This is the Inf Con 2002 meeting with videos showing some of infiltration and people who participated on the project
What is Infiltration?
UPDATE! The Infiltration 2.9 Bonus Pack has been released. Download it now!
Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine.
You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand.
The different venues you will be called into won't have weapons and ammunition lying about. You must bring in what you can carry, and salvage what you need from comrades or the enemy.
We give you the tools to do the job. How you do it is up to you. Take the skills you learn in one battle to help you with future missions and objectives. If you become a talented sniper, it's because you develop the skill to use the weapon and tactics properly and effectively.
Keep in mind that these bullets are for real. One well placed shot, and you are out! Use common sense, pay attention to detail, and watch your buddy's back. The essence of teamwork separates the winners from the dead.
Take your missions seriously, and move with diligence. Running around aimlessly will only put your team, and the entire mission, at risk. Play it smart, and you might come out of this alive.
What do I need to play?
Basic Infiltration Features
"The so-far-unnamed next-generation Project"
Sentry Studios is currently working on the design and framework for its next release for one of the currently available post-UT99 engines, particularly promising are UT2K4 and Half Life 2. There has not been a definite engine decision yet as some of the hot candidates having been released in the last few months, there is more research to be done before a final decision will be made.
While checking out the SDK’s and resources available for the other engines out there, we are currently in the process of designing and modeling the basic assets to work with once the decision has been made, including the weapons and vehicles you see posted below. Please keep in mind that you should not assume anything you see rendered will end up in a final release.
Full news can be found here.
P.S. Oh, and before we forget: "When It's Done."