“When his Game Slave suddenly runs out of battery on the long drive up to Scotland, a young boy is faced with a deadly choice: read or be bored – and discovers that books can be far more than merely 'letters upon a page'...”

This is a project designed as a showcase of my personal skills, with an emphasis on music and sound design, and was submitted as a university final year project in May 2012. The above was the original concept, which informed the branding and setting, but has now been set aside. The project will continue to be developed simply as an explorable environment in which I will apply audio.

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The Lord of Monkeys

News 6 comments

Good day!

After submitting this project to my university last May, I more-or-less abandoned it - and got drunk instead... Since January, however, I have resumed work on this mod, bringing it closer to what I had originally envisioned - a visual and aural environment that the player can explore, containing a combination of 'dynamic sounds' (sounds created by moving objects and specific events) and ambient sounds (sounds that exist in the world as 'background sounds'). The mod will continue to be mostly non-interactive, containing no enemies to fight, game objectives, or any other 'game element' - but will, however, feature an animated camera sequence containing a number of interesting scripted events, such as a Cybran Monkeylord (from Supreme Commander) laying waste to the Minster!

This mod remains a sound design portfolio, and I intend to use it as a demonstration of my work in sound design for games - with the desired end-result of finding games industry employment... Wish me luck!

The below screenshots should give you an idea of what to expect in the next update!

WIP 10WIP 18
WIP 17WIP 16

These next two screenshots show the new Cloister area, which contains the Day > Night pedestal (the Night > Day pedestal is hidden underground, just in front of the Minster). In the first screenshot, I removed a number of items, and patched up the gaping chasm in the centre for the purpose of the shot - the Cloister actually appears in-game as shown in the second image.

WIP 15WIP 14

The following three screenshots show the Monkeylord in action - please note that various objects have been hidden in these images to make them slightly prettier - if indeed a giant, six-legged robot can be called 'pretty'... The last shot shows how the Monkeylord appears in the editor - you can see a number of entities, from particle effects, to sound spots, and the sequence camera to the bottom-right.

WIP 13WIP 12
WIP 11

Gradual improvements

Gradual improvements

News

I have been working on adding a number of much-needed improvements to this project, including new audio (mainly) and various performance improvements.

Letters Upon A Page Release 1.00 (P100)

Letters Upon A Page Release 1.00 (P100)

News 4 comments

Letters Upon A Page is finally available for you to... uh... 'play'!

Music!

Music!

News 6 comments

So, here's the music I had promised, oh so long ago...

So, where are these "sounds" you keep talking about?

So, where are these "sounds" you keep talking about?

News 7 comments

Here's the first bit of tenuous evidence that I really *am* making sounds, and not just claiming to be a sound designer as a flimsy excuse for dodgy texture...

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Letters Upon A Page Portfolio Release 1.00

Letters Upon A Page Portfolio Release 1.00

Demo

This is the first Portfolio release of Letters Upon A Page.

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jcrft
jcrft - - 2 comments

So, what exactly is this mod supposed to be? I'm sort of confused. xD

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Calamity_Jones Creator
Calamity_Jones - - 65 comments

I'm hoping to make a career in designing sound for video games, this was and is a kind of interactive portfolio. I made it in about 5 months last year, whilst doing four other university modules, so it is lacking in some places simply because I didn't have enough time! I've been working on it again the last couple of weeks, so there'll be an update soon-ish!

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Shank7X
Shank7X - - 1 comments

Dude how do u get it to run??

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Calamity_Jones Creator
Calamity_Jones - - 65 comments

You have to load it in the Crysis 2 mod manager, then select mod campaign in the menu! The installer should put the mod in the correct location, which is Crysis 2/Mods.

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deathmasgu
deathmasgu - - 5 comments

we firmly support such nice works. And of course, we as well as CryEngine needs such mappers. :)

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Calamity_Jones Creator
Calamity_Jones - - 65 comments

Thank you :)

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Koosterfish
Koosterfish - - 1 comments

Very nice! Keep doing what you are doing, seems to be going well!

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Calamity_Jones Creator
Calamity_Jones - - 65 comments

Thanks :)

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