Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3.

Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings. Pummel enemies with the Hephasestus Cannon, and melt what's left with the Plasma Cannon.

Featuring claustrophobic environments and gut-wrenching action, with enemies coming at you from every which way, Into Cerberon will scare you like Doom 3 couldn't. Hide in the shadows if you're afraid, or run and gun if you can aim. Turn on your headlights to see, but be aware that they make you more visible, too.

Into Cerberon will alter your perceptions of multiplayer DM. Think all those frags you racked up mean you won the match? Think again. In "Meltdown" mode, dead men collect no rewards - you must escape the mine before the reactor blows to make it to the winner's circle.

We recommend keeping a fresh pair of pants handy. Fire up your afterburners, check your quad lasers, and prepare to descend... Into Cerberon.

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Blog RSS Feed Report abuse Latest News: Into Cerberon 003a Released

5 comments by HeXetic on Apr 26th, 2007

Announcing the release of Into Cerberon version 003a, codenamed "Quartzon", a minor update to our previous 003 release. The most important change is that Into Cerberon is now updated to function with the latest Doom 3 patch 1.3.1, enabling full cross-platform support -- including Intel and PowerPC Macs. Also included is an update to ic_mine, fixing numerous issues with the size of certain passages.

Into Cerberon 003a

Download Into Cerberon 003a today, and get your tri-chordin' on! Stay tuned for IC004 coming soon, with even more guns, maps, and gameplay features.

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Doom 3 1.3.1 MacOS (Intel & PowerPC)

Doom 3 1.3.1 MacOS (Intel & PowerPC)

Sep 15, 2007 Patch 0 comments

Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...

Doom 3 1.3.1 Windows

Doom 3 1.3.1 Windows

Sep 15, 2007 Patch 3 comments

Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...

Into Cerberon 0.0.3a "Quartzon"

Into Cerberon 0.0.3a "Quartzon"

Apr 25, 2007 Full Version 1 comment

Into Cerberon 003a is a minor update to IC 003 that brings: Support for the Doom 3 1.3.1 patch enabling all platforms to play with each other (Windows...

Into Cerberon 0.0.3 "Quartz"

Into Cerberon 0.0.3 "Quartz"

Nov 18, 2006 Full Version 0 comments

Into Cerberon 0.0.3 brings a number of improvements on top of IC 002, including: Tri-Chording "Catch-free" movement model Collision damage ...

Into Cerberon 0.0.2 "Copper"

Into Cerberon 0.0.2 "Copper"

May 20, 2006 Full Version 0 comments

Version 0.0.2 of the Into Cerberon mod, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's...

Into Cerberon "Grinder" Trailer

Into Cerberon "Grinder" Trailer

May 14, 2006 Movies 1 comment

The Into Cerberon team presents this video featuring footage from IC 0.0.2 on the new ic_mine map. Yes, it's got the most clichéd background...

Post comment Comments  (40 - 46 of 46)
Poogle Dec 12 2005, 2:52am says:

Can't wait for this mod to complete, I have been playing Descent since I was of the age 6. I have experience in sound arts, so just say if you need some help with sounds. i can also translate menus and text into German if also needed :3

+1 vote     reply to comment
HeXetic Creator
HeXetic Nov 20 2005, 12:12pm says:

I haven't really looked into this yet but while it appears that joystick support of some kind is built into the Doom 3 engine, it may not be enabled or activated or whatever and IC may have to be keyboard & mouse only.

Exotic stuff like SpaceOrbs will function only as joysticks. The code for obtaining input from the user is not available for modding in the doom 3 engine - it's part of the core EXE and not the game DLL.

+1 vote   reply to comment
Skvate Nov 15 2005, 6:54pm says:

Btw: Ive got a SpaceOrb 360, so if you get other pheriperals working with the D3 engine, i can test the 6DoF controls with a REAL 6DoF controller :)

+1 vote     reply to comment
Skvate Nov 14 2005, 7:52pm says:

Ive been toying with the idea to get some people together to make a Descent mod for the D3 engine for over a year. I see someone else actually has managed to get started on it :) Impressive!
Best of luck to ya!

Btw: Wouldnt it be better to make it for Quake 4? Ive heard the netcode is better....

+1 vote     reply to comment
HeXetic Creator
HeXetic Nov 7 2005, 9:45pm says:

Behold, The Place That Was Empty is empty no more.

And there was much rejoicing.

+1 vote   reply to comment
iceheart Nov 7 2005, 9:22pm says:

This is a place of great emptiness, the absence of written words echo within my empty skull like angry angry things eating my brain.

+1 vote     reply to comment
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Released Oct 2007
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