Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.
Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.
This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.
Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.
After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.
0 comments by Firebrand on Sep 5th, 2005 digg this super bookmark
We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D
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Actually all I need right now is to the those drivers then it should work fine.
Hehe
I wonder how a rage pro will lookin kmod anyways, I really haven't touched a "Rage" card since the SLOW rage II......
I just randomly chose it off the site. I can't play KMod that good so I had to. ;)
Lol, that's some naughty silver bar abuse in the second shot :paranoid:
Thanks, the page looks nice, this whole site is very nice!
We are all proud of KMOD, but it's just the beginning I think, so rest assure there's much more to come from us.
For those who don't know the project, here's a few new features (gameplay wise) over the original game (for complete list, head this way - Korax-heritage.com)
-Damage skins: once the HP of a monster sinks below 50% of its start value, the damage skin of the monster is activated, making it visually plain it's low on health. Depending on the monster, it can mean things like bleeding chest, broken horn, torn wing etc.
-Enhanced stats: speed now influences the delay of the melee weapons as well, not only the running speed (i.e. when your Fighter's speed is higher, he'll be able to deliver more punches with his Axe or Gauntlets in the same time span than he could when it was lower)
-Fighter has now Battle Rage (similar to Mage's Magic and Cleric's Faith), along with a new spell-kind attribute, the Berserker
-New weapon enhancements for the Fighter's Quietus and the Mage's Sapphire Wand (there are now 4 different versions of the wand). All Fighter weapons can now be used without mana
-New spell for the Cleric: Spirits Within
-New spells for the Mage: Possession,
Summoning and Horrible pain.
-Certain monsters might drop some treasure when they die
Between episodes you will be transported into a shop in another dimension where you can extend your equipment, using the treasure collected from dead monsters
-New MD2 models and sprites (silver and gold bars)
YAY!