Doom 3 1.3.1 MacOS (Intel & PowerPC)
Sep 15, 2007 Patch 0 commentsDoom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3.
Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings. Pummel enemies with the Hephasestus Cannon, and melt what's left with the Plasma Cannon.
Featuring claustrophobic environments and gut-wrenching action, with enemies coming at you from every which way, Into Cerberon will scare you like Doom 3 couldn't. Hide in the shadows if you're afraid, or run and gun if you can aim. Turn on your headlights to see, but be aware that they make you more visible, too.
Into Cerberon will alter your perceptions of multiplayer DM. Think all those frags you racked up mean you won the match? Think again. In "Meltdown" mode, dead men collect no rewards - you must escape the mine before the reactor blows to make it to the winner's circle.
We recommend keeping a fresh pair of pants handy. Fire up your afterburners, check your quad lasers, and prepare to descend... Into Cerberon.
5 comments by HeXetic on Apr 26th, 2007 digg this super bookmark
Announcing the release of Into Cerberon version 003a, codenamed "Quartzon", a minor update to our previous 003 release. The most important change is that Into Cerberon is now updated to function with the latest Doom 3 patch 1.3.1, enabling full cross-platform support -- including Intel and PowerPC Macs. Also included is an update to ic_mine, fixing numerous issues with the size of certain passages.
Download Into Cerberon 003a today, and get your tri-chordin' on! Stay tuned for IC004 coming soon, with even more guns, maps, and gameplay features.
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Into Cerberon 003a is a minor update to IC 003 that brings: Support for the Doom 3 1.3.1 patch enabling all platforms to play with each other (Windows...
Into Cerberon 0.0.3 brings a number of improvements on top of IC 002, including: Tri-Chording "Catch-free" movement model Collision damage ...
Version 0.0.2 of the Into Cerberon mod, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's...
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At the trailer in 00:25 Thats the sound of the first boss robot from descent 1 very clever
MOD OF THE YEAR FOR ME ;-]
oh my god, how have I not stumbled on this before? I have been playing descent for years and years and never even heard of this! ITS TOTALLY AWESOME!!!!
Hi there. Soon its March 2009. Guys, please say you've started to continue the work on version 004. Pleaaaase !
hey I just reached this through wikipedia and I gotta say, im glad sombody thinks this game deserves to be saved.
Because I loved this game, all 3 of them:
the bad graphics of the origianl,
the overly complex mines of the second,
and the smooth and much nicer looks of the third
Too bad I dont have doom3, never been a fan of horror type gore games but its good to see this is being done, and to a good standard. whenever I played Descent I loved leaving the auto levelout feature off,
so it gives your mind a big work out too when you play
well, good luck. i'll be watching
Peace,
75
For .004, are you going to have an IP address for us to connect to so we don't have to scroll throught the list? But, are you going to have servers up even?
I believe the plan is to have a customer game type for this release, so you can sort the servers by that. As far as having a server up and running, we normally have some sort of European and North American server up around release time. Volunteers who want to run a server are always appreciated.
Ummm...custom game type, not customer game type...sigh
WOOT! AN UPDATE!
>how come ic mod doesn't update moddb.com with updates
It's not really an update per say, it's an internal release with some new code. We will add .004 here when it arrives.