Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.

Report abuse Legacy Era SICW Patch 1.1
Filename
Data.1.zip
Type
Patch
Uploader
cheesecake645
Date
Feb 25th, 2013
Size
5.02mb (5,265,208 bytes)
Downloads
11,978 (3 today)
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Description

The first official patch for Legacy Era: Second Imperial Civil War.


Patch 1.1

 This is mainly a functionality update. Future patches will focus more on adding content.

Do NOT do the following: post about bugs on the main page for the mod. ONLY post on the forums http://legacyeramod.boards.net/ or in the comments below. I WILL ignore your post if it is on the main page because that is not where bugs should be posted. Thank you ;) .

 Changes:
 -fixes problem with icons and GUI textures being messed up
-ability to build capital ships as the GA in GC
-Sabertooth boarding ability removed (temporarily)
-S/R ShaShore Frigate moved to Starbase level 3 (skirmish)
-S/R ShaShore heavy turbolasers downgraded to medium turbolasers
-Fixed problem with Tri-Scythe having an indestructible hardpoint
-Adds Mynock and Indomitable to skirmish
-Fixed Mynock text and projectiles
-GA Remnant AI no longer builds the Imperious during GC
-removes tractor beam from I/I ShaShore Frigate
-several other changes
 To install: place files into folders of the same name in the Mod's Data folder, i.e. xml files in xml folder.

Preview Image
Legacy Era SICW Patch 1.1
Post comment Comments
Hopit
Hopit Feb 25 2013, 7:29am says:

I came...
... and downloaded

+7 votes     reply to comment
mikey1871
mikey1871 Feb 25 2013, 10:47am buried:

(buried)

hey, ummm, seriously??? you named your patch "Data.zip"? you couldn't take the extra time to give the dang patch the real name that you have given every where else? Like in what this page that i'm typing on is titled? Namely, "Legacy Era SICW Patch 1.1"? wow it took me less than a minute to rename it to what it should have been. I guess you had an emergency to take care of while you were finishing up this patch. I hope everything worked out correctly.

damn, i guess you don't like this patch very much :(

-52 votes     reply to comment
chulaksaviour
chulaksaviour Feb 25 2013, 11:29am replied:

Please don't be a doyle.

I could have been a handy reminder for pointing out where to extract the files to.

If your're not happy with the the way the uploader does things, go make your own damned mod.

+18 votes     reply to comment
cheesecake645
cheesecake645 Feb 25 2013, 12:48pm replied:

@mikey1871 Please get over it, you're really overreacting. You coudn't take the extra time to rename it yourself? No one is making you download this patch or play this mod. I could have not added a patch at all. At least be grateful and remember this is just a GAME that I mod in my free time and do not gain anything from. The point is that is shows the directories for placing the files so it wouldn't have made sense for it to have the name "Legacy Era SICW Patch 1.1" anyway. Other mods have done this as well, it's not a big deal.

+20 votes     reply to comment
Commander_Veers
Commander_Veers Feb 25 2013, 2:59pm replied:

you ungrateful SOB

+8 votes     reply to comment
kyle_katarn67
kyle_katarn67 Feb 25 2013, 6:00pm replied:

*** hole

+8 votes     reply to comment
fognar
fognar Feb 26 2013, 9:42am replied:

I would just like to say thank you to cheesecake for making a awesome mod and sharing it with us then caring enough to release a patch to fix bugs with said mod

+8 votes     reply to comment
DEATH_TROOPER
DEATH_TROOPER Feb 26 2013, 7:25pm replied:

Dont know if you notest but mods are FREE and cheesecake didnt have to make it but he did it for us for FREE.
besides if you dont like it then you shouldnt download it...

+6 votes     reply to comment
thufir
thufir Feb 25 2013, 8:42pm says:

hello Cheese,
thanks for the patch, can you tell me, as far as you know, have you fixed all indestructible ships due to HP issue or whatever??
also, may i ask, why did you make the Imperious not buildable for GA AI in GC? I may know answer, is it because the Imperious should only be a Krayt ship?
i ask these questions, because i plan on making a custom GC, and i am gathering info.
thanks for your time and efforts

+4 votes     reply to comment
cheesecake645
cheesecake645 Feb 25 2013, 9:00pm replied:

Yup you're correct about the Imperious.

