Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3. Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings....

Report content RSS feed Into Cerberon 0.0.1 Released!

The IC Team is pleased to announce the release of the first play-test version of our Doom 3 mod, Into Cerberon. This playable (basically) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles, and headlights. Multiplayer is functional... mostly. Doom 3 version 1.3

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The IC Team is pleased to announce the release of the first play-test version of our Doom 3 mod, Into Cerberon. This playable (basically) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles, and headlights. Multiplayer is functional... mostly. Doom 3 version 1.3 is required; the mod download is 17 MB.

0.0.1 Multiplayer Darkness Wallpaper

See the main 0.0.1 release discussion thread for known issues and additional instructions.

Comments
kooper
kooper

0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.1
why did you just call it an alpha?

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HeXetic Author
HeXetic

"Alpha" and "Beta" descriptors are somewhat vague (I mean, come on, Counter-Strike was a "beta" for seven whole versions).

We're going to stick with version numbers x.y.z, where z is a minor version number.

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bart2o
bart2o

haaaax

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Koroshiya_Ichi
Koroshiya_Ichi

i always love how people like to focus their responses in really helpful, relevant and constructive ways

either way, fecking awesome release!! keep it up!

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SuperRad
SuperRad

Is this a DOOM 3 space battle mod!? How does the engine handle this! But looks awsome anyways!

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