Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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Togranigdo
Togranigdo

Good Ai

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Atomic_Toaster
Atomic_Toaster

yep its just like this GIF Senorgif.com

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Cameron:D
Cameron:D

Awesome.

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darmoff
darmoff

its awsome then last but i find it funny the way they navigate around each other KEEP UP The GOOD WORK GUYS

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Nilghai
Nilghai

awesome! would definitely increase the quality and gameplay of this game! keep up the good work ;)

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dragon99919
dragon99919

Really cool! :D

Even StarCraft don't have so cool navigation! :)

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Pandango
Pandango

Very nice!
this would really be usefull in-game, because I can remember if you had like 30 units and send them at the same spot they would be walking against eachother.

Keep it up!

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Deathace13
Deathace13

Oh sweet. This will be so much easier.

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AlekZanDer
AlekZanDer

That was entertaining.

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M@DoX
M@DoX

nice...

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EricFong
EricFong

I see ants lol, nice coding sir.

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Aprch
Aprch

Maybe you could add some small strafe animations so they're not like, floating xD
Anyways, all I can say about the improvement is:
hax

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SairenSA
SairenSA

Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)

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Unknown12345678900
Unknown12345678900

I see beta skins...anyway really nice!It's a real RTS now.

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Sander Author
Sander

It's actually the team colour shader applied to the cloths. But it's a bit too colourful right now: Hl2wars.com

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cW#Ravenblood

Really nice :D

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RevenTDL
RevenTDL

Epic, I've wanted this since the first beta came out! However does it also update the combat AI/Nav?

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Discrate Creator
Discrate

Everything has been redone.

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Lord_Sigillum
Lord_Sigillum

Nice work :) thats so much better than the old code!

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Anderan
Anderan

wow, that's definitely a big improvement.

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Sorbitar
Sorbitar

awesome work :) i dread to think what kind of coding this required, but very very nice result indeed. Keep it up!

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preowned
preowned

huge improvement

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Lucífer
Lucífer

Anything that's an antlion guard or bigger should obliterate crowds, regardless of team.

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Awesome_ninja
Awesome_ninja

I wish zombie master had the same code..... excellent job guys, will definitively play the mod once it's out! =)

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The_Dias
The_Dias

Very nicely done. I see you've switched to a navigation mesh instead of way-points. It reminds me of boids.

Please stop all of the npcs from talking simultaneously. It's fairly hard to listen to. It might help to incorporate movement prediction to that npcs see to step out of the way before making physical contact.

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Sander Author
Sander

The npc's only do that in the old release v0.5. In the upcoming release only the first unit in the selection will say something.

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The_Dias
The_Dias

That's good. :)

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TalonFive
TalonFive

Haha it's funny, but good work guys KEEP IT UP !

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blahblah965
blahblah965

its like the sup com 2 movement code

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BoredGunman
BoredGunman

will there be any way to make units stationary like sentries Or would they be pushed out of the way whenever a unit decides to take its path right through that unit?

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Sander Author
Sander

Only other moving units can be pushed away. And you can use "hold position" to avoid the unit from being pushed away.

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XenuXemu
XenuXemu

They're so much more polite.

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MHGooseMH
MHGooseMH

Keep up the good work!

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13370001
13370001

Awesome work, Can't wait for the realease| xD

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Godwin
Godwin

Sweet stuff.

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TH4N3
TH4N3

Omfg, flawless! Better than most strategic games.. And I didnt noticed any performance drop.. Very well done, you are the man!

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starkiller38
starkiller38

nice ai congrats.

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Description

Demonstrates the new navigation code. The first part of the video shows the old v0.5 code, which obviously sucks. In the new code they flow around each other, are able to push other units away and the goal arrival is improved.

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