+3 votes     reply to comment
Commander_Cody
Commander_Cody Feb 26 2013, 4:04am says:

I am sorry that after installing your patch, I can still find numerous problems...
In gc, Empire still cant build Pellaeon SD, Imperious SD, Krayt Destroyers and the Nemesis SSD while GA Remnant can build Blue Driver but cannot build any Scythe Cruisers...both sides do not have any heros also on gc...
I remembered you had posted the Scythe-missing fix on gamefront but can you post it on moddb as I or some other people are blocked from downloading on gamefront...

+2 votes     reply to comment
Hopit
Hopit Feb 26 2013, 6:33am replied:

Pellaeon and Imperius and those "big" ships can only by build on kuat and other special planets.

+3 votes     reply to comment
Commander_Cody
Commander_Cody Feb 26 2013, 10:55am replied:

but I cant even build any Scythes on Mon Calamari....

+2 votes     reply to comment
cheesecake645
cheesecake645 Feb 26 2013, 7:34pm replied:

Forgot to include the Scythe file, I re-uploaded the patch with it.

+1 vote     reply to comment
Commander_Cody
Commander_Cody Feb 27 2013, 6:33am replied:

Btw, I cant go to Nal Hutta in gc in any means or in any factions...after I have conquered all planets, the Nal Hutta was still being locked and no hyperlanes can get access to it...

+2 votes     reply to comment
cheesecake645
cheesecake645 Feb 27 2013, 2:05pm replied:

Ah so that was the planet causing some issues in GC... to know that, thanks for sharing.

+3 votes     reply to comment
Zack-Stefy
Zack-Stefy Feb 27 2013, 2:59pm says:

Why cant i play the galactic conquest? :( there is no planet available to select..help?

+1 vote     reply to comment
Guest
Guest Feb 28 2013, 5:05pm says:

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cheesecake645
cheesecake645 Mar 3 2013, 10:08pm replied:

Perhaps if you try copying the files from the 64 bit patch into the xml folder of the mod? I heard someone say they did that and it worked afterward

+1 vote     reply to comment
Guest
Guest Mar 3 2013, 5:56pm says:

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cheesecake645
cheesecake645 Mar 3 2013, 10:08pm replied:

Maybe the download was corrupted somehow? Also what program are you using to extract it?

+1 vote     reply to comment
GrandAdmiralLelach
GrandAdmiralLelach Apr 27 2013, 11:01pm replied:

many times extracting direct to the mods folder causes problems for me with many mods. try extracting to downloads and then copying and pasting to your mods folder

+1 vote     reply to comment
Commander_Cody
Commander_Cody Mar 6 2013, 3:30am says:

Is there any way that u can add back some old ships like Nebula SD or MC90 as reserves as I really like to use them to make my fleet more fun...

+1 vote     reply to comment
cheesecake645
cheesecake645 Mar 6 2013, 12:37pm replied:

Nebula is and always was in it (Defender SD it's called in-game). MC90 I removed for several reasons, mainly because I didn't really like it (it's pretty ugly) and it didn't fit well.

+1 vote     reply to comment
Commander_Cody
Commander_Cody Mar 10 2013, 4:40am replied:

but why in gc, u didnt include these old starships in each factions....?

+1 vote     reply to comment
oodaa
oodaa Mar 14 2013, 12:44pm says:

i have a problem again my venators turned green

+1 vote     reply to comment
Fox83
Fox83 Mar 14 2013, 2:57pm says:

I noticed some things that seems little odd: Illum not accecible (same as Nal Hutta). Ion cannons - Either don´t fire or miss model of shot. GA can´t research new Tech level in GC.

