Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.

Report content Legacy Era SICW Patch 1.1
Filename
Data.1.zip
Category
Patch
Uploader
cheesecake645
Date
Size
5.02mb (5,265,208 bytes)
Downloads
15,480 (8 today)
MD5 Hash
a59837738b5c94a6dc493a30d282f77e
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Description

The first official patch for Legacy Era: Second Imperial Civil War.

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Legacy Era SICW Patch 1.1
Comments  (0 - 50 of 57)
Hopit
Hopit

I came...
... and downloaded

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mikey1871

(buried)

hey, ummm, seriously??? you named your patch "Data.zip"? you couldn't take the extra time to give the dang patch the real name that you have given every where else? Like in what this page that i'm typing on is titled? Namely, "Legacy Era SICW Patch 1.1"? wow it took me less than a minute to rename it to what it should have been. I guess you had an emergency to take care of while you were finishing up this patch. I hope everything worked out correctly.

damn, i guess you don't like this patch very much :(

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chulaksaviour
chulaksaviour

Please don't be a doyle.

I could have been a handy reminder for pointing out where to extract the files to.

If your're not happy with the the way the uploader does things, go make your own damned mod.

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cheesecake645 Author
cheesecake645

@mikey1871 Please get over it, you're really overreacting. You coudn't take the extra time to rename it yourself? No one is making you download this patch or play this mod. I could have not added a patch at all. At least be grateful and remember this is just a GAME that I mod in my free time and do not gain anything from. The point is that is shows the directories for placing the files so it wouldn't have made sense for it to have the name "Legacy Era SICW Patch 1.1" anyway. Other mods have done this as well, it's not a big deal.

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Commander_Veers
Commander_Veers

you ungrateful SOB

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kyle_katarn67
kyle_katarn67

*** hole

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fognar
fognar

I would just like to say thank you to cheesecake for making a awesome mod and sharing it with us then caring enough to release a patch to fix bugs with said mod

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DEATH_TROOPER
DEATH_TROOPER

Dont know if you notest but mods are FREE and cheesecake didnt have to make it but he did it for us for FREE.
besides if you dont like it then you shouldnt download it...

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TinkerTanker
TinkerTanker

"damn, i guess you don't like this patch very much :("

He doesn't like his own patch because he didn't name the file?

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thufir
thufir

hello Cheese,
thanks for the patch, can you tell me, as far as you know, have you fixed all indestructible ships due to HP issue or whatever??
also, may i ask, why did you make the Imperious not buildable for GA AI in GC? I may know answer, is it because the Imperious should only be a Krayt ship?
i ask these questions, because i plan on making a custom GC, and i am gathering info.
thanks for your time and efforts

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cheesecake645 Author
cheesecake645

Yup you're correct about the Imperious.

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Commander_Cody
Commander_Cody

I am sorry that after installing your patch, I can still find numerous problems...
In gc, Empire still cant build Pellaeon SD, Imperious SD, Krayt Destroyers and the Nemesis SSD while GA Remnant can build Blue Driver but cannot build any Scythe Cruisers...both sides do not have any heros also on gc...
I remembered you had posted the Scythe-missing fix on gamefront but can you post it on moddb as I or some other people are blocked from downloading on gamefront...

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Hopit
Hopit

Pellaeon and Imperius and those "big" ships can only by build on kuat and other special planets.

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Commander_Cody
Commander_Cody

but I cant even build any Scythes on Mon Calamari....

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cheesecake645 Author
cheesecake645

Forgot to include the Scythe file, I re-uploaded the patch with it.

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Commander_Cody
Commander_Cody

Btw, I cant go to Nal Hutta in gc in any means or in any factions...after I have conquered all planets, the Nal Hutta was still being locked and no hyperlanes can get access to it...

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cheesecake645 Author
cheesecake645

Ah so that was the planet causing some issues in GC... to know that, thanks for sharing.

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Zack-Stefy
Zack-Stefy

Why cant i play the galactic conquest? :( there is no planet available to select..help?

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Guest
Guest

I seem to be having trouble running the mod. I installed the mod and the patch, but when I start the game, it crashes before it reaches any intro cutscene, menu, basically just freezes at a black screen. Does this mod have issues with 64 bit? Because I have the RAM fix patch installed. My other mods are working fine (well mostly, one of them seems to be missing the GC that goes with it), so I am wondering if it was either the RAM fix issue or if I possibly installed the mod improperly (though it wouldn't even start if I installed it improperly). It also gives me a crash message: An exception has occurred!.... I went into the crash file and it talked about it trying to address memory that it did not have proper access to or something along those lines, which kind of supports my theory that it has something to do with the 64 bit issue. Will you be making or a 64 bit fix, or is there already a fix that you can think of?

