Korax Mod (KMOD) is a gameplay modification that allows you to play the original Hexen levels or all new maps with a configurable amount of RPG features, making for a much more differentiated gameplay depending on which class you play.

Features:

  • RPG complexity setting, allowing you to tailor your game experience more towards an RPG or more towards an FPS
  • Revamped Hexen campaign with camps, NPCs and shortcuts that allow you to proceed without solving every single puzzle
  • Custom monster AI with advaned pathfinding, dodging, leaping, charging, running away and more
  • Triple the amount of monster (sub)types: ettins throwing grenades, spectral centaurs teleporting short distances, dark cardinals that resurrect upon death... even the mists can be deadly if you aren't paying attention
  • Triple the amount of weapons and spells
  • Complex RPG system with six attributes, hunger, fatigue, carried weight and more
  • NPCs offering a wide range of services
  • Out of the box support for custom maps and mods (Developer Reference Guide included in the download)
RSS Articles

Korax Mod is back!

News 4 comments

kmod5shot00

Released in June 2001, Korax Mod 1.0 was the first ever Hexen gameplay mod. Throughout the next few months and years, it introduced a slew of new RPG features: experience and leveling, customizing your character during creation, new weapons and spells, monsters dropping silver and gold bars, buying and selling items at shops, special "damage skin" sprite sets to make it clearly visible a monster is badly hurt...

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Today, the same team is raising the bar once more with the release of Korax Mod 5:

  • Introducing an RPG complexity setting that allows the player to mold the game to his personal playstyle, from a complex RPG system to a near-FPS setup that feels a lot more like Heretic's fast-paced gameplay than the classic Hexen shuffle.
  • Shortcuts: breaking up the linear monotony and the frustration of the tedious search for the last hidden puzzle switch - now you need to solve less than half of a hub's puzzles to be able to proceed to the next hub (but you might want to linger for the experience and loot).
  • "Pistol Starts": built-in support for warping to the beginning of any hub and receiving weapons and armor automatically so you have an actual chance of beating the game from that point without using any cheats.
  • Vastly expanded bestiary: not only are there a few completely new enemies and many new types of existing monsters, even the "classic" ones might surprise you by dodging your attacks, running away when low on health, closing large distances with a single leap, and generally finding ways to move around the map and reappear behind your back.
  • Defeating Korax wasn't a solo effort: embark upon this epic adventure with a supporting cast of merchants and craftsmen, as well as two sidekicks that will race you to kill the most monsters in the area they stake out.
  • A large arsenal of new weapons and spells; custom armor with resistance gems.
  • Designed to support custom maps and mods out of the box: create your own mini-RPG using a large number of new items, weapons and spells, as well as NPCs with pre-configured conversation scripts offering all basic services. Korax Mod is distributed with a Developer's Reference Guide containing detailed instructions on how to create and distribute your maps and mods.

Korax Mod 5.0


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Mod page cleanup

Mod page cleanup

News

The Korax Mod page has been cleaned up to include correct information and the right downloads.

RSS Files
Korax Mod 5.2

Korax Mod 5.2

Full Version 4 comments

This release coincides with the 20th anniversary of the first Korax Mod release and as such includes some unique one-time content.

Korax Mod 5.1

Korax Mod 5.1

Full Version

Improved character creation and much more useful sidekick NPCs, plus a number of quality of life improvements and fixes.

Korax Mod 5.0

Korax Mod 5.0

Full Version 26 comments

Korax Mod 5.0 is the latest iteration of our classic Hexen gameplay mod.

Korax Mod 2.8

Korax Mod 2.8

Full Version 2 comments

The last stable release of the classic Korax Mod, from 2004.

Comments  (0 - 10 of 46)
dukeofskibbington
dukeofskibbington

Perfect. Could use the camps and the like in Death Kings.

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RambOrc Creator
RambOrc

KMOD5 relies on modified maps. While this is not an issue with the original Hexen maps (due to all the sound and graphics data, you still need the original game IWAD to run KMOD5), in the case of DeathKings it would mean not needing the commercial PWAD any more.

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dukeofskibbington
dukeofskibbington

So it's not possible just to create a non-commercial PWAD that patches DeathKings?

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RambOrc Creator
RambOrc

If you check out the contents of kmod5maps.pk3, you'll see that every original Hexen single player map is included, albeit every one has been modified a bit (monster and item placements, texture alignments, some architectural fixes). The same would have to be done to the Deathkings maps, which would in turn make it unnecessary to have the Deathkings original wad file.

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RambOrc Creator
RambOrc

There are min and max values for each attribute. The total is fixed when including HP and Rage/Faith/Magic.

As to whether it makes sense to roll your own numbers, it depends a lot on whether your playstyle benefits from a certain ability. It's important though that you know what you are doing, as otherwise you might severely gimp your character (e.g. a fighter that can't use berserk before hitting level 3, a mage that will still be below 20 HP by level 4, etc.).

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RambOrc Creator
RambOrc

The system has been reworked for KMOD 5.1 and is described in more detail at Koraxheritage.com

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Serathis
Serathis

The hammer ettins are way too hardcore

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RambOrc Creator
RambOrc

Somewhat belated reply, but as of Korax Mod 5.1 the damage of Ettin Commanders was significantly reduced.

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Serathis
Serathis

Uh, the mouse keeps moving my character, I won't get mouselook no matter what setting I try.

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RambOrc Creator
RambOrc

Did you check the "Troubleshooting" section of the manual? It describes this exact situation.

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