Luftahraan is an extensive quest and city mod that takes place in a large, new area to the northwest of Skyrim. Players are able to explore an extensive exterior region filled with dungeons to find and small details to discover, as well as a large city more than three times as many houses and interiors as Whiterun and about twice the size, all while completing a plethora of new side and miscellaneous quests and a long Main Quest of around 15-20 quests that can be experienced from the perspectives of two different factions, the rebel Soltinn and the Kaldr.

Luftahraan itself is a large city that was once one of the richest trading ports on Tamriel, but those days are long gone – lost in the wake of a series of tyrannical and incompetent rulers. Its current ruler, Sovereign Karsten Otherin – a man who tries to rule fairly, but whom many of his subjects would call a tyrant – is locked in an ongoing struggle on two fronts. He fights publicly with a rebellion known as the Soltinn, or the Hungry, but also in the shadows with the Kaldr, a shadowy organisation that is supposed to be his own secret police.

The Soltinn fight for the rights of the many destitute citizens of Luftahraan – they are trying to overthrow the reign of the Sovereigns and install a democracy. The Kaldr fight for their own, more sinister motives, although what these are is unknown to all, even their own members. All three parties, though, have an interest in Arkngzul, the colossal Dwemer Tower that looms over the city, and what may be contained inside of it.

An entirely new city, around 2 or 3 times the size of Whiterun, on the northwest coast of Skyrim, including surrounding lands, villages, sewers and sheer amount of interiors.

An extensive and compelling main quest line with an emphasis on player choice. The player can experience the same events from two different perspectives with only a couple of repeated quests.

A great many side and miscellaneous quests, with more becoming available as the main quest progresses.

Well over 100 fully voiced NPCs to fully populate the large city and neighbouring farmsteads.

A new joinable guild, the Marauders, with their own main questline and island base. The Marauders are primarily a group of Nordic raiders, with some Redguard corsairs mixed in.

A fully integrated arena, where the player can bet on fights and participate himself. The arena features in the main quest and will also be a frequent point of conversation amongst the populace.

The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country. Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.

Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.

The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.

Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.

And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.

The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.

Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic “free contribution” method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment. This team is the team developing the project today.

Image RSS Feed Latest Screens
Luftahraan Lower City Architecture Draugr Dinner Party Sovereign Hall
Blog RSS Feed Report abuse Latest News: The New Lower City of Luftahraan. Courtesy of Double_Felix

0 comments by Wheeze201 on May 3rd, 2015

Double_Felix, our new modeller who specializes in architectural modelling, has been churning out models left and right and he has been focusing a lot on the lower city district of Luftahraan. We thought it looked so good we decided to do a before and after video showcasing what the city looks like now!

Soundtrack: Stephen Webster - Hall Of The Sovereigns (Luftahraan OST)

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Post comment Comments  (20 - 30 of 250)
SayHelloToMrBullet Jul 14 2014, 8:41pm says:

This looks absolutely fantastic. I look forward to its release in the future.

+4 votes     reply to comment
Wheeze201 Creator Online
Wheeze201 Jul 12 2014, 9:52pm says:

Uploaded a bunch of 4k screenshots. Also viewable on our website :)

+4 votes   reply to comment
Guest Jul 10 2014, 11:13pm says:

im so pumped up for this

+2 votes     reply to comment
Guest Jun 27 2014, 4:45am says:

looks great looking forward to it.
If this workers well you might what to consider a job in this sort of thing if you don't have one already

+2 votes     reply to comment
Guest Jun 15 2014, 10:16pm says:

After reading about this mod I can't wait to try it out for myself. I'll make sure to check back once in a while on the great progress being made here :).

+1 vote     reply to comment
yic17 May 20 2014, 2:04am says:

This mod looks AWESOME. Can't wait for its release!!

+2 votes     reply to comment
Guest May 11 2014, 6:21pm says:

I heard about this mod and couldn't believe it was true it sounded TOOOOOO COOOOOL? A pirate island with a joinable faction?!?!?!?!?! I hope this actually comes out, I don't care when, Ill boot skyrim back up

+1 vote     reply to comment
Guest Apr 26 2014, 9:45am says:

Oh my god - it's still alive!! So glad to see that! I'm looking forward to playing this mod just as much as other huge RPGs. Thank you very much for creating such an ambitious mod - wish you all the best for the development!

+2 votes     reply to comment
Irikedownroading Mar 31 2014, 1:21am buried:


..............................the mod that will never come out

-8 votes     reply to comment
AdamMcbane Apr 21 2014, 12:42pm replied:

I must say the picture you have sure fits the image I have of you perfectly lol. And you are the winner of the longest beg, cry and complain streak of posts I have ever witnessed and or can remember. When I think of this mod I sadly now always remember you, thats a bad thing btw.

+3 votes     reply to comment
Irikedownroading Jun 20 2014, 7:39am replied:

Kindly go stuff your mom's pussy full of peanut butter and horsey ride her fat *** straight into a bear cave.

-2 votes     reply to comment
dankeekong Jun 21 2014, 2:08am replied:

go away ahole

+1 vote     reply to comment
Dokka Apr 19 2014, 12:28am replied:

You're so annoying, let them finish the mod in peace

+5 votes     reply to comment
Irikedownroading Jun 20 2014, 7:40am replied:

I got pizza. You want some? Well too bad. You can't have any.

-2 votes     reply to comment
dankeekong Jun 21 2014, 2:06am replied:

shut up

+1 vote     reply to comment
Arkaash Creator
Arkaash Apr 10 2014, 3:09am replied:

In response to your post that I deleted, Irikedownroading, we are very aware of the painful lag issues in the city itself. There is still a lot of optimisation work that we can do, and plan to do, once the entire city exterior has been finalised. This should eliminate the crashes that you are experiencing (which are likely due to you reaching Skyrim's memory limit). LOD also takes a long time to do, so we are just leaving it until we're almost ready for release.

As for your post, please don't post that link, here or anywhere else. As evidenced by your crashing and lag, Luftahraan clearly isn't ready to be shown to people yet, so we'd all appreciate it if you didn't spread that around, although we will remove that repository shortly since it isn't really hard to find.

+2 votes   reply to comment
Irikedownroading Apr 13 2014, 9:54am replied:

I was thinking... one way to completely get rid of all that lag would be to set the city in it's own worldspace. Make a new worldspace and you wouldn't have all the U-grids and assets loading around it which would leave memory to load all the city and not have much lag. I know this goes against the original plans for this city but I would much rather have it be in it's own worldspace rather than have the lag at all. You think this would be possible?

-1 votes     reply to comment
Arkaash Creator
Arkaash Apr 17 2014, 2:43am replied:

That would certainly help eliminate much of the lag, although not all of it. However, it would require a complete redesign of the city since you can see outside of the city from almost every point, unlike most of the cities in vanilla Skyrim which are almost entirely self-contained.

We do have a solution planned, though, which involves splitting the city into small sections completely surrounded by occluder planes that are activated and dis-activated by script depending on where in the city the player is currently standing. That way, only the parts of the city that the player can see will ever be rendered. This won't be a perfect solution since some of the higher up parts of the city can see pretty much the entire thing, but it will certainly be a starting point and we can work on problem areas in different ways.

+2 votes   reply to comment
Irikedownroading Apr 10 2014, 7:15am replied:

No worries. I won't spread it, just happy I got a chance to see it in-game ;)

-3 votes     reply to comment
MJAB98 Apr 1 2014, 5:13pm replied:

Just wait for it to be released, there working really hard on the project and stuff like this takes a long time

+2 votes     reply to comment
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