Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.

Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.

This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.

Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.

After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.

Korax mod has moved from Doomsday engine to Vovoom as of 2010.
This project is opensource so you can contribute.

Discussions & general feedback will go zdoom forums for now. Just until Korax Heritage/Vovoom forums start allowing people to register again.
Forum.zdoom.org

Image RSS Feed Latest Screens
Fog Effects! Inside a Shop The Shop Entrance
Blog RSS Feed Report abuse Latest News: Developer Blogs Opened!

0 comments by Firebrand on Sep 5th, 2005

We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D

Downloads RSS Feed Latest Downloads
Korax mod: Scattered Evil beta 1

Korax mod: Scattered Evil beta 1

Aug 23, 2013 Demo 1 comment

Takes Korax mod to another level, it keeps the RPG's features of previous game and adds a unique world, a world map, interact with NPC's, a journal, a...

Korax mod v4 beta 3

Korax mod v4 beta 3

Aug 23, 2013 Full Version 1 comment

play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class...

Post comment Comments  (30 - 40 of 49)
MooseKH
MooseKH Aug 21 2004, 2:55pm says:

Is that on KMod3? If so blame Janis :p, I might see if I can add a scale 2D command or somthing.

+1 vote     reply to comment
leilei
leilei Aug 20 2004, 10:36pm says:

LOL, played a little bit more.

I wish the UI fit the screen perfectly , can't find a setting to scale it up... D:

+1 vote     reply to comment
leilei
leilei Aug 20 2004, 5:24pm says:

oh, and in extra, i use 1152x864x32, maximum everything :P

+1 vote     reply to comment
JangoFett Creator
JangoFett Aug 20 2004, 5:18pm says:

Never got over that on Kmod

+1 vote   reply to comment
leilei
leilei Aug 20 2004, 5:16pm says:

my tbird gets a maximum of 35fps (it's the limit)

+1 vote     reply to comment
JangoFett Creator
JangoFett Aug 20 2004, 5:15pm says:

I get close to that.. Normally its 20-30 FPS.

+1 vote   reply to comment
leilei
leilei Aug 20 2004, 4:56pm says:

Goodie!

My laptop (k6 433, Trident Cyberblade3d i7 8mb, 56mb ram) gets a consistent 30fps.

+1 vote     reply to comment
JangoFett Creator
JangoFett Aug 20 2004, 4:37pm says:

Finished Downloading the Drivers! Now it goes at a nice 15-30 FPS!!
Thats even better than the last drivers I downloaded.

+1 vote   reply to comment
Mago
Mago Aug 20 2004, 3:38pm says:

One thing that's very nice about DoomsDay engine (used to implement KMOD) is that it has a good number of new effects and overall graphic evolution, but always works very smothly, as it should, if you have even a not so good 3d card (my case). The main conceptual problem is that the guy responsable for it is focusing much more on the graphic side, meaning Hexen's engine in itself didn't change dramaticly since from it's old days, it still have the same old limitations with sectors, etc. Vavoom, on the other hand, is built to really evolve it as a 3d engine, with slopes, skyboxes, etc (I'm not really into technical specs...), meaning that with it, we can develop the game in many way we wouldn't be able if still working on Doomsday. (Or, at least, that's what was explained to me :D )

+1 vote     reply to comment
leilei
leilei Aug 20 2004, 2:42pm says:

LOL to my surprise, it was very playable. :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Hexen Icon
Platform
Windows
Game
Hexen
Developed By
JangoFett
Contact
Send Message
Official Page
Korax-heritage.com
Release Date
Released Jun 26, 2007
Mod Watch
Track this mod
Share
Community Rating

Average

8.5

11 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single Player
Embed Buttons

Promote Korax Mod on your homepage or blog by selecting a button and using the embed code provided (more).

Korax Mod Korax Mod
Korax Mod
Statistics
Rank
3,694 of 22,817
Last Update
1 year ago
Watchers
42 members
Files
2
News
4