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cheesecake645 Author
cheesecake645

Perhaps if you try copying the files from the 64 bit patch into the xml folder of the mod? I heard someone say they did that and it worked afterward

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Guest
Guest

For some reason, when I try to extract the files, my system says it can't create the extracted files. What do I do?

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cheesecake645 Author
cheesecake645

Maybe the download was corrupted somehow? Also what program are you using to extract it?

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GrandAdmiralLelach
GrandAdmiralLelach

many times extracting direct to the mods folder causes problems for me with many mods. try extracting to downloads and then copying and pasting to your mods folder

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Commander_Cody
Commander_Cody

Is there any way that u can add back some old ships like Nebula SD or MC90 as reserves as I really like to use them to make my fleet more fun...

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cheesecake645 Author
cheesecake645

Nebula is and always was in it (Defender SD it's called in-game). MC90 I removed for several reasons, mainly because I didn't really like it (it's pretty ugly) and it didn't fit well.

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Commander_Cody
Commander_Cody

but why in gc, u didnt include these old starships in each factions....?

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oodaa
oodaa

i have a problem again my venators turned green

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Fox83
Fox83

I noticed some things that seems little odd: Illum not accecible (same as Nal Hutta). Ion cannons - Either don´t fire or miss model of shot. GA can´t research new Tech level in GC.

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BlackeyeVuk
BlackeyeVuk

I cant download. No mirrors , for like 20 days o_O...

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Jennings17soco
Jennings17soco

What works in the mod is great, but i would recommend patching non-working material before adding more content. Green venators seems to big a proplem everyone is experiencing. and personally i think the ships need to be more balanced out damage wise. Trying to play skirmish as the GA is extremely hard compared to Krayt. great textures and graphics, it just needs some polishing before adding more content.

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Killshot666
Killshot666

Try playing against them and you will change your tune on that note.

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Khanti
Khanti

Patch 1 is not available. Plese reupload if possible.

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Avoak
Avoak

Hello! I was wondering if there is any instructions on how to get this mod to work on Steam. Thanks. :D

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Aszod2k
Aszod2k

Great Mod. I love that it is somewhat difficult. :)

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WALTER117
WALTER117

hi

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destinyhands
destinyhands

Where do i put the patch?

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Khanti
Khanti

Is there land combat in Patch 1.1?

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XxDaMoxX390
XxDaMoxX390

Hey Cheesecake, I'm really enjoying the mod so far but I've noticed one prominent issue. Certain ships are totally indestructible and only can be destroyed through the auto resolve of a battle in GC. One ship i noticed has two hardpoints in the same place both labeled laser cannon (or something along those lines). That ship is the Immobilizer 418 cruiser. Another one is this giant red and white ship which name is missing. The front-most laser turret is indestructible. That's all I've seen so far other than the green Venators but i hope this helps :).

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XxDaMoxX390
XxDaMoxX390

Ok so I've played a little longer and I noticed that not only are the Venators appearing green occasionally, but the imperial star destroyers I faced over Kuat were green.

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Dunestyler
Dunestyler

please make an update for 64 bit I can't start it on my PC and my first guess is: 64 bit problems (yes I updated beforehand)
Thanks.
Dune
out

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DarthSokar
DarthSokar

I've got green kuat Imp 2's as well. Odd. Always worked before.

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chancellor14
chancellor14

The Venator Classes were green for me for some reason... :( They do good in numbers and would have made up most of the GA fleet. :'(

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Gorkon
Gorkon

When I drop in these files into their proper folders I get the option to overwrite existing files with the same name? Am I supposed to overwrite or just put them in with the existing files. I did install this patch by doing the overwrite and I cannot build scythe cruisers or any GA heavy ships on Mon Calamari. However if I play as the Krayt empire I have full access to ships once I conquer the proper planet. As GA I can only build the sabertooth and the missile ShaShore frigate.

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skyrimplayer991
skyrimplayer991

well i have a bug for the game that makes this mod unplayable all of the images for units and buildings are either missing or severally messed up please help

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