Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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Togranigdo Sep 18 2010, 5:57am says:

Good Ai

+4 votes     reply to comment
Atomic_Toaster Sep 25 2010, 3:29am replied:

yep its just like this GIF

+1 vote     reply to comment
Cameron:D Sep 18 2010, 6:00am says:


+3 votes     reply to comment
darmoff Sep 18 2010, 6:19am says:

its awsome then last but i find it funny the way they navigate around each other KEEP UP The GOOD WORK GUYS

+1 vote     reply to comment
Nilghai Sep 18 2010, 6:30am says:

awesome! would definitely increase the quality and gameplay of this game! keep up the good work ;)

+5 votes     reply to comment
dragon99919 Sep 18 2010, 6:37am says:

Really cool! :D

Even StarCraft don't have so cool navigation! :)

+7 votes     reply to comment
Pandango Sep 18 2010, 6:52am says:

Very nice!
this would really be usefull in-game, because I can remember if you had like 30 units and send them at the same spot they would be walking against eachother.

Keep it up!

+4 votes     reply to comment
Deathace13 Sep 18 2010, 7:13am says:

Oh sweet. This will be so much easier.

+2 votes     reply to comment
AlekZanDer Sep 18 2010, 7:13am says:

That was entertaining.

+1 vote     reply to comment
Madox Sep 18 2010, 7:23am says:


+1 vote     reply to comment
EricFong Sep 18 2010, 7:52am says:

I see ants lol, nice coding sir.

+1 vote     reply to comment
Aprch Sep 18 2010, 8:05am says:

Maybe you could add some small strafe animations so they're not like, floating xD
Anyways, all I can say about the improvement is:

+1 vote     reply to comment
SairenSA Sep 18 2010, 8:47am says:

Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)

+1 vote     reply to comment
Unknown12345678900 Sep 18 2010, 9:34am says:

I see beta skins...anyway really nice!It's a real RTS now.

0 votes     reply to comment
Sander Author
Sander Sep 18 2010, 11:05am replied:

It's actually the team colour shader applied to the cloths. But it's a bit too colourful right now:

+3 votes   reply to comment
cW#Ravenblood Sep 18 2010, 10:22am says:

Really nice :D

+1 vote     reply to comment
RevenTDL Sep 18 2010, 12:06pm says:

Epic, I've wanted this since the first beta came out! However does it also update the combat AI/Nav?

+1 vote     reply to comment
Discrate Creator
Discrate Sep 18 2010, 12:11pm replied:

Everything has been redone.

+1 vote   reply to comment
Lord_Sigillum Sep 18 2010, 3:54pm says:

Nice work :) thats so much better than the old code!

+1 vote     reply to comment
Anderan Sep 18 2010, 5:13pm says:

wow, that's definitely a big improvement.

+1 vote     reply to comment
Setis Sep 18 2010, 5:29pm says:

awesome work :) i dread to think what kind of coding this required, but very very nice result indeed. Keep it up!

+2 votes     reply to comment
preowned Sep 18 2010, 6:09pm says:

huge improvement

+1 vote     reply to comment
Lucífer Sep 18 2010, 7:09pm says:

Anything that's an antlion guard or bigger should obliterate crowds, regardless of team.

+1 vote     reply to comment
Awesome_ninja Sep 18 2010, 9:13pm says:

I wish zombie master had the same code..... excellent job guys, will definitively play the mod once it's out! =)

+1 vote     reply to comment
The_Dias Sep 19 2010, 2:51am says:

Very nicely done. I see you've switched to a navigation mesh instead of way-points. It reminds me of boids.

Please stop all of the npcs from talking simultaneously. It's fairly hard to listen to. It might help to incorporate movement prediction to that npcs see to step out of the way before making physical contact.

+1 vote     reply to comment
Sander Author
Sander Sep 19 2010, 4:48am replied:

The npc's only do that in the old release v0.5. In the upcoming release only the first unit in the selection will say something.

+1 vote   reply to comment
The_Dias Sep 19 2010, 4:32pm replied:

That's good. :)

+1 vote     reply to comment
TalonFive Sep 19 2010, 2:56am says:

Haha it's funny, but good work guys KEEP IT UP !

+1 vote     reply to comment
blahblah965 Sep 19 2010, 5:06pm says:

its like the sup com 2 movement code

+1 vote     reply to comment
BoredGunman Sep 19 2010, 7:03pm says:

will there be any way to make units stationary like sentries Or would they be pushed out of the way whenever a unit decides to take its path right through that unit?

+1 vote     reply to comment
Sander Author
Sander Nov 22 2010, 4:39am replied:

Only other moving units can be pushed away. And you can use "hold position" to avoid the unit from being pushed away.

+1 vote   reply to comment
XenuXemu Sep 20 2010, 2:02am says:

They're so much more polite.

+1 vote     reply to comment
MHGooseMH Sep 20 2010, 4:52am says:

Keep up the good work!

+1 vote     reply to comment
13370001 Oct 10 2010, 2:58pm says:

Awesome work, Can't wait for the realease| xD

+1 vote     reply to comment
Godwin Oct 15 2010, 8:57pm says:

Sweet stuff.

+1 vote     reply to comment
TH4N3 Dec 16 2010, 10:40am says:

Omfg, flawless! Better than most strategic games.. And I didnt noticed any performance drop.. Very well done, you are the man!

+1 vote     reply to comment
starkiller38 Jun 25 2011, 9:58am says:

nice ai congrats.

+1 vote     reply to comment
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Demonstrates the new navigation code. The first part of the video shows the old v0.5 code, which obviously sucks. In the new code they flow around each other, are able to push other units away and the goal arrival is improved.

Video Details
Sep 18th, 2010
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