairs mixed in.
  • A fully integrated arena, where the player can bet on fights and participate himself. The arena features in the main quest and will also be a frequent point of conversation amongst the populace.




Wheeze (the Project Lead) often streams himself working on luftahraan whilst talking to his viewers and answering any questions. You can check out his twitch.tv channel over at: Twitch.tv

Archon Entertainment also has a YouTube channel

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Heimfeigr Panorama Room from Heimfeigr, Tomb of the Sovereigns Luftahraan Lower-City (panorama)
Blog RSS Feed Report abuse Latest News: Luftahraan Update #9 - 01/04/2013 (The Dwemer Arsenal)

22 comments by Arkaash on Apr 1st, 2013

Please note the date of publication of this article...

Here at Archon Entertainment, we've been having some serious discussion about the direction we want to take Luftahraan, and the main focus for our team.  We've reached a conclusion that we are all very pleased with, and made a decision that has given the development process a new lease of life.  We hope you will all be as excited about the announcement as we are!

The first part of our announcement today is the Dwemer Arsenal.  The Dwemer who lived in Arkngzul, the tower in Luftahraan, spent many years researching magical artefacts from across Nirn, cataloguing and storing them in great vaults beneath the surface.  In order to defend their priceless range of artefacts, the Dwemer began research into a system of weapons with which they could defend themselves - the Dwemer Arsenal was born.  Initially this was a small scale production with which to arm the Dwemer Spiders and Centurions already defending the facility but, as assaults from bloodthirsty Nords grew ever more frequent, the Dwemer spent more and more of their time inventing and building advanced platforms with which to defend themselves and, eventually take the fight to their Nordic enemies.

We would like to take this opportunity to present some of our high-quality renders of a select few items in the Dwemer Arsenal:

The two weapons above - the DWEMER A.P.M.A.P.S (Anti-Personal Magicka Accelerated Particle System) and the DWEMER A.B.S.C.E.S.S (Anti-Building Strategicly Cataclysmic Enchanted Subsidence System) will both be featured as playable weapons in Luftahraan and their intelligent use will help the player greatly in conquering the threats of Arkngzul.

We also planned to announce the DWEMER T.A.N.K.S (Tactical Assault Nightmare Kinematic Solution), but unfortunately the advanced weapon system became delayed in a muddy field somewhere and couldn't make it to our presentation.

Our primary focus shift involves our second announcement today.  We have decided to move our focus away from an engaging and deep story to implement a new concept that makes heavy use of the Dwemer Arsenal, and is something that we, as a team, feel Skyrim, and the Elder Scrolls as a whole, has been missing.  We plan to introduce a fully integrated competitive multiplayer system into Luftahraan and the surrounding areas.  Players will be able to set up their own private servers and customise their own set of rules, from determining the starting level of players to the weapons and items allowed on the server.

When logging in to a server, players will be able to select which level up bonuses go into health, magicka and stamina, attribute perks up to the level chosen by the server and then customise their initial loadout.  Will you play as a heavily armoured knight in Steel plate, wielding a greatsword, or perhaps a lightly armoured, nimble character wielding the A.P.M.A.P.S?

The fights themselves will be either free-for-alls or team-free-for-alls located in and around Luftahraan, with items such as additional weaponry and potions scattered at strategic locations in each level.  We are proud to announce four of the levels that will be available at launch for our players to enjoy:

  • Sovereign Hall - Players will be able to fight inside of this landmark, using the tight hallways and large open rooms, often with balconies and multiple entrances to gain a tactical advantage over their opponents.
  • The Lower City - The tight, winding streets of the lower city will provide an exciting battleground for our players, with the more able participants able to take to the rooftops to rain fire (perhaps literally) on the heads of their unwitting foes.
  • The Oessen Valley - This wide open, natural paradise is a perfect location for players to make use of the long range of the A.P.M.A.P.S. and A.B.S.C.E.S.S weapon systems, taking out enemies from across the map.
  • Arkngzul Research Facility - the dark, creepy lighting inside the Dwemer Tower is the perfect backdrop for a stealthy character looking to get the drop on their enemies, and the enclosed spaces, together with countless secret passages, found in this level will be a nightmare for the unaware, and the unprepared.

Finally, we would like to unveil our primary villain, and talk a little bit about his motives.  Desann was born in Black Marsh, but moved to the city of Luftahraan 22 years ago after his parents were killed by Khajiit bandits on a raid from Elsweyr.  He has spent much of this time exploring the tower of Arkngzul and assembling and repairing many ruined items from the Dwemer Arsenal.  He is known amongst the city-folk for his weapon - the Dwemer Light-Sword, a lethal blade of light far more potent than an ordinary weapon, and capable of cutting through solid rock.

Desann plans to use the crowning achievement of the Dwemer in Arkngzul, a device of unbelievable power and volatility, to destroy the entire desert province of Elsweyr in one assault to get revenge for the deaths of his parents, and is close to achieving his goal.  It is up to the player, and a small squad of elite guards chosen by the Sovereign, to stop him, and save the Khajiit!

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Guest
Guest May 15 2013, 4:46pm says:

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Guest May 8 2013, 9:44pm says:

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Wheeze201
Wheeze201 May 11 2013, 6:07am replied:

LOL
Yes we are sorry, we have been working on a lot of dungeons and we will be show casing some of them in an upcoming update. Stay tuned!

+2 votes     reply to comment
Mablus25
Mablus25 May 11 2013, 10:30pm replied:

I can't wait till your mod is completed @Wheeze201 also how long is the questlines and stuff like hour wise?

+1 vote     reply to comment
Wheeze201
Wheeze201 May 16 2013, 1:40am replied:

It's probably the size of the main quest in skyrim. Perhaps shorter if we need to cut corners.

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Mablus25
Mablus25 May 16 2013, 9:33am replied:

Awesome I can't wait.

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Guest May 4 2013, 12:07am says:

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Dosenmais
Dosenmais May 1 2013, 8:32pm says:

Steampunk was never my kind of taste.

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Guest May 1 2013, 11:04am says:

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Wheeze201
Wheeze201 Apr 29 2013, 2:30am replied:

Take a good look at the release date of that news article. I'm surprised a lot of people are falling for this haha :D

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Platform
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Luftahraan.com
Release Date
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Medieval
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Latest tweets from @wheeze201

@VOMTeam No, sorry it will be out when it's done. We are hoping for a Q4 2013 release. It's hard to tell.

11hours 48mins ago

Finally, dad fixed the coffee machine and my god the difference between freshly ground and instant coffee <.<

11hours 48mins ago

I hit a mental block with modding. So I'm gonna play skyrim instead :D: T.co

19hours 13mins ago

Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co

20hours 44mins ago

Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co

22hours 36mins ago

T.co New luftahraan update video!

May 17 2013, 1:48am

@VOMTeam Hopefully within this year. Really hard to be specific here

May 15 2013, 7:19pm

Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co

May 11 2013, 11:11am

the puzzle* not trap

May 11 2013, 10:57am

Was playing around with some of the effects for the trap I'm planning: T.co lol bongoborn

May 11 2013, 10:56am

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