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LOST: Multiplayer started as singleplayer mod that was suppose to follow TV series "LOST" storyline. After realising that it would require alot of mapping it has been though to make a multiplayer survival instead. In this mod you and your fellow survivors collect food, materials. Build shelter and so on.
While new players start in public campsite they can choose their own path to work as a team or try to survive alone. Team co-operation will be based in tribes. Every player will start in public tribe that is controled by GameMaster Team. Every player can form their own tribes and even have wars between eachother burning down their buildings, stealing their resources, etc... While public tribe always has a campsite in same place all the time that can't be destroyed, they are counted as neutral there fore no one can judge about whole tribe from single member. Although the GameMaster can permanantly or temporarily expel members from the tribe everyone else is able to leave their old tribe and go back to public one Solo play will be diffrent, players choose to live alone and become canibalists. While canibalists have less chance of survival, they don't need to share food with their tribe members and can trade without any restrictions.
Jobs: I am not looking for a group as this is my standalone project, although if some people would like to help with models and maps they are welcome to do so.
Take in mind that this is more like a test project to test my programming skills so it's not that great and developed only by me.
You are all welcome to join steam community group.
There will be a release in mid summer, with my official server going up. But after summer ends i will last year of school with exams therefore i won't be able to work very much on mod. And another thing that is not very good is server hosting. I wont be able to host a server 24/7 therefore server files will be aviable to everyone. Everyone with a brain cell will be able to use it.
ZOMBIE.
Basically facepunch is making rust, it's eerily similar to Lost, so there's no reason for me to continue. Check it out instead, I guess. I made long paragraphs, but I really doubt anyone cares what I think, so just filling this with 300 characters. And no I'm not saying it's a copy, because the mod was hidden for about two years from public, they would have had to see it years ago, when the mod was #3 on moddb, and I'm pretty sure people would forget in this time, this even existed.
While I'm still unsure if it's the best choice of engine for this project, I've actually started working on port. First thing I've started to port is...
There is a high probability I will have to switch from Source to CryEngine3, unless rumored new Source engine comes out and is actually up for the job.
I won't be working on this mod for long time now due to school year. Theres still month until school starts, but due to some people that i don't give...
This is for those who didn't get previous revisions. It's all increment patches up to rev 14.
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...
Well sorry for these constant updates, but hopefully there will be no need for another one soon. Ok this update was needed very mutch to fix some bugs...
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...
This is srcds for those who are people that are too lazy to download from SVN and don't want to wait for new version which saves buildings.
A small update to fix a couple of problems found during previous testing. Extract into sourcemods and replace the folder. Those who downloaded with svn...
Yoooo!! I love the Lost show! Can't wait to check this one out!