Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
Shows the combine forcefield and medic station. Not sure how they will be applied in the game yet :)
Fourth faction! the "RED team"
The fences say SST so much ;)
I would a suggest an option to place multiple tabs down by holding shift ingame, as it's common, so you don't have to click much for a line of fences.
Just like the fences from Starship Troopers! Nicely done.
Two words: **** yeah.
after this game, make "Team Fortress: Wars" !
Half-Life 2 : Wars
next
Team Fortress 2 : Wars
next
Left 4 Dead (1-2) : Wars ?
Next
Counter Strike Source : Wars ? ( %) )
maybe than crysis wars :D
Star wars wars
"Crysis Wars" is not even remotely source-engine related, or remotely clever. Why would you post that?
Then Half life Wars
Next
Half life Opposing Force Wars
Half life blue Shift Wars
Next
Ricochet Wars
THen
Black Mesa Wars
Mod of a Mod LOL
@$n!p3r TF2 is not based around NPCs like Half-life 2. so that would be rather impossible.
You should use the actual shield model instead of the generator model.
Other than that, nice work.
Replace lightning with actual texture, please.
Wish i had ep2 to play this mod =\
excellent.
Bonk!
How about Half-Life 1 wars.
Not source Engine
But Half-Life Source : Wars
and Half-Life Deathmatch Source : Wars
X)
Cough ... Black Mesa Source ... Cough ... HL:S Redux & HL:S Enhanced ... cough >>
Half Life 1 wars is entirely plaussible & rellevent. But it would have to focus around Black Mesa & New Mexico. The factions would be BM Personel/Lambda & XET team, USMC HECU, Black Ops, & Xen Aliens. Race X, Xen wild life, NM National Guard, & headcrabs/zombies would be better suited as bonus factions.
Just my opinion :/
The only problem I can find is the Combine Shields might be OP if their is no way to get past them.
Even if their was a special ability to disable them, how would you get rid of all of them if a player spammed a bunch of force fields in a row...
I guess they should be put automatically on certain Campaign Maps, and left at that unless we find a way to implement and balance those fences. Come to think of it actually, can people shoot and destroy them somehow? Antlion Guards should be able to topple them over, and explosives should also do the trick which just might balance them in Multiplayer somehow...
Well RPGs, Gauss guns, & Antlion acid should do the trick if they target the projection towers. their is also alyx's little hack tool that can disable them via an acsess point.
Also the combine wall only block organic objects so thus the rebels weapons can shoot through it just like the combine can. This is the way it works in normal HL2
Medic Station could provide a very slow health regeneration to friendly units within its proximity.
The combine wall can be constructed by Combine to obstruct pathability, but maybe still allow units to shoot through it?
nice... scout:BONK!
That antlion is a spah!