0 votes     reply to comment
BlackeyeVuk
BlackeyeVuk Mar 22 2013, 3:42pm says:

I cant download. No mirrors , for like 20 days o_O...

+1 vote     reply to comment
Jennings17soco
Jennings17soco Mar 28 2013, 4:00pm says:

What works in the mod is great, but i would recommend patching non-working material before adding more content. Green venators seems to big a proplem everyone is experiencing. and personally i think the ships need to be more balanced out damage wise. Trying to play skirmish as the GA is extremely hard compared to Krayt. great textures and graphics, it just needs some polishing before adding more content.

+1 vote     reply to comment
Killshot666
Killshot666 Apr 14 2013, 2:43am replied:

Try playing against them and you will change your tune on that note.

+1 vote     reply to comment
Khanti
Khanti Apr 14 2013, 5:53am says:

Patch 1 is not available. Plese reupload if possible.

0 votes     reply to comment
Avoak
Avoak May 9 2013, 12:15am says:

Hello! I was wondering if there is any instructions on how to get this mod to work on Steam. Thanks. :D

0 votes     reply to comment
StrikerEureka
StrikerEureka May 10 2013, 10:34pm says:

Great Mod. I love that it is somewhat difficult. :)

0 votes     reply to comment
Guest
Guest May 22 2013, 10:23am says:

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WALTER117
WALTER117 Jul 11 2013, 6:50pm says:

hi

+1 vote     reply to comment
Guest
Guest Jul 28 2013, 12:09am says:

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Guest
Guest Sep 8 2013, 3:36pm says:

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destinyhands
destinyhands Oct 26 2013, 11:55am says:

Where do i put the patch?

+2 votes     reply to comment
Khanti
Khanti Nov 7 2013, 10:54am says:

Is there land combat in Patch 1.1?

+1 vote     reply to comment
XxDaMoxX390
XxDaMoxX390 Dec 12 2013, 8:51pm says:

Hey Cheesecake, I'm really enjoying the mod so far but I've noticed one prominent issue. Certain ships are totally indestructible and only can be destroyed through the auto resolve of a battle in GC. One ship i noticed has two hardpoints in the same place both labeled laser cannon (or something along those lines). That ship is the Immobilizer 418 cruiser. Another one is this giant red and white ship which name is missing. The front-most laser turret is indestructible. That's all I've seen so far other than the green Venators but i hope this helps :).

+1 vote     reply to comment
XxDaMoxX390
XxDaMoxX390 Dec 12 2013, 8:58pm says:

Ok so I've played a little longer and I noticed that not only are the Venators appearing green occasionally, but the imperial star destroyers I faced over Kuat were green.

+1 vote     reply to comment
Dunestyler
Dunestyler Jan 23 2014, 5:10pm says:

please make an update for 64 bit I can't start it on my PC and my first guess is: 64 bit problems (yes I updated beforehand)
Thanks.
Dune
out

+1 vote     reply to comment
Guest
Guest Feb 11 2014, 10:35pm says:

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Guest Mar 24 2014, 1:40pm says:

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DarthSokar
DarthSokar Jul 9 2014, 6:30am says:

I've got green kuat Imp 2's as well. Odd. Always worked before.

+1 vote     reply to comment
chancellor14
chancellor14 Aug 28 2014, 6:31am says:

The Venator Classes were green for me for some reason... :( They do good in numbers and would have made up most of the GA fleet. :'(

+1 vote     reply to comment
Gorkon
Gorkon Sep 1 2014, 2:23pm says:

When I drop in these files into their proper folders I get the option to overwrite existing files with the same name? Am I supposed to overwrite or just put them in with the existing files. I did install this patch by doing the overwrite and I cannot build scythe cruisers or any GA heavy ships on Mon Calamari. However if I play as the Krayt empire I have full access to ships once I conquer the proper planet. As GA I can only build the sabertooth and the missile ShaShore frigate.

+1 vote     reply to comment
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Platform
Windows
Developed By
cheesecake645
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Release Date
Released Feb 2, 2013
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