Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.

Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.

This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.

Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.

After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.

Korax mod has moved from Doomsday engine to Vovoom as of 2010.
This project is opensource so you can contribute.

Discussions & general feedback will go zdoom forums for now. Just until Korax Heritage/Vovoom forums start allowing people to register again.
Forum.zdoom.org

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Developer Blogs Opened!

News

We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D

Uploading Files & Site down...

News 1 comment

Well, just to announce that we are going to be uploading the korax mod files to MODDB files system, so everyone will be able to download from here if...

New Homepage for Korax' Heritage

News

We have a new homepage for our project on sourceforge :D (, we are still doing some final touch ups for this reason, some people might have noticed our...

New Korax Channel

News 1 comment

Special thanks to CheapAlert for setting up a new Registered (Well, Partially) IRC Channel on Gamesurge.net instead of Enterthegame.com. It should now...

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Korax mod: Scattered Evil beta 1

Korax mod: Scattered Evil beta 1

Demo 1 comment

Takes Korax mod to another level, it keeps the RPG's features of previous game and adds a unique world, a world map, interact with NPC's, a journal, a...

Korax mod v4 beta 3

Korax mod v4 beta 3

Full Version 1 comment

play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class...

Comments  (0 - 10 of 50)
SID914
SID914

This was a promising mod. Had a lot of unique rpg elements and even the stand alone quest mod looked great. Unfortunately as far as I can see Vavoom is crap. Resource demanding and always crashing. Should of went with the GZ engine. Would have accomplished a larger backing from fans and resulted in WAY less crashing.

For as much as this mod attempts I'd recommend Wrath of Cronos for a less broken experience. Maybe once this mod's engine of choice gets a rework, or the mod itself moves over to another engine it will be amazing.

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Sergio1992
Sergio1992

Korax mod v4 beta 3:

This mod is good, but it has too many bugs. I don't recommend it.

From the seldom crash, to spell not working properly, to the fact that the protagonist isn't taken to the shop after ending each episode.

Not to mention the fact that when you finish the episode, you can't read the text due to a bug that makes it appear slowly, and what else?

Ah, I couldn't use the items inside my inventory apart from the exploding flasks.

So, much potential, but it is totally wasted.

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DEAD_FiSH
DEAD_FiSH

My game crashed after exiting Guardian Of Ice! I liked the re-imagined Winnowing Hall and Seven Portals!

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Guest
Guest

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AJ_Quick

Cool mod.

ALWAYS crashing though

usually when i try to open the options menu or save my game.

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shadowoscar
shadowoscar

When you enter in the main door of the seven portals, you beat a lot of enemies and then face three of those shielded guys with a lizard shooting at you right? When you kill the shielded guys the star-like stairs appear letting you to go into the portal, but when I go into it, it says:
get_numforname: clust1mesg not found! or something like that and then the game crashes. This mod is spectacular, please tell me what to do!

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Steampunk275
Steampunk275

Yeah mate, I got that problem too exactly as you mentioned. The fun is about to start and this crap has to pop up. We need help.

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Mago
Mago

For those who don't visit the main page often, there's movement on our next, main project (called Scattered Evil), which you can check on the news section here:

Korax-heritage.com

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leilei
leilei

1k profile views?

It's finally getting some attention :D

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Mago
Mago

Hey Krycha, just read your review on our MOD, it was very nice, it's always good to know what people think about our work. Most MOD makers out there work out of passion and for the opportunity of adding personnal touches to a given game he/she liked, but it's always bery nice to see people also enjoying and playing it as we do. ;)

Thanks!

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