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The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country. Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.
Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.
The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.
Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.
And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.

The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.
Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic "free contribution" method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment. This team is the team developing the project today.

3 comments by Arkaash on May 19th, 2013
Some people have very kindly pointed out to us that it isn't April Fool's Day any more, and that maybe we ought to do another update -- this time around we are giving you a quick video tour of a selection of the dungeons that players of the mod can encounter. Some will be part of the main quest, and others part of less important side quests.
We are also, by way of the video, showcasing a track from the Luftahraan soundtrack; the theme for the Oessen Valley in daytime, composed for us by Stephen Webster (his soundcloud). Future pieces, both my Stephen and our other composers, will be showcased in later videos we produce.
For now, though, the dungeon preview:
If you would like to hear more of the Oessen Valley track, it can be found here:
That's all for now, but we should have some more updates for you all fairly soon. Hopefully.
Latest tweets from @wheeze201
A boring stream of wheeze playing skyrim: T.co
4hours 11mins ago
T.co The Dungeons of Luftahraan
20hours 30mins ago
@VOMTeam No, sorry it will be out when it's done. We are hoping for a Q4 2013 release. It's hard to tell.
May 18 2013, 6:37pm
Finally, dad fixed the coffee machine and my god the difference between freshly ground and instant coffee <.<
May 18 2013, 6:37pm
I hit a mental block with modding. So I'm gonna play skyrim instead :D: T.co
May 18 2013, 11:12am
Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co
May 18 2013, 9:41am
Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co
May 18 2013, 7:49am
T.co New luftahraan update video!
May 17 2013, 1:48am
@VOMTeam Hopefully within this year. Really hard to be specific here
May 15 2013, 7:19pm
Skyrim Modding - Luftahraan (feel free to ask any CK questions you have!): T.co
May 11 2013, 11:11am
hello ,how download the mod LUftahraan
By joining the dev team.
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LOL
Yes we are sorry, we have been working on a lot of dungeons and we will be show casing some of them in an upcoming update. Stay tuned!
I can't wait till your mod is completed @Wheeze201 also how long is the questlines and stuff like hour wise?
It's probably the size of the main quest in skyrim. Perhaps shorter if we need to cut corners.
Any plans on adding more of those cool Dwemer Weapons in the future?
Awesome I can't wait.
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