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Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.
Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.
This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.
Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.
After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.
0 comments by Firebrand on Sep 5th, 2005
We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D
oh, and in extra, i use 1152x864x32, maximum everything :P
Never got over that on Kmod
my tbird gets a maximum of 35fps (it's the limit)
I get close to that.. Normally its 20-30 FPS.
Goodie!
My laptop (k6 433, Trident Cyberblade3d i7 8mb, 56mb ram) gets a consistent 30fps.
Finished Downloading the Drivers! Now it goes at a nice 15-30 FPS!!
Thats even better than the last drivers I downloaded.
One thing that's very nice about DoomsDay engine (used to implement KMOD) is that it has a good number of new effects and overall graphic evolution, but always works very smothly, as it should, if you have even a not so good 3d card (my case). The main conceptual problem is that the guy responsable for it is focusing much more on the graphic side, meaning Hexen's engine in itself didn't change dramaticly since from it's old days, it still have the same old limitations with sectors, etc. Vavoom, on the other hand, is built to really evolve it as a 3d engine, with slopes, skyboxes, etc (I'm not really into technical specs...), meaning that with it, we can develop the game in many way we wouldn't be able if still working on Doomsday. (Or, at least, that's what was explained to me :D )
LOL to my surprise, it was very playable. :D
Hehe i'm gonna pop this on my k6 433 laptop ;)
:D