Korax Mod is The first playable result of our development of the Korax engine. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.
Korax Mod is based on the famous jHexen port by SkyJake, providing some outstanding lightning effects and flares.
This gameplay mode has a lot of cool features, like a spell casting system for every class, depending on the player class that you select you will be able to cast some spells, as the mage you will be able to cast up to 7 different spells acquired by raising your experience level, as the cleric you will be able to cast up to 4 different spells, and the fighter has the berserker to use.
Each class has different attributes and different restrictions to use armor and some artifacts, giving more challenge for the game, also some of the monsters health points have been raised to make a decent match for all of this.
After finishing the different HUBs of the game you have the option to get to a shop where you will be able to buy different artifacts with the gold you get by killing enemies.
0 comments by Firebrand on Sep 5th, 2005 digg this super bookmark
We have opened a developer blog for Korax' Heritage that you can check on our homepage to keep updated on what's going on with our projects there :). Also, we are about to announce our multiplayer project that of course will have a page here on MODDB, stay tuned for more news on it! :D
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and it r0x0rz your b0x0rz too
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:paranoid:
*willingly gives up pants to KMOD*
It powns jewer pants
KMod ownz Doom 3!!! :D:D
If I'm not mistaken, KMOD3 is not exactly supported by our team yet, it was released as a beta for the main reason of having many improvements (on the RPG gameplay side) over the KMOD2x series (5 attributes instead of 3, journal, spellbook, and a CONVERSATION system incorporated) that all need testing, but can already be taken by someone interested and used for their own Hexen's MODs. Those features, or tools, have great potential.
And yeah I play at 320x240 on my laptop now because that's a consistant 35fps. :D
Yes, Kmod3 (also i likd how it's not much of a file mess compared to earlier versions)
Is that on KMod3? If so blame Janis :p, I might see if I can add a scale 2D command or somthing.
LOL, played a little bit more.
I wish the UI fit the screen perfectly , can't find a setting to scale it up... D:
oh, and in extra, i use 1152x864x32, maximum everything :P