Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.

Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.

This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.

Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.

After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.

Korax mod has moved from Doomsday engine to Vovoom as of 2010.
This project is opensource so you can contribute.

Discussions & general feedback will go zdoom forums for now. Just until Korax Heritage/Vovoom forums start allowing people to register again.
Forum.zdoom.org

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We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D

Uploading Files & Site down...

News 1 comment

Well, just to announce that we are going to be uploading the korax mod files to MODDB files system, so everyone will be able to download from here if...

New Homepage for Korax' Heritage

News 0 comments

We have a new homepage for our project on sourceforge :D (, we are still doing some final touch ups for this reason, some people might have noticed our...

New Korax Channel

News 1 comment

Special thanks to CheapAlert for setting up a new Registered (Well, Partially) IRC Channel on Gamesurge.net instead of Enterthegame.com. It should now...

Korax mod: Scattered Evil beta 1

Korax mod: Scattered Evil beta 1

Demo 1 comment

Takes Korax mod to another level, it keeps the RPG's features of previous game and adds a unique world, a world map, interact with NPC's, a journal, a...

Korax mod v4 beta 3

Korax mod v4 beta 3

Full Version 1 comment

play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class...

Post comment Comments  (40 - 50 of 50)
leilei
leilei

LOL to my surprise, it was very playable. :D

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leilei
leilei

Hehe i'm gonna pop this on my k6 433 laptop ;)

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leilei
leilei

:D

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JangoFett Creator
JangoFett

I'm actually downloading it right now.. I wanna start playing Kmod again!

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JangoFett Creator
JangoFett

Actually all I need right now is to the those drivers then it should work fine.

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leilei
leilei

Hehe

I wonder how a rage pro will lookin kmod anyways, I really haven't touched a "Rage" card since the SLOW rage II......

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JangoFett Creator
JangoFett

I just randomly chose it off the site. I can't play KMod that good so I had to. ;)

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leilei
leilei

Lol, that's some naughty silver bar abuse in the second shot :paranoid:

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Mago
Mago

Thanks, the page looks nice, this whole site is very nice!

We are all proud of KMOD, but it's just the beginning I think, so rest assure there's much more to come from us.

For those who don't know the project, here's a few new features (gameplay wise) over the original game (for complete list, head this way - Korax-heritage.com)

-Damage skins: once the HP of a monster sinks below 50% of its start value, the damage skin of the monster is activated, making it visually plain it's low on health. Depending on the monster, it can mean things like bleeding chest, broken horn, torn wing etc.
-Enhanced stats: speed now influences the delay of the melee weapons as well, not only the running speed (i.e. when your Fighter's speed is higher, he'll be able to deliver more punches with his Axe or Gauntlets in the same time span than he could when it was lower)
-Fighter has now Battle Rage (similar to Mage's Magic and Cleric's Faith), along with a new spell-kind attribute, the Berserker
-New weapon enhancements for the Fighter's Quietus and the Mage's Sapphire Wand (there are now 4 different versions of the wand). All Fighter weapons can now be used without mana
-New spell for the Cleric: Spirits Within
-New spells for the Mage: Possession,
Summoning and Horrible pain.
-Certain monsters might drop some treasure when they die
Between episodes you will be transported into a shop in another dimension where you can extend your equipment, using the treasure collected from dead monsters
-New MD2 models and sprites (silver and gold bars)

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leilei
leilei

YAY!

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