Lost Multiplayer Client FULL Revision 14
Aug 2, 2010 Full Version 0 commentsThis is for those who didn't get previous revisions. It's all increment patches up to rev 14.
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LOST: Multiplayer started as singleplayer mod that was suppose to follow TV series "LOST" storyline. After realising that it would require alot of mapping it has been though to make a multiplayer survival instead. In this mod you and your fellow survivors collect food, materials. Build shelter and so on.
While new players start in public campsite they can choose their own path to work as a team or try to survive alone. Team co-operation will be based in tribes. Every player will start in public tribe that is controled by GameMaster Team. Every player can form their own tribes and even have wars between eachother burning down their buildings, stealing their resources, etc... While public tribe always has a campsite in same place all the time that can't be destroyed, they are counted as neutral there fore no one can judge about whole tribe from single member. Although the GameMaster can permanantly or temporarily expel members from the tribe everyone else is able to leave their old tribe and go back to public one Solo play will be diffrent, players choose to live alone and become canibalists. While canibalists have less chance of survival, they don't need to share food with their tribe members and can trade without any restrictions.
Jobs: I am not looking for a group as this is my standalone project, although if some people would like to help with models and maps they are welcome to do so.
Take in mind that this is more like a test project to test my programming skills so it's not that great and developed only by me.
You are all welcome to join steam community group.
There will be a release in mid summer, with my official server going up. But after summer ends i will last year of school with exams therefore i won't be able to work very much on mod. And another thing that is not very good is server hosting. I wont be able to host a server 24/7 therefore server files will be aviable to everyone. Everyone with a brain cell will be able to use it.
ZOMBIE.
0 comments by audryzas on Jan 28th, 2013
While I'm still unsure if it's the best choice of engine for this project, I've actually started working on port. First thing I've started to port is world director.
Ported about 2/3rds of director, day cycle and weather (mostly) is complete, only thing left is making it spawn items around the world, although that requires completion of inventory first. Which means...scaleform...*ugh*.
Anyways, here's a video of what I've done so far (about 5 hours) it's not much, but there's some things to learn, before I can be efficient at CE3.
This is for those who didn't get previous revisions. It's all increment patches up to rev 14.
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...
Well sorry for these constant updates, but hopefully there will be no need for another one soon. Ok this update was needed very mutch to fix some bugs...
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...
This is srcds for those who are people that are too lazy to download from SVN and don't want to wait for new version which saves buildings.
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...